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activespells.cpp
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Cleanup of #include statements
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2016-06-18 10:56:28 +09:00 |
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activespells.hpp
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Cleanup of #include statements
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2016-06-18 10:56:28 +09:00 |
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actor.cpp
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actor.hpp
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actors.cpp
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Disable NPC collision only when death animation has finished (#3666)
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2016-12-15 19:33:14 +01:00 |
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actors.hpp
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Save scripted animation state (Fixes #1931, #2150, #3393)
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2016-08-03 03:52:35 +02:00 |
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actorutil.cpp
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actorutil.hpp
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aiactivate.cpp
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Fix shadowing warnings
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2016-10-31 00:39:31 +09:00 |
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aiactivate.hpp
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Cleanup of #include statements
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2016-06-18 10:56:28 +09:00 |
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aiavoiddoor.cpp
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Cleanup of #include statements
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2016-06-18 10:56:28 +09:00 |
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aiavoiddoor.hpp
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Cleanup of #include statements
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2016-06-18 10:56:28 +09:00 |
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aicombat.cpp
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Fixed more spelling mistakes
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2016-12-15 13:09:40 +01:00 |
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aicombat.hpp
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Require line of sight for AI attacks (Fixes #3646)
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2016-12-07 01:35:30 +09:00 |
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aicombataction.cpp
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Implement fleeing AI (Closes #1118)
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2016-11-16 20:15:25 +01:00 |
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aicombataction.hpp
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Implement fleeing AI (Closes #1118)
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2016-11-16 20:15:25 +01:00 |
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aiescort.cpp
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Trim unneeded code
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2016-07-12 04:17:08 +09:00 |
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aiescort.hpp
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Cleanup of #include statements
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2016-06-18 10:56:28 +09:00 |
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aiface.cpp
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Implement Face instruction (Feature #1424)
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2016-07-09 02:16:47 +02:00 |
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aiface.hpp
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Implement Face instruction (Feature #1424)
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2016-07-09 02:16:47 +02:00 |
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aifollow.cpp
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Fixed multiple spelling mistakes
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2016-12-14 16:39:33 +01:00 |
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aifollow.hpp
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Cleanup of #include statements
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2016-06-18 10:56:28 +09:00 |
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aipackage.cpp
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Fix warning
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2016-09-13 02:49:19 +02:00 |
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aipackage.hpp
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Fixed more spelling mistakes
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2016-12-15 13:09:40 +01:00 |
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aipursue.cpp
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Revert "Revert "Merge pull request #993 from mrcheko/pathfinding""
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2016-08-19 22:15:26 +03:00 |
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aipursue.hpp
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aisequence.cpp
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Fix shadowing warnings
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2016-10-06 23:33:52 +09:00 |
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aisequence.hpp
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Cleanup of #include statements
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2016-06-18 10:56:28 +09:00 |
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aistate.hpp
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aitravel.cpp
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AiPackage: fix path recalc on cell change
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2016-09-06 01:11:10 +03:00 |
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aitravel.hpp
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AiPackage: fix path recalc on cell change
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2016-09-06 01:11:10 +03:00 |
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aiwander.cpp
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Added check to prevent attempted wandering of empty paths
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2016-12-16 15:18:28 -07:00 |
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aiwander.hpp
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Fixed more spelling mistakes
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2016-12-15 13:09:40 +01:00 |
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alchemy.cpp
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Fix reversed use of alembics and retorts
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2016-10-07 01:38:50 +09:00 |
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alchemy.hpp
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autocalcspell.cpp
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Show starting abilities, powers and spells in stat-review window (Fixes #2410)
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2016-11-19 21:51:19 +01:00 |
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autocalcspell.hpp
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Show starting abilities, powers and spells in stat-review window (Fixes #2410)
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2016-11-19 21:51:19 +01:00 |
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character.cpp
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Fix swish sound ID and play swish sound effects for all creatures (Fixes #3653)
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2016-12-11 19:35:53 +01:00 |
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character.hpp
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Fix swish sound ID and play swish sound effects for all creatures (Fixes #3653)
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2016-12-11 19:35:53 +01:00 |
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combat.cpp
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Implement fleeing AI (Closes #1118)
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2016-11-16 20:15:25 +01:00 |
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combat.hpp
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Implement fleeing AI (Closes #1118)
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2016-11-16 20:15:25 +01:00 |
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coordinateconverter.cpp
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coordinateconverter.hpp
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creaturestats.cpp
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Fix magicka and fatigue calculations from fortifying attributes
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2016-06-25 19:21:49 +09:00 |
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creaturestats.hpp
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Process death events at the end of the death animation (Fixes #1873)
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2016-06-12 00:04:50 +02:00 |
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difficultyscaling.cpp
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Cleanup of #include statements
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2016-06-18 10:56:28 +09:00 |
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difficultyscaling.hpp
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disease.hpp
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Cleanup of #include statements
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2016-06-18 10:56:28 +09:00 |
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drawstate.hpp
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enchanting.cpp
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Cleanup of #include statements
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2016-06-18 10:56:28 +09:00 |
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enchanting.hpp
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Cleanup of #include statements
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2016-06-18 10:56:28 +09:00 |
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levelledlist.hpp
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Cleanup of #include statements
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2016-06-18 10:56:28 +09:00 |
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magiceffects.cpp
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magiceffects.hpp
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mechanicsmanagerimp.cpp
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Fixed multiple spelling mistakes
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2016-12-14 16:39:33 +01:00 |
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mechanicsmanagerimp.hpp
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Save scripted animation state (Fixes #1931, #2150, #3393)
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2016-08-03 03:52:35 +02:00 |
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movement.hpp
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npcstats.cpp
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Fix shadowing warnings
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2016-10-06 23:33:52 +09:00 |
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npcstats.hpp
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Show correct class image in level-up dialog (Fixes #3443)
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2016-06-26 03:22:58 +02:00 |
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objects.cpp
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Save scripted animation state (Fixes #1931, #2150, #3393)
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2016-08-03 03:52:35 +02:00 |
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objects.hpp
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Save scripted animation state (Fixes #1931, #2150, #3393)
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2016-08-03 03:52:35 +02:00 |
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obstacle.cpp
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Revert "Revert "Merge pull request #993 from mrcheko/pathfinding""
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2016-08-19 22:15:26 +03:00 |
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obstacle.hpp
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Fixed multiple spelling mistakes
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2016-12-14 16:39:33 +01:00 |
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pathfinding.cpp
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Fixed more spelling mistakes
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2016-12-15 13:09:40 +01:00 |
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pathfinding.hpp
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Fixed more spelling mistakes
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2016-12-15 13:09:40 +01:00 |
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pathgrid.cpp
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Fixed more spelling mistakes
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2016-12-15 13:09:40 +01:00 |
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pathgrid.hpp
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Fixed more spelling mistakes
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2016-12-15 13:09:40 +01:00 |
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pickpocket.cpp
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pickpocket.hpp
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repair.cpp
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Fix shadowing warnings
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2016-10-02 17:48:54 +09:00 |
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repair.hpp
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security.cpp
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security.hpp
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spellcasting.cpp
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Fixed multiple spelling mistakes
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2016-12-14 16:39:33 +01:00 |
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spellcasting.hpp
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Fix fortify maximum magicka expiration (Fixes #3648)
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2016-12-06 21:00:03 +09:00 |
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spells.cpp
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Cache magic effects in MWMechanics::Spells
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2016-07-02 12:50:00 +02:00 |
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spells.hpp
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Cache magic effects in MWMechanics::Spells
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2016-07-02 12:50:00 +02:00 |
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stat.cpp
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Fix magicka and fatigue calculations from fortifying attributes
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2016-06-25 19:21:49 +09:00 |
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stat.hpp
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Fix magicka and fatigue calculations from fortifying attributes
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2016-06-25 19:21:49 +09:00 |
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steering.cpp
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steering.hpp
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summoning.cpp
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Cleanup of #include statements
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2016-06-18 10:56:28 +09:00 |
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summoning.hpp
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Cleanup of #include statements
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2016-06-18 10:56:28 +09:00 |
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trading.cpp
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Cleanup of #include statements
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2016-06-18 10:56:28 +09:00 |
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trading.hpp
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