.. |
action.cpp
|
Old door sound fades out on door open/close. Door sound is synchronised to angle on action.
|
2013-07-31 15:46:23 +02:00 |
action.hpp
|
Old door sound fades out on door open/close. Door sound is synchronised to angle on action.
|
2013-07-31 15:46:23 +02:00 |
actionalchemy.cpp
|
Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed.
|
2013-02-17 15:56:22 +01:00 |
actionalchemy.hpp
|
Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed.
|
2013-02-17 15:56:22 +01:00 |
actionapply.cpp
|
Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed.
|
2013-02-17 15:56:22 +01:00 |
actionapply.hpp
|
Projectile models are now spawned (no movement or impact yet). Refactored trap activation to apply range types properly. Handle ContinuousVFX for magic effects (note they aren't stopped yet when the effect ends)
|
2013-11-13 14:02:15 +01:00 |
actiondoor.cpp
|
Opening doors
|
2013-04-28 14:59:15 +02:00 |
actiondoor.hpp
|
Opening doors
|
2013-04-28 14:59:15 +02:00 |
actioneat.cpp
|
Lots of cleanup. Implemented Absorb and Resist. Implemented several instant effects. Added hand VFX.
|
2013-11-17 23:31:08 +01:00 |
actioneat.hpp
|
Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed.
|
2013-02-17 15:56:22 +01:00 |
actionequip.cpp
|
some junk removal
|
2014-01-13 10:03:25 +01:00 |
actionequip.hpp
|
Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed.
|
2013-02-17 15:56:22 +01:00 |
actionopen.cpp
|
Closes #1081: Implement disease contraction
|
2014-01-03 23:33:14 +01:00 |
actionopen.hpp
|
Added "dispose corpse" button, added stealing (all items visible and no penalty yet)
|
2013-03-07 14:00:13 +01:00 |
actionread.cpp
|
Add getPlayerPtr() utility method. Reduces dependencies a lot.
|
2014-01-08 18:39:44 +01:00 |
actionread.hpp
|
Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed.
|
2013-02-17 15:56:22 +01:00 |
actionrepair.cpp
|
Added PC repair feature
|
2013-03-23 08:16:46 +01:00 |
actionrepair.hpp
|
Added PC repair feature
|
2013-03-23 08:16:46 +01:00 |
actionsoulgem.cpp
|
Added soulgem dialog; made interactive message boxes not close the previous UI
|
2013-03-30 15:51:07 +01:00 |
actionsoulgem.hpp
|
Added soulgem dialog; made interactive message boxes not close the previous UI
|
2013-03-30 15:51:07 +01:00 |
actiontake.cpp
|
Implement theft detection
|
2014-01-07 19:58:17 +01:00 |
actiontake.hpp
|
Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed.
|
2013-02-17 15:56:22 +01:00 |
actiontalk.cpp
|
Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed.
|
2013-02-17 15:56:22 +01:00 |
actiontalk.hpp
|
Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed.
|
2013-02-17 15:56:22 +01:00 |
actionteleport.cpp
|
Fixes #417: Apply weather instantly when teleporting
|
2013-12-31 20:40:23 +01:00 |
actionteleport.hpp
|
Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed.
|
2013-02-17 15:56:22 +01:00 |
actiontrap.cpp
|
Lots of cleanup. Implemented Absorb and Resist. Implemented several instant effects. Added hand VFX.
|
2013-11-17 23:31:08 +01:00 |
actiontrap.hpp
|
Projectile models are now spawned (no movement or impact yet). Refactored trap activation to apply range types properly. Handle ContinuousVFX for magic effects (note they aren't stopped yet when the effect ends)
|
2013-11-13 14:02:15 +01:00 |
cellfunctors.hpp
|
Show marked position on map. Implement Detect X magic effects.
|
2014-01-01 22:37:52 +01:00 |
cells.cpp
|
load and save of reference in cells (without CustomData state)
|
2014-01-27 13:27:42 +01:00 |
cells.hpp
|
load and save of reference in cells (without CustomData state)
|
2014-01-27 13:27:42 +01:00 |
cellstore.cpp
|
store additional state of lights in saved game files
|
2014-01-30 12:37:33 +01:00 |
cellstore.hpp
|
load and save of reference in cells (without CustomData state)
|
2014-01-27 13:27:42 +01:00 |
class.cpp
|
added support for serialisation of CustomData state
|
2014-01-30 11:50:13 +01:00 |
class.hpp
|
added support for serialisation of CustomData state
|
2014-01-30 11:50:13 +01:00 |
containerstore.cpp
|
Do not set owner when adding items to a container, as opposed to NPC/creatures
|
2014-01-17 10:55:46 +01:00 |
containerstore.hpp
|
Move levelled list code out of ContainerStore
|
2014-01-14 05:37:06 +01:00 |
contentloader.hpp
|
Missing iostream include
|
2013-11-04 10:36:22 +01:00 |
customdata.hpp
|
added customdata base class (issue #185)
|
2012-01-24 11:24:05 +01:00 |
esmloader.cpp
|
Issue #913: Merge --master and --plugin switches
|
2013-09-29 09:11:57 +02:00 |
esmloader.hpp
|
Issue #913: Merge --master and --plugin switches
|
2013-09-29 09:11:57 +02:00 |
esmstore.cpp
|
on load check player record for dangling ID references
|
2014-01-18 15:06:58 +01:00 |
esmstore.hpp
|
save and load dynamic records
|
2013-12-07 13:17:28 +01:00 |
failedaction.cpp
|
Handle object activation as a werewolf
|
2013-08-08 22:34:53 -07:00 |
failedaction.hpp
|
Handle object activation as a werewolf
|
2013-08-08 22:34:53 -07:00 |
fallback.cpp
|
some cleanup
|
2013-03-15 10:26:04 +01:00 |
fallback.hpp
|
some cleanup
|
2013-03-15 10:26:04 +01:00 |
globals.cpp
|
store global variables in saved game files
|
2013-12-12 12:19:25 +01:00 |
globals.hpp
|
store global variables in saved game files
|
2013-12-12 12:19:25 +01:00 |
inventorystore.cpp
|
Added getSkill to Class interface, since creatures also have skills (which are provided by generalized Combat, Magic and Stealth attributes which substitute for the specific skills, in the same way as specialization)
|
2014-01-15 15:50:45 +01:00 |
inventorystore.hpp
|
Stop merchants from autoequipping items sold to them
|
2014-01-05 22:43:09 +01:00 |
livecellref.cpp
|
added support for serialisation of CustomData state
|
2014-01-30 11:50:13 +01:00 |
livecellref.hpp
|
loading/saving of some player state (cell/coordinates and some other bits)
|
2014-01-16 12:03:23 +01:00 |
localscripts.cpp
|
removed an outdated typedef and some dead code
|
2013-12-05 13:21:26 +01:00 |
localscripts.hpp
|
objects scripts are now stopped when they are removed from a container
|
2013-01-13 17:05:12 +00:00 |
manualref.hpp
|
Merge branch 'refnum' into savedgame
|
2014-01-12 16:58:06 +01:00 |
nullaction.hpp
|
Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed.
|
2013-02-17 15:56:22 +01:00 |
omwloader.cpp
|
Issue #913: Merge --master and --plugin switches
|
2013-09-29 09:11:57 +02:00 |
omwloader.hpp
|
Issue #913: Merge --master and --plugin switches
|
2013-09-29 09:11:57 +02:00 |
physicssystem.cpp
|
Closes #1123: Implement SlowFall magic effect
|
2014-01-17 15:47:34 +01:00 |
physicssystem.hpp
|
Remove unused functions and parameters
|
2013-08-25 16:08:45 -07:00 |
player.cpp
|
Merge branch 'master' of https://github.com/zinnschlag/openmw into savedgame
|
2014-01-24 18:28:35 +01:00 |
player.hpp
|
loading/saving of some player state (cell/coordinates and some other bits)
|
2014-01-16 12:03:23 +01:00 |
ptr.cpp
|
Remove no longer accurate flagAsModified calls. Container items are now modified via ContainerStore, not RefData.
|
2013-12-27 00:41:19 +01:00 |
ptr.hpp
|
removed an outdated typedef and some dead code
|
2013-12-05 13:21:26 +01:00 |
recordcmp.hpp
|
Cell names localization fix
|
2012-12-23 23:23:24 +04:00 |
refdata.cpp
|
loading/saving of some player state (cell/coordinates and some other bits)
|
2014-01-16 12:03:23 +01:00 |
refdata.hpp
|
loading/saving of some player state (cell/coordinates and some other bits)
|
2014-01-16 12:03:23 +01:00 |
scene.cpp
|
Merge branch 'master' of https://github.com/zinnschlag/openmw into savedgame
|
2014-01-24 18:28:35 +01:00 |
scene.hpp
|
Merge branch 'master' into HEAD
|
2014-01-06 00:23:17 +01:00 |
store.cpp
|
Merge branch 'master' of https://github.com/zinnschlag/openmw into savedgame
|
2014-01-24 18:28:35 +01:00 |
store.hpp
|
Clear mShared before populating it. Fixes an issue with duplicate records (e.g. dialogue keywords) after loading a savegame.
|
2014-01-25 16:33:39 +01:00 |
timestamp.cpp
|
fixed time stamp operator
|
2012-08-11 11:38:26 +02:00 |
timestamp.hpp
|
Issue #256: added TimeStamp class
|
2012-05-18 22:04:22 +02:00 |
weather.cpp
|
Some unneeded includes cleanup
|
2014-01-15 14:53:28 +01:00 |
weather.hpp
|
Merge remote-tracking branch 'lgro/issue417_apply_weather_instantly_when_teleporting'
|
2014-01-01 14:57:14 +01:00 |
worldimp.cpp
|
load and save of reference in cells (without CustomData state)
|
2014-01-27 13:27:42 +01:00 |
worldimp.hpp
|
load and save of reference in cells (without CustomData state)
|
2014-01-27 13:27:42 +01:00 |