forked from teamnwah/openmw-tes3coop
9e049894e8
The Material state is now set on the NiTriShape's node rather than the Geode, thus merged with other state like NiTexturingProperties, etc that are typically attached to the NiTriShape. Effectively cuts in half the number of StatSets for a NIF file, resulting in big speedup (~10%) in the Cull and Draw phases. |
||
---|---|---|
.. | ||
controller.cpp | ||
controller.hpp | ||
nifloader.cpp | ||
nifloader.hpp | ||
particle.cpp | ||
particle.hpp | ||
userdata.hpp |