openmw-tes3coop/apps/openmw/mwmechanics
2014-02-23 20:11:05 +01:00
..
activespells.cpp moved CellRefList into a separate file 2014-02-23 20:11:05 +01:00
activespells.hpp Handle CasterLinked magic effect flag 2014-01-12 10:21:49 +01:00
actors.cpp Refactor actors update 2014-02-05 09:50:21 +01:00
actors.hpp Merge remote-tracking branch 'gus/AIFix2' 2014-01-28 12:33:31 +01:00
aiactivate.cpp moved CellRefList into a separate file 2014-02-23 20:11:05 +01:00
aiactivate.hpp WIP 2014-02-05 16:12:50 +01:00
aicombat.cpp moved CellRefList into a separate file 2014-02-23 20:11:05 +01:00
aicombat.hpp Improvements to smooth NPC steering 2014-01-31 04:43:29 +01:00
aiescort.cpp moved CellRefList into a separate file 2014-02-23 20:11:05 +01:00
aiescort.hpp some clean up 2014-01-12 22:47:22 +01:00
aifollow.cpp moved CellRefList into a separate file 2014-02-23 20:11:05 +01:00
aifollow.hpp get all actors following a given actor 2014-01-12 14:02:40 +01:00
aipackage.cpp
aipackage.hpp
aisequence.cpp Fixes #1143: Make getCurrentAiPackage return the package that was run last, not the package that will be run in the next frame. 2014-01-29 15:37:27 +01:00
aisequence.hpp Fixes #1143: Make getCurrentAiPackage return the package that was run last, not the package that will be run in the next frame. 2014-01-29 15:37:27 +01:00
aitravel.cpp moved CellRefList into a separate file 2014-02-23 20:11:05 +01:00
aitravel.hpp WIP 2014-02-05 16:12:50 +01:00
aiwander.cpp moved CellRefList into a separate file 2014-02-23 20:11:05 +01:00
aiwander.hpp Play 'hello' voiced dialogue entries in AIWander 2014-01-19 20:53:58 +01:00
alchemy.cpp Remove unused magic effect flags and update esmtool output 2014-01-12 01:25:00 +01:00
alchemy.hpp moved CellRefList into a separate file 2014-02-23 20:11:05 +01:00
character.cpp moved CellRefList into a separate file 2014-02-23 20:11:05 +01:00
character.hpp improves animation-controlled velocity check 2014-02-08 16:59:15 +02:00
combat.cpp moved CellRefList into a separate file 2014-02-23 20:11:05 +01:00
combat.hpp Feature #1119: Implement Resistance/Weakness to normal weapons magic effect. Handle fWereWolfSilverWeaponDamageMult. 2014-01-22 12:26:53 +01:00
creaturestats.cpp partially store creature state in saved game files (only attributes and dynamics for now) 2014-02-16 15:56:36 +01:00
creaturestats.hpp partially store creature state in saved game files (only attributes and dynamics for now) 2014-02-16 15:56:36 +01:00
disease.hpp moved CellRefList into a separate file 2014-02-23 20:11:05 +01:00
drawstate.hpp
enchanting.cpp Use some more GMSTs for enchanting 2014-01-29 15:37:26 +01:00
enchanting.hpp Detect selling stolen items or enchanting with stolen items 2014-01-22 13:04:55 +01:00
levelledlist.hpp Feature #701: Spawn levelled creatures in cells 2014-01-18 07:26:27 +01:00
magiceffects.cpp
magiceffects.hpp
mechanicsmanagerimp.cpp Merge branch 'savedgame' 2014-02-01 18:16:32 +01:00
mechanicsmanagerimp.hpp Merge branch 'savedgame' 2014-02-01 18:16:32 +01:00
movement.hpp
npcstats.cpp handle IDs that don't exist anymore after loading 2014-02-16 16:23:05 +01:00
npcstats.hpp store NPC state in saved game files 2014-02-16 15:51:45 +01:00
objects.cpp Merge branch 'savedgame' 2014-02-01 18:16:32 +01:00
objects.hpp Feature #957: Implement area magic 2014-01-20 13:11:29 +01:00
pathfinding.cpp moved CellRefList into a separate file 2014-02-23 20:11:05 +01:00
pathfinding.hpp Improvements to smooth NPC steering 2014-01-31 04:43:29 +01:00
pickpocket.cpp moved CellRefList into a separate file 2014-02-23 20:11:05 +01:00
pickpocket.hpp
repair.cpp moved CellRefList into a separate file 2014-02-23 20:11:05 +01:00
repair.hpp
security.cpp moved CellRefList into a separate file 2014-02-23 20:11:05 +01:00
security.hpp
spellcasting.cpp moved CellRefList into a separate file 2014-02-23 20:11:05 +01:00
spellcasting.hpp moved CellRefList into a separate file 2014-02-23 20:11:05 +01:00
spells.cpp
spells.hpp moved CellRefList into a separate file 2014-02-23 20:11:05 +01:00
stat.cpp store NPC state in saved game files 2014-02-16 15:51:45 +01:00
stat.hpp partially store creature state in saved game files (only attributes and dynamics for now) 2014-02-16 15:56:36 +01:00
steering.cpp Improvements to smooth NPC steering 2014-01-31 04:43:29 +01:00
steering.hpp Improvements to smooth NPC steering 2014-01-31 04:43:29 +01:00