forked from teamnwah/openmw-tes3coop
210 lines
4.7 KiB
C++
210 lines
4.7 KiB
C++
#include "input_ffmpeg.h"
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using namespace Mangle::Sound;
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// Static output buffer. Not thread safe, but supports multiple
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// streams operated from the same thread.
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static uint8_t outBuf[AVCODEC_MAX_AUDIO_FRAME_SIZE];
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/// FFmpeg exception.
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class FFM_Exception : public std::exception
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{
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std::string msg;
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public:
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FFM_Exception(const std::string &m);
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~FFM_Exception() throw();
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virtual const char* what() const throw();
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};
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FFM_Exception::FFM_Exception(const std::string &m)
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: msg(m) {}
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const char* FFM_Exception::what() const throw()
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{ return msg.c_str(); }
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FFM_Exception::~FFM_Exception() throw() {}
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static void fail(const std::string &msg)
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{
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throw FFM_Exception("FFMpeg exception: " + msg);
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}
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// --- Loader ---
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static bool init = false;
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FFMpegLoader::FFMpegLoader(bool setup)
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{
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if(setup && !init)
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{
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av_register_all();
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av_log_set_level(AV_LOG_ERROR);
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init = true;
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}
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}
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// --- Source ---
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FFMpegSource::FFMpegSource(const std::string &file)
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{
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std::string msg;
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AVCodec *codec;
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empty = false;
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if(av_open_input_file(&FmtCtx, file.c_str(), NULL, 0, NULL) != 0)
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fail("Error loading audio file " + file);
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if(av_find_stream_info(FmtCtx) < 0)
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{
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msg = "Error in file stream " + file;
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goto err;
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}
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// Pick the first audio stream, if any
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for(StreamNum = 0; StreamNum < FmtCtx->nb_streams; StreamNum++)
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{
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// Pick the first audio stream
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if(FmtCtx->streams[StreamNum]->codec->codec_type == CODEC_TYPE_AUDIO)
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break;
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}
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if(StreamNum == FmtCtx->nb_streams)
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fail("File '" + file + "' didn't contain any audio streams");
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// Open the decoder
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CodecCtx = FmtCtx->streams[StreamNum]->codec;
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codec = avcodec_find_decoder(CodecCtx->codec_id);
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if(!codec || avcodec_open(CodecCtx, codec) < 0)
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{
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msg = "Error loading '" + file + "': ";
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if(codec)
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msg += "coded error";
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else
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msg += "no codec found";
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goto err;
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}
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// No errors, we're done
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return;
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// Handle errors
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err:
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av_close_input_file(FmtCtx);
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fail(msg);
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}
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FFMpegSource::~FFMpegSource()
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{
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avcodec_close(CodecCtx);
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av_close_input_file(FmtCtx);
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}
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void FFMpegSource::getInfo(int32_t *rate, int32_t *channels, int32_t *bits)
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{
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if(rate) *rate = CodecCtx->sample_rate;
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if(channels) *channels = CodecCtx->channels;
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if(bits) *bits = 16;
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}
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size_t FFMpegSource::read(void *data, size_t length)
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{
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if(isEof) return 0;
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size_t left = length;
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uint8_t *outPtr = (uint8_t*)data;
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// First, copy over any stored data we might be sitting on
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{
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int s = storage.size();
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int copy = s;
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if(s)
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{
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// Make sure there's room
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if(copy > left)
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copy = left;
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// Copy
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memcpy(outPtr, &storage[0], copy);
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outPtr += copy;
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left -= copy;
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// Is there anything left in the storage?
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s -= copy;
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if(s)
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{
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assert(left == 0);
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// Move it to the start and resize
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memmove(&storage[0], &storage[copy], s);
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storage.resize(s);
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}
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}
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}
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// Next, get more input data from stream, and decode it
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while(left)
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{
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AVPacket packet;
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// Get the next packet, if any
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if(av_read_frame(FmtCtx, &packet) < 0)
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break;
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// We only allow one stream per file at the moment
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assert(StreamNum == packet.stream_index);
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// Decode the packet
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int len = AVCODEC_MAX_AUDIO_FRAME_SIZE;
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int tmp = avcodec_decode_audio2(CodecCtx, (int16_t*)outBuf,
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&len, packet.data, packet.size);
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assert(tmp < 0 || tmp == packet.size);
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// We don't need the input packet any longer
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av_free_packet(&packet);
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if(tmp < 0)
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fail("Error decoding audio stream");
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// Copy whatever data we got, and advance the pointer
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if(len > 0)
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{
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// copy = how many bytes do we copy now
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int copy = len;
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if(copy > left)
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copy = left;
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// len = how many bytes are left uncopied
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len -= copy;
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// copy data
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memcpy(outPtr, outBuf, copy);
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// left = how much space is left in the caller output
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// buffer. This loop repeats as long left is > 0
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left -= copy;
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outPtr += copy;
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assert(left >= 0);
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if(len > 0)
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{
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// There were uncopied bytes. Store them for later.
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assert(left == 0);
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storage.resize(len);
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memcpy(&storage[0], outBuf, len);
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}
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}
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}
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// End of loop. Return the number of bytes copied.
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assert(left <= length);
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// If we're returning less than asked for, then we're done
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if(left > 0)
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isEof = true;
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return length - left;
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}
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