forked from teamnwah/openmw-tes3coop
83 lines
No EOL
1.9 KiB
C++
83 lines
No EOL
1.9 KiB
C++
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#include "statemanagerimp.hpp"
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#include <components/esm/esmwriter.hpp>
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#include "../mwbase/environment.hpp"
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#include "../mwbase/world.hpp"
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#include "../mwbase/journal.hpp"
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#include "../mwbase/dialoguemanager.hpp"
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#include "../mwbase/windowmanager.hpp"
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MWState::StateManager::StateManager (const boost::filesystem::path& saves)
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: mQuitRequest (false), mState (State_NoGame), mCharacterManager (saves)
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{
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}
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void MWState::StateManager::requestQuit()
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{
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mQuitRequest = true;
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}
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bool MWState::StateManager::hasQuitRequest() const
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{
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return mQuitRequest;
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}
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MWState::StateManager::State MWState::StateManager::getState() const
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{
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return mState;
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}
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void MWState::StateManager::newGame (bool bypass)
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{
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if (mState!=State_NoGame)
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{
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MWBase::Environment::get().getDialogueManager()->clear();
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MWBase::Environment::get().getJournal()->clear();
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mState = State_NoGame;
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}
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if (!bypass)
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{
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/// \todo extract cleanup code
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MWBase::Environment::get().getWorld()->startNewGame();
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MWBase::Environment::get().getWindowManager()->setNewGame (true);
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}
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mCharacterManager.createCharacter();
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mState = State_Running;
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}
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void MWState::StateManager::endGame()
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{
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mState = State_Ended;
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}
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void MWState::StateManager::saveGame (const Slot *slot)
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{
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ESM::SavedGame profile;
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/// \todo configure profile
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if (!slot)
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slot = mCharacterManager.getCurrentCharacter()->createSlot (profile);
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else
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slot = mCharacterManager.getCurrentCharacter()->updateSlot (slot, profile);
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std::ofstream stream (slot->mPath.string().c_str());
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ESM::ESMWriter writer;
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// writer.setFormat ();
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writer.save (stream);
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writer.startRecord ("SAVE");
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slot->mProfile.save (writer);
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writer.endRecord ("SAVE");
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writer.close();
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}
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MWState::Character *MWState::StateManager::getCurrentCharacter()
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{
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return mCharacterManager.getCurrentCharacter();
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} |