forked from teamnwah/openmw-tes3coop
44 lines
1.2 KiB
C++
44 lines
1.2 KiB
C++
#include <components/openmw-mp/NetworkMessages.hpp>
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#include "PacketPlayerCellLoad.hpp"
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mwmp::PacketPlayerCellLoad::PacketPlayerCellLoad(RakNet::RakPeerInterface *peer) : PlayerPacket(peer)
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{
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packetID = ID_PLAYER_CELL_CHANGE;
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priority = IMMEDIATE_PRIORITY;
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reliability = RELIABLE_ORDERED;
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}
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void mwmp::PacketPlayerCellLoad::Packet(RakNet::BitStream *bs, mwmp::BasePlayer *player, bool send)
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{
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PlayerPacket::Packet(bs, player, send);
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RW(player->cellLoadChanges.action, send);
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if (!send)
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player->cellLoadChanges.cells.clear();
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else
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player->cellLoadChanges.count = (unsigned int)(player->cellLoadChanges.cells.size());
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RW(player->cellLoadChanges.count, send);
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for (unsigned int i = 0; i < player->cellLoadChanges.count; i++)
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{
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ESM::Cell cellLoaded;
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if (send)
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{
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cellLoaded = player->cellLoadChanges.cells[i];
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}
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RW(cellLoaded.mData.mFlags, send);
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RW(cellLoaded.mData.mX, send);
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RW(cellLoaded.mData.mY, send);
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RW(cellLoaded.mName, send);
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if (!send)
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{
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player->cellLoadChanges.cells.push_back(cellLoaded);
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}
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}
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}
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