openmw-tes3coop/apps/openmw/mwclass/light.cpp
Emanuel Guevel 1e4a854433 Remove static method MWWorld::Class::get(&Ptr)
It was just adding a level of indirection to Ptr.getClass().
All the call were replaced by that instead. The number of lines changed
is important, but the change itself is trivial, so everything should be
fine. :)
2014-05-22 20:50:00 +02:00

293 lines
9.2 KiB
C++

#include "light.hpp"
#include <components/esm/loadligh.hpp>
#include <components/esm/lightstate.hpp>
#include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp"
#include "../mwbase/soundmanager.hpp"
#include "../mwbase/windowmanager.hpp"
#include "../mwworld/ptr.hpp"
#include "../mwworld/actiontake.hpp"
#include "../mwworld/actionequip.hpp"
#include "../mwworld/nullaction.hpp"
#include "../mwworld/failedaction.hpp"
#include "../mwworld/inventorystore.hpp"
#include "../mwworld/cellstore.hpp"
#include "../mwworld/physicssystem.hpp"
#include "../mwworld/customdata.hpp"
#include "../mwgui/tooltips.hpp"
#include "../mwrender/objects.hpp"
#include "../mwrender/renderinginterface.hpp"
namespace
{
struct LightCustomData : public MWWorld::CustomData
{
float mTime;
///< Time remaining
LightCustomData(MWWorld::Ptr ptr)
{
MWWorld::LiveCellRef<ESM::Light> *ref = ptr.get<ESM::Light>();
mTime = ref->mBase->mData.mTime;
}
///< Constructs this CustomData from the base values for Ptr.
virtual MWWorld::CustomData *clone() const
{
return new LightCustomData (*this);
}
};
}
namespace MWClass
{
void Light::insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const
{
const std::string model = getModel(ptr);
if(!model.empty()) {
renderingInterface.getObjects().insertModel(ptr, model);
}
}
void Light::insertObject(const MWWorld::Ptr& ptr, MWWorld::PhysicsSystem& physics) const
{
MWWorld::LiveCellRef<ESM::Light> *ref =
ptr.get<ESM::Light>();
assert (ref->mBase != NULL);
const std::string &model = ref->mBase->mModel;
if(!model.empty())
physics.addObject(ptr,ref->mBase->mData.mFlags & ESM::Light::Carry);
if (!ref->mBase->mSound.empty())
MWBase::Environment::get().getSoundManager()->playSound3D(ptr, ref->mBase->mSound, 1.0, 1.0,
MWBase::SoundManager::Play_TypeSfx,
MWBase::SoundManager::Play_Loop);
}
std::string Light::getModel(const MWWorld::Ptr &ptr) const
{
MWWorld::LiveCellRef<ESM::Light> *ref =
ptr.get<ESM::Light>();
assert (ref->mBase != NULL);
const std::string &model = ref->mBase->mModel;
if (!model.empty()) {
return "meshes\\" + model;
}
return "";
}
std::string Light::getName (const MWWorld::Ptr& ptr) const
{
MWWorld::LiveCellRef<ESM::Light> *ref =
ptr.get<ESM::Light>();
if (ref->mBase->mModel.empty())
return "";
return ref->mBase->mName;
}
boost::shared_ptr<MWWorld::Action> Light::activate (const MWWorld::Ptr& ptr,
const MWWorld::Ptr& actor) const
{
if(!MWBase::Environment::get().getWindowManager()->isAllowed(MWGui::GW_Inventory))
return boost::shared_ptr<MWWorld::Action>(new MWWorld::NullAction());
MWWorld::LiveCellRef<ESM::Light> *ref = ptr.get<ESM::Light>();
if(!(ref->mBase->mData.mFlags&ESM::Light::Carry))
return boost::shared_ptr<MWWorld::Action>(new MWWorld::FailedAction());
return defaultItemActivate(ptr, actor);
}
std::string Light::getScript (const MWWorld::Ptr& ptr) const
{
MWWorld::LiveCellRef<ESM::Light> *ref =
ptr.get<ESM::Light>();
return ref->mBase->mScript;
}
std::pair<std::vector<int>, bool> Light::getEquipmentSlots (const MWWorld::Ptr& ptr) const
{
MWWorld::LiveCellRef<ESM::Light> *ref =
ptr.get<ESM::Light>();
std::vector<int> slots_;
if (ref->mBase->mData.mFlags & ESM::Light::Carry)
slots_.push_back (int (MWWorld::InventoryStore::Slot_CarriedLeft));
return std::make_pair (slots_, false);
}
int Light::getValue (const MWWorld::Ptr& ptr) const
{
MWWorld::LiveCellRef<ESM::Light> *ref =
ptr.get<ESM::Light>();
return ref->mBase->mData.mValue;
}
void Light::registerSelf()
{
boost::shared_ptr<Class> instance (new Light);
registerClass (typeid (ESM::Light).name(), instance);
}
std::string Light::getUpSoundId (const MWWorld::Ptr& ptr) const
{
return std::string("Item Misc Up");
}
std::string Light::getDownSoundId (const MWWorld::Ptr& ptr) const
{
return std::string("Item Misc Down");
}
std::string Light::getInventoryIcon (const MWWorld::Ptr& ptr) const
{
MWWorld::LiveCellRef<ESM::Light> *ref =
ptr.get<ESM::Light>();
return ref->mBase->mIcon;
}
bool Light::hasToolTip (const MWWorld::Ptr& ptr) const
{
MWWorld::LiveCellRef<ESM::Light> *ref =
ptr.get<ESM::Light>();
return (ref->mBase->mName != "");
}
MWGui::ToolTipInfo Light::getToolTipInfo (const MWWorld::Ptr& ptr) const
{
MWWorld::LiveCellRef<ESM::Light> *ref =
ptr.get<ESM::Light>();
MWGui::ToolTipInfo info;
info.caption = ref->mBase->mName + MWGui::ToolTips::getCountString(ptr.getRefData().getCount());
info.icon = ref->mBase->mIcon;
std::string text;
text += "\n#{sWeight}: " + MWGui::ToolTips::toString(ref->mBase->mData.mWeight);
text += MWGui::ToolTips::getValueString(getValue(ptr), "#{sValue}");
if (MWBase::Environment::get().getWindowManager()->getFullHelp()) {
text += MWGui::ToolTips::getMiscString(ref->mRef.mOwner, "Owner");
text += MWGui::ToolTips::getMiscString(ref->mRef.mFaction, "Faction");
text += MWGui::ToolTips::getMiscString(ref->mBase->mScript, "Script");
}
info.text = text;
return info;
}
boost::shared_ptr<MWWorld::Action> Light::use (const MWWorld::Ptr& ptr) const
{
boost::shared_ptr<MWWorld::Action> action(new MWWorld::ActionEquip(ptr));
action->setSound(getUpSoundId(ptr));
return action;
}
void Light::setRemainingUsageTime (const MWWorld::Ptr& ptr, float duration) const
{
ensureCustomData(ptr);
float &timeRemaining = dynamic_cast<LightCustomData&> (*ptr.getRefData().getCustomData()).mTime;
timeRemaining = duration;
}
float Light::getRemainingUsageTime (const MWWorld::Ptr& ptr) const
{
ensureCustomData(ptr);
return dynamic_cast<LightCustomData&> (*ptr.getRefData().getCustomData()).mTime;
}
MWWorld::Ptr
Light::copyToCellImpl(const MWWorld::Ptr &ptr, MWWorld::CellStore &cell) const
{
MWWorld::LiveCellRef<ESM::Light> *ref =
ptr.get<ESM::Light>();
return MWWorld::Ptr(&cell.get<ESM::Light>().insert(*ref), &cell);
}
void Light::ensureCustomData (const MWWorld::Ptr& ptr) const
{
if (!ptr.getRefData().getCustomData())
ptr.getRefData().setCustomData(new LightCustomData(ptr));
}
bool Light::canSell (const MWWorld::Ptr& item, int npcServices) const
{
return npcServices & ESM::NPC::Lights;
}
float Light::getWeight(const MWWorld::Ptr &ptr) const
{
MWWorld::LiveCellRef<ESM::Light> *ref =
ptr.get<ESM::Light>();
return ref->mBase->mData.mWeight;
}
std::pair<int, std::string> Light::canBeEquipped(const MWWorld::Ptr &ptr, const MWWorld::Ptr &npc) const
{
MWWorld::InventoryStore& invStore = npc.getClass().getInventoryStore(npc);
MWWorld::ContainerStoreIterator weapon = invStore.getSlot(MWWorld::InventoryStore::Slot_CarriedRight);
if(weapon == invStore.end())
return std::make_pair(1,"");
/// \todo the 2h check is repeated many times; put it in a function
if(weapon->getTypeName() == typeid(ESM::Weapon).name() &&
(weapon->get<ESM::Weapon>()->mBase->mData.mType == ESM::Weapon::LongBladeTwoHand ||
weapon->get<ESM::Weapon>()->mBase->mData.mType == ESM::Weapon::BluntTwoClose ||
weapon->get<ESM::Weapon>()->mBase->mData.mType == ESM::Weapon::BluntTwoWide ||
weapon->get<ESM::Weapon>()->mBase->mData.mType == ESM::Weapon::SpearTwoWide ||
weapon->get<ESM::Weapon>()->mBase->mData.mType == ESM::Weapon::AxeTwoHand ||
weapon->get<ESM::Weapon>()->mBase->mData.mType == ESM::Weapon::MarksmanBow ||
weapon->get<ESM::Weapon>()->mBase->mData.mType == ESM::Weapon::MarksmanCrossbow))
{
return std::make_pair(3,"");
}
return std::make_pair(1,"");
}
void Light::readAdditionalState (const MWWorld::Ptr& ptr, const ESM::ObjectState& state)
const
{
const ESM::LightState& state2 = dynamic_cast<const ESM::LightState&> (state);
ensureCustomData (ptr);
dynamic_cast<LightCustomData&> (*ptr.getRefData().getCustomData()).mTime = state2.mTime;
}
void Light::writeAdditionalState (const MWWorld::Ptr& ptr, ESM::ObjectState& state)
const
{
ESM::LightState& state2 = dynamic_cast<ESM::LightState&> (state);
ensureCustomData (ptr);
state2.mTime = dynamic_cast<LightCustomData&> (*ptr.getRefData().getCustomData()).mTime;
}
}