forked from teamnwah/openmw-tes3coop
Ambiguous because a skeleton can have multiple skinned meshes, with their own bone weights/bind matrix each. |
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| .. | ||
| controller.cpp | ||
| controller.hpp | ||
| nifloader.cpp | ||
| nifloader.hpp | ||
| particle.cpp | ||
| particle.hpp | ||
| userdata.hpp | ||