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openmw-tes3coop/components/openmw-mp/Controllers
David Cernat 8df08c7d10 [General] Implement PlayerItemUse packet
Players can no longer unilaterally use items on themselves in their inventory. When they try to use an item, they send a PlayerItemUse packet to the server with the item's details. A serverside script can then check the item and either send the packet back to make the item use go through or drop it.
6 years ago
..
ActorPacketController.cpp [General] Add placeholders for new packet types 7 years ago
ActorPacketController.hpp [General] Update PacketControllers to C++11 8 years ago
ObjectPacketController.cpp [General] Add placeholder for ObjectActivate packet 7 years ago
ObjectPacketController.hpp [General] Fix remaining references to world packets/events 7 years ago
PlayerPacketController.cpp [General] Implement PlayerItemUse packet 6 years ago
PlayerPacketController.hpp [General] Update PacketControllers to C++11 8 years ago
WorldstatePacketController.cpp [General] Turn PlayerRegionAuthority into WorldRegionAuthority 7 years ago
WorldstatePacketController.hpp [General] Add and implement new Worldstate packet type 7 years ago