openmw-tes3coop/apps/openmw
scrawl 9fe505c8fa Only run --script-run commands when bypassing the menu
Running them while no game is started yet is dangerous, and also leaves bits and pieces of state (e.g. in LocalScripts for scripted items added to inventory) that will not get cleaned up properly when a game is loaded (since when no game was previously running, no cleanup is performed). As a result, dangling MWWorld::Ptrs were left in LocalScripts.
2014-05-20 18:35:17 +02:00
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mwbase Fix "unknown info ID" exceptions when a dialogue response is from the Info Refusal group 2014-05-18 06:52:15 +02:00
mwclass Feature #1323: handle restocking levelled items 2014-05-18 12:53:21 +02:00
mwdialogue Dialogue merging 2014-05-18 15:25:16 +02:00
mwgui Fix not returning to main menu on failed loads when using quickload 2014-05-20 17:11:26 +02:00
mwinput Undid some code clean up changes, and changed how some includes work 2014-05-13 13:43:50 -04:00
mwmechanics Merge remote-tracking branch 'mrcheko/master' 2014-05-18 18:42:23 +02:00
mwrender Merge remote-tracking branch 'scrawl/master' 2014-05-17 11:50:31 +02:00
mwscript Do not load (0,0) on new game 2014-05-19 14:09:16 +02:00
mwsound Merge remote-tracking branch 'scrawl/master' 2014-05-17 11:50:31 +02:00
mwstate Fix not returning to main menu on failed loads when using quickload 2014-05-20 17:11:26 +02:00
mwworld Fix not returning to main menu on failed loads when using quickload 2014-05-20 17:11:26 +02:00
CMakeLists.txt Refactor projectiles to no longer use MW-objects 2014-05-16 13:33:30 +02:00
crashcatcher.cpp crashcatcher uname error checking 2014-01-09 00:52:37 +01:00
doc.hpp first set of additional doxygen comments 2010-09-25 15:03:53 +02:00
engine.cpp Only run --script-run commands when bypassing the menu 2014-05-20 18:35:17 +02:00
engine.hpp moved resources group creation from Engine to bsa component 2014-03-09 11:42:39 +01:00
main.cpp Merge branch 'master' into script 2014-02-13 15:02:02 +01:00