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activator.cpp
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Werewolves can't activate activators
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2013-08-28 11:36:22 -07:00 |
activator.hpp
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Werewolves can't activate activators
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2013-08-28 11:36:22 -07:00 |
apparatus.cpp
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Fix incorrect value for partially used items (missing float casts). Make sure the correct value is displayed in tooltips.
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2013-12-16 13:22:27 +01:00 |
apparatus.hpp
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Container UI rewrite
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2013-05-11 18:38:27 +02:00 |
armor.cpp
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Implement Disintegrate effects. When an armor/weapon breaks, unequip it and do not allow equipping it again.
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2014-01-02 01:03:44 +01:00 |
armor.hpp
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Container UI rewrite
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2013-05-11 18:38:27 +02:00 |
book.cpp
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Fix incorrect value for partially used items (missing float casts). Make sure the correct value is displayed in tooltips.
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2013-12-16 13:22:27 +01:00 |
book.hpp
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Container UI rewrite
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2013-05-11 18:38:27 +02:00 |
classes.cpp
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classes.hpp
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clothing.cpp
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Code cleanup for Class::canBeEquipped
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2013-12-30 19:04:35 +01:00 |
clothing.hpp
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Container UI rewrite
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2013-05-11 18:38:27 +02:00 |
container.cpp
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Projectile models are now spawned (no movement or impact yet). Refactored trap activation to apply range types properly. Handle ContinuousVFX for magic effects (note they aren't stopped yet when the effect ends)
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2013-11-13 14:02:15 +01:00 |
container.hpp
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creature.cpp
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Bug #951: Only recalculate derived stats when attributes change
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2013-12-28 17:19:35 +01:00 |
creature.hpp
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Implement hand-to-hand attacks
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2013-07-28 06:48:25 -07:00 |
creaturelevlist.cpp
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creaturelevlist.hpp
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door.cpp
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Projectile models are now spawned (no movement or impact yet). Refactored trap activation to apply range types properly. Handle ContinuousVFX for magic effects (note they aren't stopped yet when the effect ends)
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2013-11-13 14:02:15 +01:00 |
door.hpp
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Cell names localization fix
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2012-12-23 23:23:24 +04:00 |
ingredient.cpp
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Fix incorrect value for partially used items (missing float casts). Make sure the correct value is displayed in tooltips.
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2013-12-16 13:22:27 +01:00 |
ingredient.hpp
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Container UI rewrite
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2013-05-11 18:38:27 +02:00 |
itemlevlist.cpp
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itemlevlist.hpp
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light.cpp
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Fix incorrect value for partially used items (missing float casts). Make sure the correct value is displayed in tooltips.
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2013-12-16 13:22:27 +01:00 |
light.hpp
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Equipped torches and lights run out of fuel
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2013-10-15 21:50:14 -04:00 |
lockpick.cpp
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Fix incorrect value for partially used items (missing float casts). Make sure the correct value is displayed in tooltips.
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2013-12-16 13:22:27 +01:00 |
lockpick.hpp
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Container UI rewrite
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2013-05-11 18:38:27 +02:00 |
misc.cpp
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Closes #1073: Check for all gold types in canSell. For containers, only gold_001 is relevant, but items in the world can be sold as well.
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2014-01-02 15:44:58 +01:00 |
misc.hpp
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Show marked position on map. Implement Detect X magic effects.
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2014-01-01 22:37:52 +01:00 |
npc.cpp
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Check if levitation is enabled before levitating
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2014-01-02 16:38:23 +01:00 |
npc.hpp
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Reintroduce Acrobatics changes made by Glorf
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2013-10-01 23:35:34 +02:00 |
potion.cpp
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Fix incorrect value for partially used items (missing float casts). Make sure the correct value is displayed in tooltips.
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2013-12-16 13:22:27 +01:00 |
potion.hpp
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Container UI rewrite
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2013-05-11 18:38:27 +02:00 |
probe.cpp
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Fix incorrect value for partially used items (missing float casts). Make sure the correct value is displayed in tooltips.
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2013-12-16 13:22:27 +01:00 |
probe.hpp
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Container UI rewrite
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2013-05-11 18:38:27 +02:00 |
repair.cpp
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Fix incorrect value for partially used items (missing float casts). Make sure the correct value is displayed in tooltips.
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2013-12-16 13:22:27 +01:00 |
repair.hpp
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Container UI rewrite
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2013-05-11 18:38:27 +02:00 |
static.cpp
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Make insertBegin internal
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2013-08-07 03:56:07 -07:00 |
static.hpp
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weapon.cpp
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Implement Disintegrate effects. When an armor/weapon breaks, unequip it and do not allow equipping it again.
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2014-01-02 01:03:44 +01:00 |
weapon.hpp
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Implement HitOnMe script function
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2013-07-26 10:50:23 -07:00 |