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activespells.cpp
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[Client] Return 0 if effect not found
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2018-07-03 03:43:38 +08:00 |
activespells.hpp
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[General] Send summon duration to server in ObjectSpawn packets
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2018-07-01 00:43:29 +03:00 |
actor.cpp
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Refactor AiTemporaryStorage usage
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2018-06-27 12:48:34 +04:00 |
actor.hpp
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Refactor AiTemporaryStorage usage
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2018-06-27 12:48:34 +04:00 |
actors.cpp
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[General] Synchronize projectile speed for ranged attacks
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2018-09-18 01:13:48 +03:00 |
actors.hpp
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Merge pull request #457 from OpenMW/master while resolving conflicts
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2018-07-14 03:57:05 +03:00 |
actorutil.cpp
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Added MWMechanics::isPlayerInCombat()
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2015-09-10 18:48:34 +12:00 |
actorutil.hpp
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actorutil.hpp includes mwworld/ptr.hpp
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2015-09-11 18:43:06 +12:00 |
aiactivate.cpp
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[Client] Set packetOrigin for all ObjectList packets sent
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2018-07-23 01:39:43 +03:00 |
aiactivate.hpp
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[Client] Allow AiActivate to be used with specific Ptrs, not just refIds
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2018-07-10 08:21:24 +03:00 |
aiavoiddoor.cpp
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Cleanup of #include statements
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2016-06-18 10:56:28 +09:00 |
aiavoiddoor.hpp
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Cleanup of #include statements
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2016-06-18 10:56:28 +09:00 |
aibreathe.cpp
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Added AiBreathe package (feature #1374)
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2017-07-25 10:58:04 +04:00 |
aibreathe.hpp
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Added AiBreathe package (feature #1374)
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2017-07-25 10:58:04 +04:00 |
aicast.cpp
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Rework manual spellcasting (e.g. via scripts)
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2018-07-12 16:24:25 +04:00 |
aicast.hpp
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Rework manual spellcasting (e.g. via scripts)
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2018-07-12 16:24:25 +04:00 |
aicombat.cpp
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[Client] Fix backwards logic when setting type for AI attacks
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2018-10-16 21:18:41 +03:00 |
aicombat.hpp
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Refactor AiTemporaryStorage usage
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2018-06-27 12:48:34 +04:00 |
aicombataction.cpp
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Revert addition change
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2018-08-02 13:01:23 +03:00 |
aicombataction.hpp
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Combat AI: use WhenUsed enchantments
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2017-08-05 12:18:38 +04:00 |
aiescort.cpp
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Store integer actor ID in AI packages (bug #4036)
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2018-06-08 19:57:41 +04:00 |
aiescort.hpp
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Store integer actor ID in AI packages (bug #4036)
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2018-06-08 19:57:41 +04:00 |
aiface.cpp
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Implement Face instruction (Feature #1424)
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2016-07-09 02:16:47 +02:00 |
aiface.hpp
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Implement Face instruction (Feature #1424)
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2016-07-09 02:16:47 +02:00 |
aifollow.cpp
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Merge pull request #457 from OpenMW/master while resolving conflicts
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2018-07-14 03:57:05 +03:00 |
aifollow.hpp
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Merge pull request #457 from OpenMW/master while resolving conflicts
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2018-07-14 03:57:05 +03:00 |
aipackage.cpp
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AI: try to open doors every AI_REACTION_TIME seconds (bug #4454)
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2018-06-13 17:47:32 +04:00 |
aipackage.hpp
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Rework manual spellcasting (e.g. via scripts)
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2018-07-12 16:24:25 +04:00 |
aipursue.cpp
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Merge pull request #456 from OpenMW/master while resolving conflicts
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2018-07-04 01:52:29 +03:00 |
aipursue.hpp
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Store integer actor ID in AI packages (bug #4036)
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2018-06-08 19:57:41 +04:00 |
aisequence.cpp
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Rework manual spellcasting (e.g. via scripts)
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2018-07-12 16:24:25 +04:00 |
aisequence.hpp
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Refactor AiTemporaryStorage usage
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2018-06-27 12:48:34 +04:00 |
aistate.hpp
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aitravel.cpp
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Finish AiTarget package, if destination is blocked by other actor
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2018-07-29 19:41:31 +04:00 |
aitravel.hpp
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Add mHidden field to AiTravel
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2018-06-08 21:53:47 +04:00 |
aiwander.cpp
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Refactor AiTemporaryStorage usage
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2018-06-27 12:48:34 +04:00 |
aiwander.hpp
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Refactor AiTemporaryStorage usage
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2018-06-27 12:48:34 +04:00 |
alchemy.cpp
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[General] Implement RecordDynamic packet, part 1
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2018-07-30 10:56:26 +03:00 |
alchemy.hpp
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Don't reveal unknown potion effects in alchemy window (Fixes #3146)
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2016-02-02 22:50:11 +01:00 |
autocalcspell.cpp
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Move spell magicka cost calculation to standalone function
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2017-07-24 21:11:59 +04:00 |
autocalcspell.hpp
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Show starting abilities, powers and spells in stat-review window (Fixes #2410)
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2016-11-19 21:51:19 +01:00 |
character.cpp
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Merge pull request #469 from davidcernat/master while resolving conflicts
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2018-08-20 14:08:44 +03:00 |
character.hpp
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Give jumping animations higher priority than movement ones
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2018-08-09 16:19:03 +04:00 |
combat.cpp
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[General] Always use correct ranged weapon & ammo for ranged attack sync
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2018-09-23 02:30:31 +03:00 |
combat.hpp
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Fix some style issues flagged by cppcheck
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2017-10-15 17:06:58 +02:00 |
coordinateconverter.cpp
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Fixed errors pointed out by Zini.
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2015-09-12 14:17:46 +12:00 |
coordinateconverter.hpp
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Fixed errors pointed out by Zini.
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2015-09-12 14:17:46 +12:00 |
creaturestats.cpp
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Merge pull request #460 from OpenMW/master
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2018-07-21 05:59:57 +03:00 |
creaturestats.hpp
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[General] Synchronize summoned creatures
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2017-05-30 10:11:01 +03:00 |
difficultyscaling.cpp
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Merge pull request #469 from davidcernat/master while resolving conflicts
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2018-08-20 14:08:44 +03:00 |
difficultyscaling.hpp
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disease.hpp
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Cleanup of #include statements
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2016-06-18 10:56:28 +09:00 |
drawstate.hpp
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enchanting.cpp
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[General] Reduce inventory-sending hooks to just 2 in ContainerStore
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2018-08-28 05:01:52 +03:00 |
enchanting.hpp
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Pass parameters by const reference
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2017-04-20 23:47:03 +09:00 |
levelledlist.hpp
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Cleanup of #include statements
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2016-06-18 10:56:28 +09:00 |
magiceffects.cpp
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Remove empty line at the beginning of files
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2015-08-18 23:06:12 +02:00 |
magiceffects.hpp
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mechanicsmanagerimp.cpp
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[Client] Make it possible to check if an item ID belongs to a bound item
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2018-08-11 16:02:09 +03:00 |
mechanicsmanagerimp.hpp
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[Client] Make it possible to check if an item ID belongs to a bound item
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2018-08-11 16:02:09 +03:00 |
movement.hpp
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npcstats.cpp
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[Client] Compare crimeTime and deathTime when NPCs forgive player crimes
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2018-07-06 14:17:54 +03:00 |
npcstats.hpp
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[Client] Compare crimeTime and deathTime when NPCs forgive player crimes
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2018-07-06 14:17:54 +03:00 |
objects.cpp
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More consistent wording of errors/warnings
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2017-03-04 21:48:31 +01:00 |
objects.hpp
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Save scripted animation state (Fixes #1931, #2150, #3393)
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2016-08-03 03:52:35 +02:00 |
obstacle.cpp
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AI: try to open doors every AI_REACTION_TIME seconds (bug #4454)
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2018-06-13 17:47:32 +04:00 |
obstacle.hpp
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AI: try to open doors every AI_REACTION_TIME seconds (bug #4454)
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2018-06-13 17:47:32 +04:00 |
pathfinding.cpp
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Prevent NPC from chosing farther pathgrid node
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2018-07-29 18:18:05 +04:00 |
pathfinding.hpp
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Move PathgridGraph out of CellStore
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2017-11-27 21:20:31 +00:00 |
pathgrid.cpp
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http to https for supported urls (#1625)
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2018-03-08 21:23:24 +01:00 |
pathgrid.hpp
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Move PathgridGraph out of CellStore
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2017-11-27 21:20:31 +00:00 |
pickpocket.cpp
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pickpocket.hpp
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repair.cpp
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Added a special function for GUI sounds playing
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2017-07-10 15:48:00 +04:00 |
repair.hpp
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security.cpp
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[Client] Set packetOrigin for all ObjectList packets sent
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2018-07-23 01:39:43 +03:00 |
security.hpp
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spellcasting.cpp
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[Client] Prevent unilateral paralysis of dedicated players & actors
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2018-09-16 15:34:57 +03:00 |
spellcasting.hpp
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Rename mIsScripted variable because its name is ambiguous
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2018-08-03 12:01:31 +04:00 |
spellpriority.cpp
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Avoid fall-through in spell selection
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2018-06-28 11:12:48 +04:00 |
spellpriority.hpp
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Split weapons and spells rating code from combat actions
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2017-08-01 09:05:35 +04:00 |
spells.cpp
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Cache magic effects in MWMechanics::Spells
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2016-07-02 12:50:00 +02:00 |
spells.hpp
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Cache magic effects in MWMechanics::Spells
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2016-07-02 12:50:00 +02:00 |
stat.cpp
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Change bounds behavior of stat script commands
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2017-03-22 15:17:44 +09:00 |
stat.hpp
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Fix magicka and fatigue calculations from fortifying attributes
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2016-06-25 19:21:49 +09:00 |
steering.cpp
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Fixed bug in smoothTurn()
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2015-09-06 17:39:48 +12:00 |
steering.hpp
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Fixes for building with unity build
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2015-09-24 15:21:42 +02:00 |
summoning.cpp
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[Client] Set packetOrigin for all ObjectList packets sent
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2018-07-23 01:39:43 +03:00 |
summoning.hpp
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Added a delay before summoned creature corpse despawning
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2017-08-18 11:58:28 +04:00 |
trading.cpp
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Use relative stat difference for haggling
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2018-06-08 19:00:45 +03:00 |
trading.hpp
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Moved mechanics code from MWGui::TradeWindow to MWMechanics::Trading
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2016-06-04 12:28:47 -04:00 |
weaponpriority.cpp
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Don't adjust weapon rating according to weapon condition twice
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2018-08-03 19:22:58 +03:00 |
weaponpriority.hpp
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implement rateAmmo() function
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2018-01-11 21:08:11 +04:00 |