forked from teamnwah/openmw-tes3coop
9102df7fde
For now, this only makes it possible to enforce collision for specific refIds for placed objects. |
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.. | ||
Actor | ||
Object | ||
Player | ||
Worldstate | ||
BasePacket.cpp | ||
BasePacket.hpp | ||
PacketPreInit.cpp | ||
PacketPreInit.hpp |