openmw-tes3coop/apps/openmw
scrawl 038f682510 Fix SoundManager::isPlaying to consider multiple entries with the same Ptr/id
Now it returns true if *any* sounds matching the given Ptr and id are playing. The previous behaviour was causing problems with "zombie" sounds (sounds that have finished playing, but weren't removed from the map yet) making the isPlaying method return false even though there's another legitimately playing sound in the map.
2015-11-20 03:38:29 +01:00
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mwbase Rotations: remove LocalRotation 2015-11-12 01:16:37 +01:00
mwclass Rotations: move doors via Rotation rather than LocalRotation 2015-11-12 00:58:29 +01:00
mwdialogue Update the dialogue topic list after running greeting script 2015-10-18 21:40:16 +02:00
mwgui Flip the origin of global map texture 2015-11-15 21:36:41 +01:00
mwinput Fix tab indentations in apps/ and components/ 2015-09-16 20:45:37 +02:00
mwmechanics Rotations: World::rotateObject takes radians instead of degrees 2015-11-12 01:09:39 +01:00
mwphysics Dead actors underwater will float to the surface 2015-11-08 20:58:00 +01:00
mwrender Flip the origin of global map texture 2015-11-15 21:36:41 +01:00
mwscript Fix Ptr updates in PositionCell 2015-11-12 14:32:39 +01:00
mwsound Fix SoundManager::isPlaying to consider multiple entries with the same Ptr/id 2015-11-20 03:38:29 +01:00
mwstate Merge remote-tracking branch 'dteviot/MagicEffectsRefactorDraft3' 2015-08-23 12:11:30 +02:00
mwworld Rotations: fix the rotation order for doors 2015-11-12 02:09:00 +01:00
android_commandLine.cpp Fix tab indentations in apps/ and components/ 2015-09-16 20:45:37 +02:00
android_commandLine.h Remove empty line at the beginning of files 2015-08-18 23:06:12 +02:00
android_main.c Fix tab indentations in apps/ and components/ 2015-09-16 20:45:37 +02:00
CMakeLists.txt really purge libav 2015-11-12 16:39:29 +01:00
crashcatcher.cpp Fix tab indentations in apps/ and components/ 2015-09-16 20:45:37 +02:00
doc.hpp doc.hpp fix 2015-06-04 01:30:16 +02:00
engine.cpp Remove old FPS setting code 2015-11-07 00:13:13 +01:00
engine.hpp Fix the Viewer's FrameStamp not being set correctly during Engine::frame 2015-06-14 15:28:22 +02:00
main.cpp OS X: disable glTexStorage2D because of OSG/driver issue 2015-11-14 13:50:01 +01:00