openmw-tes3coop/components/openmw-mp/Packets/Player/PacketPlayerCellLoad.cpp

44 lines
1.2 KiB
C++

#include <components/openmw-mp/NetworkMessages.hpp>
#include "PacketPlayerCellLoad.hpp"
mwmp::PacketPlayerCellLoad::PacketPlayerCellLoad(RakNet::RakPeerInterface *peer) : PlayerPacket(peer)
{
packetID = ID_PLAYER_CELL_CHANGE;
priority = IMMEDIATE_PRIORITY;
reliability = RELIABLE_ORDERED;
}
void mwmp::PacketPlayerCellLoad::Packet(RakNet::BitStream *bs, mwmp::BasePlayer *player, bool send)
{
PlayerPacket::Packet(bs, player, send);
RW(player->cellLoadChanges.action, send);
if (!send)
player->cellLoadChanges.cells.clear();
else
player->cellLoadChanges.count = (unsigned int)(player->cellLoadChanges.cells.size());
RW(player->cellLoadChanges.count, send);
for (unsigned int i = 0; i < player->cellLoadChanges.count; i++)
{
ESM::Cell cellLoaded;
if (send)
{
cellLoaded = player->cellLoadChanges.cells[i];
}
RW(cellLoaded.mData.mFlags, send);
RW(cellLoaded.mData.mX, send);
RW(cellLoaded.mData.mY, send);
RW(cellLoaded.mName, send);
if (!send)
{
player->cellLoadChanges.cells.push_back(cellLoaded);
}
}
}