openmw-tes3coop/apps/openmw/mwrender
David Cernat 995d20348f [General] Always use correct ranged weapon & ammo for ranged attack sync
Previously, the player's currently selected weapon was being used in ranged attacks as in the original melee-oriented attack sync, which meant that shooting one type of projectile and then equipping another while the old projectile was still in the air turned the old projectile into the new projectile upon impact.

Additionally, avoid running most of the code in MechanicsHelper::assignAttackTarget() for non-hitting melee and ranged attacks.
2018-09-23 02:30:31 +03:00
..
.gitignore directory structure reorganisation (still missing the mangle stuff) 2010-06-25 22:28:59 +02:00
actoranimation.cpp Merge pull request #1209 from dhustkoder/master 2017-03-02 18:36:21 +01:00
actoranimation.hpp (Re)set the inventory listener outside of the Animation class 2017-02-22 15:08:22 +01:00
animation.cpp Ignore movement from scripted animations (bug #4475) 2018-06-27 08:22:45 +04:00
animation.hpp Added support for per-group animation files 2018-06-08 17:04:15 +04:00
bulletdebugdraw.cpp Don't use Geodes 2016-03-10 13:17:01 +01:00
bulletdebugdraw.hpp Don't use Geodes 2016-03-10 13:17:01 +01:00
camera.cpp Fix camera distance not getting reset to max value (Fixes #3473) 2016-07-17 19:52:12 +02:00
camera.hpp Fix camera distance not getting reset to max value (Fixes #3473) 2016-07-17 19:52:12 +02:00
cell.hpp implemented take action 2010-08-07 20:25:17 +02:00
characterpreview.cpp Set character preview scene ambient to 0, 0, 0 2018-04-25 15:31:49 +03:00
characterpreview.hpp Fix character preview item selection 2017-07-22 00:06:43 +02:00
creatureanimation.cpp Fix error message that referred to the wrong file (Bug #4159) 2017-11-10 22:51:32 +00:00
creatureanimation.hpp replace boost::shared_ptr in extern and components 2017-06-09 19:08:53 +02:00
effectmanager.cpp Revert "Merged pull request #1573" 2018-05-26 11:39:30 +00:00
effectmanager.hpp Revert "Merged pull request #1573" 2018-05-26 11:39:30 +00:00
globalmap.cpp [Client] Adjust log levels used for weather and global map 2018-07-21 12:08:31 +03:00
globalmap.hpp [General] Implement sending of image data for map tiles in PlayerMap 2018-05-08 05:57:04 +03:00
landmanager.cpp Make reportStats const 2017-03-14 19:27:55 +01:00
landmanager.hpp Make reportStats const 2017-03-14 19:27:55 +01:00
localmap.cpp Force normal polygon mode for the map camera (Fixes #4235) 2018-03-03 00:15:57 +00:00
localmap.hpp Check which local map textures actually need to be updated 2017-02-08 22:20:57 +01:00
npcanimation.cpp Fall back to regular head when getVampireHead fails 2018-06-24 14:39:48 +03:00
npcanimation.hpp replace boost::shared_ptr in extern and components 2017-06-09 19:08:53 +02:00
objects.cpp Fix crash when adding items to certain disabled creatures (bug #4441) 2018-06-05 18:09:10 +03:00
objects.hpp Revert "Merged pull request #1573" 2018-05-26 11:39:30 +00:00
pathgrid.cpp Remove now unnecessary factory class. 2016-05-03 16:13:23 -04:00
pathgrid.hpp Replace game version of pathgrid rendering with component. 2016-05-02 22:10:17 -04:00
renderbin.hpp Implement a custom RenderBin for first person models (Fixes #1612) 2015-10-19 22:17:04 +02:00
renderinginterface.hpp Dead code removal 2015-04-21 23:40:10 +02:00
renderingmanager.cpp Cap underwater view distance (bug #4565) 2018-08-08 13:22:40 +04:00
renderingmanager.hpp Resolve conflicts 2018-06-14 15:30:28 +02:00
rendermode.hpp Handle 'tcb' command as an alias for 'tcg' 2017-02-08 18:51:07 +01:00
ripplesimulation.cpp replace boost::shared_ptr in extern and components 2017-06-09 19:08:53 +02:00
ripplesimulation.hpp Move Fallback map to components/ 2016-01-11 23:10:16 +01:00
rotatecontroller.cpp Don't compute the world matrix multiple times 2016-02-22 18:58:19 +01:00
rotatecontroller.hpp Leak fix 2015-11-11 16:04:17 +01:00
sky.cpp Initialize missing variables 2018-08-01 20:18:37 +04:00
sky.hpp Use alternate fog parameters when distant land is enabled 2018-03-04 11:37:57 -08:00
terrainstorage.cpp Get the world size from the ESM::Land store 2017-03-14 19:27:55 +01:00
terrainstorage.hpp convert std::autor_ptr to std::unique_ptr, originally by Ewan Higgs and updated by Bret Curtis 2017-06-09 16:49:25 +02:00
util.cpp Pass parameters by const reference 2017-04-20 23:47:03 +09:00
util.hpp Fix for blood effect texture overrides 2016-09-14 23:28:57 +09:00
vismask.hpp Use separate node mask and parent for CompositeMapRenderer to allow the loading screen to pre compile composite maps. 2017-03-14 19:27:55 +01:00
water.cpp Merge branch 'master' into screenshot360 2018-06-13 21:16:28 +02:00
water.hpp more unused stuff cleanup 2017-11-11 14:14:24 +01:00
weaponanimation.cpp [General] Always use correct ranged weapon & ammo for ranged attack sync 2018-09-23 02:30:31 +03:00
weaponanimation.hpp Fix a crash that could occur with actors that define 'bip01 spine1' but do not define 'bip01 spine2' (Fixes #3223). 2016-03-01 16:58:39 +01:00