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openmw-tes3coop/apps/openmw-mp/Inventory.hpp

60 lines
1.3 KiB
C++

//
// Created by koncord on 12.08.17.
//
#pragma once
#include <string>
#include <tuple>
class LuaState;
class NetActor;
class Inventory
{
public:
static void Init(LuaState &lua);
bool isEquipmentChanged();
void resetEquipmentFlag();
bool isInventoryChanged();
void resetInventoryFlag();
public:
explicit Inventory(NetActor *netActor);
~Inventory();
void update();
//inventory
int getChangesSize() const;
void addItem(const std::string& refId, unsigned int count, int charge, float enchantmentCharge);
void removeItem(const std::string& refId, unsigned short count);
/**
*
* @param slot
* @return refid, count, charge, enchantmentCharge
*/
std::tuple<std::string,int, int, double> getInventoryItem(unsigned int slot) const;
// equipment
void equipItem(unsigned short slot, const std::string& refId, unsigned int count, int charge, float enchantmentCharge);
void unequipItem(unsigned short slot);
bool hasItemEquipped(const std::string& refId) const;
/**
*
* @param slot
* @return refid, count, charge, enchantmentCharge
*/
std::tuple<std::string,int, int, double> getEquipmentItem(unsigned short slot) const;
private:
// not controlled pointer
NetActor *netActor;
bool equipmentChanged;
bool inventoryChanged;
};