openmw-tes3coop/apps/openmw/mwgui/hud.cpp
PLkolek 8f4506f5b6 Implemented drowning.
Currently no visual effects on losing health, the breathing sound doesn't change (we don't have one),
the breath bar doesn't turn red when no breath left and it doesn't pulse from black to red.
2013-08-07 16:46:46 +02:00

603 lines
21 KiB
C++

#include "hud.hpp"
#include <boost/lexical_cast.hpp>
#include "../mwbase/environment.hpp"
#include "../mwbase/soundmanager.hpp"
#include "../mwbase/windowmanager.hpp"
#include "../mwworld/player.hpp"
#include "../mwworld/class.hpp"
#include "../mwmechanics/creaturestats.hpp"
#include "inventorywindow.hpp"
#include "console.hpp"
#include "spellicons.hpp"
#include "itemmodel.hpp"
#include "container.hpp"
namespace MWGui
{
HUD::HUD(int width, int height, int fpsLevel, DragAndDrop* dragAndDrop)
: Layout("openmw_hud.layout")
, mHealth(NULL)
, mMagicka(NULL)
, mStamina(NULL)
, mDrowning(NULL)
, mDrowningFrame(NULL)
, mWeapImage(NULL)
, mSpellImage(NULL)
, mWeapStatus(NULL)
, mSpellStatus(NULL)
, mEffectBox(NULL)
, mMinimap(NULL)
, mCompass(NULL)
, mCrosshair(NULL)
, mFpsBox(NULL)
, mFpsCounter(NULL)
, mTriangleCounter(NULL)
, mBatchCounter(NULL)
, mHealthManaStaminaBaseLeft(0)
, mWeapBoxBaseLeft(0)
, mSpellBoxBaseLeft(0)
, mEffectBoxBaseRight(0)
, mMinimapBoxBaseRight(0)
, mDragAndDrop(dragAndDrop)
, mCellNameTimer(0.0f)
, mCellNameBox(NULL)
, mMapVisible(true)
, mWeaponVisible(true)
, mSpellVisible(true)
, mWorldMouseOver(false)
, mEnemyHealthTimer(0)
{
setCoord(0,0, width, height);
// Energy bars
getWidget(mHealthFrame, "HealthFrame");
getWidget(mHealth, "Health");
getWidget(mMagicka, "Magicka");
getWidget(mStamina, "Stamina");
getWidget(mEnemyHealth, "EnemyHealth");
mHealthManaStaminaBaseLeft = mHealthFrame->getLeft();
MyGUI::Widget *healthFrame, *magickaFrame, *fatigueFrame;
getWidget(healthFrame, "HealthFrame");
getWidget(magickaFrame, "MagickaFrame");
getWidget(fatigueFrame, "FatigueFrame");
healthFrame->eventMouseButtonClick += MyGUI::newDelegate(this, &HUD::onHMSClicked);
magickaFrame->eventMouseButtonClick += MyGUI::newDelegate(this, &HUD::onHMSClicked);
fatigueFrame->eventMouseButtonClick += MyGUI::newDelegate(this, &HUD::onHMSClicked);
//Drowning bar
getWidget(mDrowningFrame, "DrowningFrame");
getWidget(mDrowning, "Drowning");
mDrowning->setProgressRange(200);
const MyGUI::IntSize& viewSize = MyGUI::RenderManager::getInstance().getViewSize();
// Item and spell images and status bars
getWidget(mWeapBox, "WeapBox");
getWidget(mWeapImage, "WeapImage");
getWidget(mWeapStatus, "WeapStatus");
mWeapBoxBaseLeft = mWeapBox->getLeft();
mWeapBox->eventMouseButtonClick += MyGUI::newDelegate(this, &HUD::onWeaponClicked);
getWidget(mSpellBox, "SpellBox");
getWidget(mSpellImage, "SpellImage");
getWidget(mSpellStatus, "SpellStatus");
mSpellBoxBaseLeft = mSpellBox->getLeft();
mSpellBox->eventMouseButtonClick += MyGUI::newDelegate(this, &HUD::onMagicClicked);
getWidget(mSneakBox, "SneakBox");
mSneakBoxBaseLeft = mSneakBox->getLeft();
getWidget(mEffectBox, "EffectBox");
mEffectBoxBaseRight = viewSize.width - mEffectBox->getRight();
getWidget(mMinimapBox, "MiniMapBox");
mMinimapBoxBaseRight = viewSize.width - mMinimapBox->getRight();
getWidget(mMinimap, "MiniMap");
getWidget(mCompass, "Compass");
getWidget(mMinimapButton, "MiniMapButton");
mMinimapButton->eventMouseButtonClick += MyGUI::newDelegate(this, &HUD::onMapClicked);
getWidget(mCellNameBox, "CellName");
getWidget(mWeaponSpellBox, "WeaponSpellName");
getWidget(mCrosshair, "Crosshair");
setFpsLevel(fpsLevel);
getWidget(mTriangleCounter, "TriangleCounter");
getWidget(mBatchCounter, "BatchCounter");
LocalMapBase::init(mMinimap, mCompass, this);
mMainWidget->eventMouseButtonClick += MyGUI::newDelegate(this, &HUD::onWorldClicked);
mMainWidget->eventMouseMove += MyGUI::newDelegate(this, &HUD::onWorldMouseOver);
mMainWidget->eventMouseLostFocus += MyGUI::newDelegate(this, &HUD::onWorldMouseLostFocus);
mSpellIcons = new SpellIcons();
}
HUD::~HUD()
{
delete mSpellIcons;
}
void HUD::setFpsLevel(int level)
{
mFpsCounter = 0;
MyGUI::Widget* fps;
getWidget(fps, "FPSBoxAdv");
fps->setVisible(false);
getWidget(fps, "FPSBox");
fps->setVisible(false);
if (level == 2)
{
getWidget(mFpsBox, "FPSBoxAdv");
mFpsBox->setVisible(true);
getWidget(mFpsCounter, "FPSCounterAdv");
}
else if (level == 1)
{
getWidget(mFpsBox, "FPSBox");
mFpsBox->setVisible(true);
getWidget(mFpsCounter, "FPSCounter");
}
}
void HUD::setFPS(float fps)
{
if (mFpsCounter)
mFpsCounter->setCaption(boost::lexical_cast<std::string>((int)fps));
}
void HUD::setTriangleCount(unsigned int count)
{
mTriangleCounter->setCaption(boost::lexical_cast<std::string>(count));
}
void HUD::setBatchCount(unsigned int count)
{
mBatchCounter->setCaption(boost::lexical_cast<std::string>(count));
}
void HUD::setValue(const std::string& id, const MWMechanics::DynamicStat<float>& value)
{
static const char *ids[] =
{
"HBar", "MBar", "FBar", 0
};
for (int i=0; ids[i]; ++i)
if (ids[i]==id)
{
MyGUI::Widget* w;
std::string valStr = boost::lexical_cast<std::string>(value.getCurrent()) + "/" + boost::lexical_cast<std::string>(value.getModified());
switch (i)
{
case 0:
mHealth->setProgressRange (value.getModified());
mHealth->setProgressPosition (value.getCurrent());
getWidget(w, "HealthFrame");
w->setUserString("Caption_HealthDescription", "#{sHealthDesc}\n" + valStr);
break;
case 1:
mMagicka->setProgressRange (value.getModified());
mMagicka->setProgressPosition (value.getCurrent());
getWidget(w, "MagickaFrame");
w->setUserString("Caption_HealthDescription", "#{sIntDesc}\n" + valStr);
break;
case 2:
mStamina->setProgressRange (value.getModified());
mStamina->setProgressPosition (value.getCurrent());
getWidget(w, "FatigueFrame");
w->setUserString("Caption_HealthDescription", "#{sFatDesc}\n" + valStr);
break;
}
}
}
void HUD::setDrowningTimeLeft(float time)
{
mDrowning->setProgressPosition(time/20.0*200.0);
}
void HUD::setDrowningBarVisible(bool visible)
{
mDrowningFrame->setVisible(visible);
}
void HUD::onWorldClicked(MyGUI::Widget* _sender)
{
if (!MWBase::Environment::get().getWindowManager ()->isGuiMode ())
return;
if (mDragAndDrop->mIsOnDragAndDrop)
{
// drop item into the gameworld
MWWorld::Ptr object = mDragAndDrop->mItem.mBase;
MWBase::World* world = MWBase::Environment::get().getWorld();
MyGUI::IntSize viewSize = MyGUI::RenderManager::getInstance().getViewSize();
MyGUI::IntPoint cursorPosition = MyGUI::InputManager::getInstance().getMousePosition();
float mouseX = cursorPosition.left / float(viewSize.width);
float mouseY = cursorPosition.top / float(viewSize.height);
int origCount = object.getRefData().getCount();
object.getRefData().setCount(mDragAndDrop->mDraggedCount);
if (world->canPlaceObject(mouseX, mouseY))
world->placeObject(object, mouseX, mouseY);
else
world->dropObjectOnGround(world->getPlayer().getPlayer(), object);
MWBase::Environment::get().getWindowManager()->changePointer("arrow");
std::string sound = MWWorld::Class::get(object).getDownSoundId(object);
MWBase::Environment::get().getSoundManager()->playSound (sound, 1.0, 1.0);
object.getRefData().setCount(origCount);
// remove object from the container it was coming from
mDragAndDrop->mSourceModel->removeItem(mDragAndDrop->mItem, mDragAndDrop->mDraggedCount);
mDragAndDrop->finish();
}
else
{
GuiMode mode = MWBase::Environment::get().getWindowManager()->getMode();
if ( (mode != GM_Console) && (mode != GM_Container) && (mode != GM_Inventory) )
return;
MWWorld::Ptr object = MWBase::Environment::get().getWorld()->getFacedObject();
if (mode == GM_Console)
MWBase::Environment::get().getWindowManager()->getConsole()->setSelectedObject(object);
else if ((mode == GM_Container) || (mode == GM_Inventory))
{
// pick up object
MWBase::Environment::get().getWindowManager()->getInventoryWindow()->pickUpObject(object);
}
}
}
void HUD::onWorldMouseOver(MyGUI::Widget* _sender, int x, int y)
{
if (mDragAndDrop->mIsOnDragAndDrop)
{
mWorldMouseOver = false;
MyGUI::IntSize viewSize = MyGUI::RenderManager::getInstance().getViewSize();
MyGUI::IntPoint cursorPosition = MyGUI::InputManager::getInstance().getMousePosition();
float mouseX = cursorPosition.left / float(viewSize.width);
float mouseY = cursorPosition.top / float(viewSize.height);
MWBase::World* world = MWBase::Environment::get().getWorld();
// if we can't drop the object at the wanted position, show the "drop on ground" cursor.
bool canDrop = world->canPlaceObject(mouseX, mouseY);
if (!canDrop)
MWBase::Environment::get().getWindowManager()->changePointer("drop_ground");
else
MWBase::Environment::get().getWindowManager()->changePointer("arrow");
}
else
{
MWBase::Environment::get().getWindowManager()->changePointer("arrow");
mWorldMouseOver = true;
}
}
void HUD::onWorldMouseLostFocus(MyGUI::Widget* _sender, MyGUI::Widget* _new)
{
MWBase::Environment::get().getWindowManager()->changePointer("arrow");
mWorldMouseOver = false;
}
void HUD::onHMSClicked(MyGUI::Widget* _sender)
{
MWBase::Environment::get().getWindowManager()->toggleVisible(GW_Stats);
}
void HUD::onMapClicked(MyGUI::Widget* _sender)
{
MWBase::Environment::get().getWindowManager()->toggleVisible(GW_Map);
}
void HUD::onWeaponClicked(MyGUI::Widget* _sender)
{
MWBase::Environment::get().getWindowManager()->toggleVisible(GW_Inventory);
}
void HUD::onMagicClicked(MyGUI::Widget* _sender)
{
MWBase::Environment::get().getWindowManager()->toggleVisible(GW_Magic);
}
void HUD::setCellName(const std::string& cellName)
{
if (mCellName != cellName)
{
mCellNameTimer = 5.0f;
mCellName = cellName;
mCellNameBox->setCaptionWithReplacing("#{sCell=" + mCellName + "}");
mCellNameBox->setVisible(mMapVisible);
}
}
void HUD::onFrame(float dt)
{
mCellNameTimer -= dt;
mWeaponSpellTimer -= dt;
if (mCellNameTimer < 0)
mCellNameBox->setVisible(false);
if (mWeaponSpellTimer < 0)
mWeaponSpellBox->setVisible(false);
mEnemyHealthTimer -= dt;
if (mEnemyHealth->getVisible() && mEnemyHealthTimer < 0)
{
mEnemyHealth->setVisible(false);
mWeaponSpellBox->setPosition(mWeaponSpellBox->getPosition() + MyGUI::IntPoint(0,20));
}
}
void HUD::onResChange(int width, int height)
{
setCoord(0, 0, width, height);
}
void HUD::setSelectedSpell(const std::string& spellId, int successChancePercent)
{
const ESM::Spell* spell =
MWBase::Environment::get().getWorld()->getStore().get<ESM::Spell>().find(spellId);
std::string spellName = spell->mName;
if (spellName != mSpellName && mSpellVisible)
{
mWeaponSpellTimer = 5.0f;
mSpellName = spellName;
mWeaponSpellBox->setCaption(mSpellName);
mWeaponSpellBox->setVisible(true);
}
mSpellStatus->setProgressRange(100);
mSpellStatus->setProgressPosition(successChancePercent);
if (mSpellImage->getChildCount())
MyGUI::Gui::getInstance().destroyWidget(mSpellImage->getChildAt(0));
mSpellBox->setUserString("ToolTipType", "Spell");
mSpellBox->setUserString("Spell", spellId);
// use the icon of the first effect
const ESM::MagicEffect* effect =
MWBase::Environment::get().getWorld()->getStore().get<ESM::MagicEffect>().find(spell->mEffects.mList.front().mEffectID);
std::string icon = effect->mIcon;
int slashPos = icon.find("\\");
icon.insert(slashPos+1, "b_");
icon = std::string("icons\\") + icon;
Widgets::fixTexturePath(icon);
mSpellImage->setImageTexture(icon);
}
void HUD::setSelectedEnchantItem(const MWWorld::Ptr& item, int chargePercent)
{
std::string itemName = MWWorld::Class::get(item).getName(item);
if (itemName != mSpellName && mSpellVisible)
{
mWeaponSpellTimer = 5.0f;
mSpellName = itemName;
mWeaponSpellBox->setCaption(mSpellName);
mWeaponSpellBox->setVisible(true);
}
mSpellStatus->setProgressRange(100);
mSpellStatus->setProgressPosition(chargePercent);
if (mSpellImage->getChildCount())
MyGUI::Gui::getInstance().destroyWidget(mSpellImage->getChildAt(0));
mSpellBox->setUserString("ToolTipType", "ItemPtr");
mSpellBox->setUserData(item);
mSpellImage->setImageTexture("textures\\menu_icon_magic_mini.dds");
MyGUI::ImageBox* itemBox = mSpellImage->createWidgetReal<MyGUI::ImageBox>("ImageBox", MyGUI::FloatCoord(0,0,1,1)
, MyGUI::Align::Stretch);
std::string path = std::string("icons\\");
path+=MWWorld::Class::get(item).getInventoryIcon(item);
Widgets::fixTexturePath(path);
itemBox->setImageTexture(path);
itemBox->setNeedMouseFocus(false);
}
void HUD::setSelectedWeapon(const MWWorld::Ptr& item, int durabilityPercent)
{
std::string itemName = MWWorld::Class::get(item).getName(item);
if (itemName != mWeaponName && mWeaponVisible)
{
mWeaponSpellTimer = 5.0f;
mWeaponName = itemName;
mWeaponSpellBox->setCaption(mWeaponName);
mWeaponSpellBox->setVisible(true);
}
mWeapBox->setUserString("ToolTipType", "ItemPtr");
mWeapBox->setUserData(item);
mWeapStatus->setProgressRange(100);
mWeapStatus->setProgressPosition(durabilityPercent);
if (mWeapImage->getChildCount())
MyGUI::Gui::getInstance().destroyWidget(mWeapImage->getChildAt(0));
std::string path = std::string("icons\\");
path+=MWWorld::Class::get(item).getInventoryIcon(item);
Widgets::fixTexturePath(path);
if (MWWorld::Class::get(item).getEnchantment(item) != "")
{
mWeapImage->setImageTexture("textures\\menu_icon_magic_mini.dds");
MyGUI::ImageBox* itemBox = mWeapImage->createWidgetReal<MyGUI::ImageBox>("ImageBox", MyGUI::FloatCoord(0,0,1,1)
, MyGUI::Align::Stretch);
itemBox->setImageTexture(path);
itemBox->setNeedMouseFocus(false);
}
else
mWeapImage->setImageTexture(path);
}
void HUD::unsetSelectedSpell()
{
std::string spellName = "#{sNone}";
if (spellName != mSpellName && mSpellVisible)
{
mWeaponSpellTimer = 5.0f;
mSpellName = spellName;
mWeaponSpellBox->setCaptionWithReplacing(mSpellName);
mWeaponSpellBox->setVisible(true);
}
if (mSpellImage->getChildCount())
MyGUI::Gui::getInstance().destroyWidget(mSpellImage->getChildAt(0));
mSpellStatus->setProgressRange(100);
mSpellStatus->setProgressPosition(0);
mSpellImage->setImageTexture("");
mSpellBox->clearUserStrings();
}
void HUD::unsetSelectedWeapon()
{
std::string itemName = "#{sSkillHandtohand}";
if (itemName != mWeaponName && mWeaponVisible)
{
mWeaponSpellTimer = 5.0f;
mWeaponName = itemName;
mWeaponSpellBox->setCaptionWithReplacing(mWeaponName);
mWeaponSpellBox->setVisible(true);
}
if (mWeapImage->getChildCount())
MyGUI::Gui::getInstance().destroyWidget(mWeapImage->getChildAt(0));
mWeapStatus->setProgressRange(100);
mWeapStatus->setProgressPosition(0);
mWeapImage->setImageTexture("icons\\k\\stealth_handtohand.dds");
mWeapBox->clearUserStrings();
}
void HUD::setCrosshairVisible(bool visible)
{
mCrosshair->setVisible (visible);
}
void HUD::setHmsVisible(bool visible)
{
mHealth->setVisible(visible);
mMagicka->setVisible(visible);
mStamina->setVisible(visible);
updatePositions();
}
void HUD::setWeapVisible(bool visible)
{
mWeapBox->setVisible(visible);
updatePositions();
}
void HUD::setSpellVisible(bool visible)
{
mSpellBox->setVisible(visible);
updatePositions();
}
void HUD::setSneakVisible(bool visible)
{
mSneakBox->setVisible(visible);
updatePositions();
}
void HUD::setEffectVisible(bool visible)
{
mEffectBox->setVisible (visible);
updatePositions();
}
void HUD::setMinimapVisible(bool visible)
{
mMinimapBox->setVisible (visible);
updatePositions();
}
void HUD::updatePositions()
{
int weapDx = 0, spellDx = 0, sneakDx = 0;
if (!mHealth->getVisible())
sneakDx = spellDx = weapDx = mWeapBoxBaseLeft - mHealthManaStaminaBaseLeft;
if (!mWeapBox->getVisible())
{
spellDx += mSpellBoxBaseLeft - mWeapBoxBaseLeft;
sneakDx = spellDx;
}
if (!mSpellBox->getVisible())
sneakDx += mSneakBoxBaseLeft - mSpellBoxBaseLeft;
mWeaponVisible = mWeapBox->getVisible();
mSpellVisible = mSpellBox->getVisible();
if (!mWeaponVisible && !mSpellVisible)
mWeaponSpellBox->setVisible(false);
mWeapBox->setPosition(mWeapBoxBaseLeft - weapDx, mWeapBox->getTop());
mSpellBox->setPosition(mSpellBoxBaseLeft - spellDx, mSpellBox->getTop());
mSneakBox->setPosition(mSneakBoxBaseLeft - sneakDx, mSneakBox->getTop());
const MyGUI::IntSize& viewSize = MyGUI::RenderManager::getInstance().getViewSize();
// effect box can have variable width -> variable left coordinate
int effectsDx = 0;
if (!mMinimapBox->getVisible ())
effectsDx = (viewSize.width - mMinimapBoxBaseRight) - (viewSize.width - mEffectBoxBaseRight);
mMapVisible = mMinimapBox->getVisible ();
mEffectBox->setPosition((viewSize.width - mEffectBoxBaseRight) - mEffectBox->getWidth() + effectsDx, mEffectBox->getTop());
}
void HUD::update()
{
mSpellIcons->updateWidgets(mEffectBox, true);
if (!mEnemy.isEmpty() && mEnemyHealth->getVisible())
{
MWMechanics::CreatureStats& stats = MWWorld::Class::get(mEnemy).getCreatureStats(mEnemy);
mEnemyHealth->setProgressRange(100);
mEnemyHealth->setProgressPosition(stats.getHealth().getCurrent() / stats.getHealth().getModified() * 100);
}
}
void HUD::setEnemy(const MWWorld::Ptr &enemy)
{
mEnemy = enemy;
mEnemyHealthTimer = 5;
if (!mEnemyHealth->getVisible())
mWeaponSpellBox->setPosition(mWeaponSpellBox->getPosition() - MyGUI::IntPoint(0,20));
mEnemyHealth->setVisible(true);
MWMechanics::CreatureStats& stats = MWWorld::Class::get(mEnemy).getCreatureStats(mEnemy);
mEnemyHealth->setProgressRange(100);
mEnemyHealth->setProgressPosition(stats.getHealth().getCurrent() / stats.getHealth().getModified() * 100);
}
}