.. |
.gitignore
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directory structure reorganisation (still missing the mangle stuff)
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2010-06-25 22:28:59 +02:00 |
animation.cpp
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Restore various raycasting
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2015-06-01 01:57:15 +02:00 |
animation.hpp
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Restore head tracking
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2015-05-31 18:04:14 +02:00 |
bulletdebugdraw.cpp
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Use a btCollisionWorld instead of btDiscreteDynamicsWorld
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2015-05-27 23:09:38 +02:00 |
bulletdebugdraw.hpp
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Use a btCollisionWorld instead of btDiscreteDynamicsWorld
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2015-05-27 23:09:38 +02:00 |
camera.cpp
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Camera raycast
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2015-06-01 15:34:46 +02:00 |
camera.hpp
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Camera raycast
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2015-06-01 15:34:46 +02:00 |
cell.hpp
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implemented take action
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2010-08-07 20:25:17 +02:00 |
characterpreview.cpp
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getHitContact Head exception fix
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2015-05-30 01:41:38 +02:00 |
characterpreview.hpp
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Minor cleanup
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2015-05-22 04:36:33 +02:00 |
creatureanimation.cpp
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Restore ranged weapon aiming
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2015-05-31 18:53:16 +02:00 |
creatureanimation.hpp
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Restore ranged weapon aiming
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2015-05-31 18:53:16 +02:00 |
effectmanager.cpp
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Restore various raycasting
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2015-06-01 01:57:15 +02:00 |
effectmanager.hpp
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Port EffectManager
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2015-04-19 17:55:56 +02:00 |
globalmap.cpp
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Color fix
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2015-05-29 02:26:58 +02:00 |
globalmap.hpp
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Port global map exploration
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2015-05-29 01:49:52 +02:00 |
localmap.cpp
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Port global map exploration
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2015-05-29 01:49:52 +02:00 |
localmap.hpp
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Port global map exploration
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2015-05-29 01:49:52 +02:00 |
npcanimation.cpp
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NpcAnimation::setAlpha
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2015-06-01 16:18:57 +02:00 |
npcanimation.hpp
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Restore head tracking
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2015-05-31 18:04:14 +02:00 |
objects.cpp
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Object animation fix
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2015-05-28 15:44:58 +02:00 |
objects.hpp
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Move IncrementalCompileOperation to SceneManager
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2015-05-26 20:20:18 +02:00 |
occlusionquery.cpp
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fix uninitialized member variables in OcclusionQuery class
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2014-10-11 01:35:12 +02:00 |
occlusionquery.hpp
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Get rid of underscore defines. They are reserved by the standard.
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2014-01-05 18:22:29 +01:00 |
pathgrid.cpp
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Fix -Wreorder warnings
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2015-05-23 22:44:00 +02:00 |
pathgrid.hpp
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Rename MWRender::Debugging to MWRender::Pathgrid
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2015-05-04 17:41:30 +02:00 |
refraction.cpp
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fixing MSVC 2013 warning C4244: & C4305
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2015-03-08 13:07:29 +13:00 |
refraction.hpp
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Make sure render textures are inactive when in a cell without water
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2013-03-03 15:11:45 +01:00 |
renderinginterface.hpp
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Dead code removal
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2015-04-21 23:40:10 +02:00 |
renderingmanager.cpp
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Camera raycast
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2015-06-01 15:34:46 +02:00 |
renderingmanager.hpp
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Camera raycast
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2015-06-01 15:34:46 +02:00 |
rendermode.hpp
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Pathgrid rendering
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2015-05-02 22:45:39 +02:00 |
ripplesimulation.cpp
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fixing MSVC 2013 warning C4244: & C4305
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2015-03-08 13:07:29 +13:00 |
ripplesimulation.hpp
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Fix ripples for D3D - added simpler effect (Fixes #1649)
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2015-02-09 19:30:11 +01:00 |
rotatecontroller.cpp
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Restore ranged weapon aiming
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2015-05-31 18:53:16 +02:00 |
rotatecontroller.hpp
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Restore ranged weapon aiming
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2015-05-31 18:53:16 +02:00 |
shadows.cpp
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fixing MSVC 2013 warning C4244: & C4305
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2015-03-08 13:07:29 +13:00 |
shadows.hpp
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Fix cppcheck issues
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2014-09-26 17:48:14 +02:00 |
sky.cpp
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Color fix
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2015-05-29 02:26:58 +02:00 |
sky.hpp
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Minor cleanup
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2015-05-22 04:36:33 +02:00 |
terrainstorage.cpp
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fixing MSVC 2013 warning C4244: & C4305
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2015-03-08 13:07:29 +13:00 |
terrainstorage.hpp
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Terrain refactoring, reduce game startup time and memory usage
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2015-01-29 03:39:01 +01:00 |
util.cpp
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Port EffectManager
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2015-04-19 17:55:56 +02:00 |
util.hpp
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Port EffectManager
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2015-04-19 17:55:56 +02:00 |
vismask.hpp
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Map rendering
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2015-05-26 16:40:44 +02:00 |
water.cpp
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Silence -Wreorder warnings, and remove -Wno-reorder.
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2015-05-21 22:46:44 -05:00 |
water.hpp
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Silence -Wreorder warnings.
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2015-04-28 18:48:02 -05:00 |
weaponanimation.cpp
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Restore ranged weapon aiming
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2015-05-31 18:53:16 +02:00 |
weaponanimation.hpp
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Restore ranged weapon aiming
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2015-05-31 18:53:16 +02:00 |