You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
openmw-tes3coop/apps/openmw/mwdialogue/dialoguemanagerimp.cpp

787 lines
27 KiB
C++

#include "dialoguemanagerimp.hpp"
#include <cctype>
#include <cstdlib>
#include <algorithm>
#include <iterator>
#include <list>
#include <iostream>
#include <components/esm/loaddial.hpp>
#include <components/esm/loadinfo.hpp>
#include <components/esm/dialoguestate.hpp>
#include <components/esm/esmwriter.hpp>
#include <components/compiler/exception.hpp>
#include <components/compiler/errorhandler.hpp>
#include <components/compiler/scanner.hpp>
#include <components/compiler/locals.hpp>
#include <components/compiler/output.hpp>
#include <components/compiler/scriptparser.hpp>
#include <components/interpreter/interpreter.hpp>
#include <components/interpreter/defines.hpp>
#include <components/settings/settings.hpp>
/*
Start of tes3mp addition
Include additional headers for multiplayer purposes
*/
#include "../mwmp/Main.hpp"
#include "../mwmp/CellController.hpp"
#include "../mwmp/LocalPlayer.hpp"
#include "../mwmp/LocalActor.hpp"
/*
End of tes3mp addition
*/
#include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp"
#include "../mwbase/journal.hpp"
#include "../mwbase/scriptmanager.hpp"
#include "../mwbase/windowmanager.hpp"
#include "../mwbase/mechanicsmanager.hpp"
#include "../mwbase/soundmanager.hpp"
#include "../mwworld/class.hpp"
#include "../mwworld/containerstore.hpp"
#include "../mwworld/esmstore.hpp"
#include "../mwscript/compilercontext.hpp"
#include "../mwscript/interpretercontext.hpp"
#include "../mwscript/extensions.hpp"
#include "../mwmechanics/creaturestats.hpp"
#include "../mwmechanics/npcstats.hpp"
#include "../mwmechanics/actorutil.hpp"
#include "filter.hpp"
#include "hypertextparser.hpp"
namespace MWDialogue
{
DialogueManager::DialogueManager (const Compiler::Extensions& extensions, Translation::Storage& translationDataStorage) :
mTranslationDataStorage(translationDataStorage)
, mCompilerContext (MWScript::CompilerContext::Type_Dialogue)
, mErrorStream(std::cout.rdbuf())
, mErrorHandler(mErrorStream)
, mTalkedTo(false)
, mTemporaryDispositionChange(0.f)
, mPermanentDispositionChange(0.f)
{
mChoice = -1;
mIsInChoice = false;
mGoodbye = false;
mCompilerContext.setExtensions (&extensions);
}
void DialogueManager::clear()
{
mKnownTopics.clear();
mTalkedTo = false;
mTemporaryDispositionChange = 0;
mPermanentDispositionChange = 0;
}
void DialogueManager::addTopic (const std::string& topic)
{
mKnownTopics.insert( Misc::StringUtils::lowerCase(topic) );
}
/*
Start of tes3mp addition
Make it possible to check whether a topic is known by the player from elsewhere
in the code
*/
bool DialogueManager::isNewTopic(const std::string& topic)
{
return (!mKnownTopics.count(topic));
}
/*
End of tes3mp addition
*/
void DialogueManager::parseText (const std::string& text)
{
updateActorKnownTopics();
std::vector<HyperTextParser::Token> hypertext = HyperTextParser::parseHyperText(text);
for (std::vector<HyperTextParser::Token>::iterator tok = hypertext.begin(); tok != hypertext.end(); ++tok)
{
std::string topicId = Misc::StringUtils::lowerCase(tok->mText);
if (tok->isExplicitLink())
{
// calculation of standard form for all hyperlinks
size_t asterisk_count = HyperTextParser::removePseudoAsterisks(topicId);
for(; asterisk_count > 0; --asterisk_count)
topicId.append("*");
topicId = mTranslationDataStorage.topicStandardForm(topicId);
}
/*
Start of tes3mp addition
Send an ID_PLAYER_TOPIC packet every time a new topic becomes known
*/
if (mActorKnownTopics.count(topicId) && isNewTopic(topicId))
mwmp::Main::get().getLocalPlayer()->sendTopic(topicId);
/*
End of tes3mp addition
*/
if (tok->isImplicitKeyword() && mTranslationDataStorage.hasTranslation())
continue;
if (mActorKnownTopics.count( topicId ))
mKnownTopics.insert( topicId );
}
}
bool DialogueManager::startDialogue (const MWWorld::Ptr& actor, ResponseCallback* callback)
{
updateGlobals();
// Dialogue with dead actor (e.g. through script) should not be allowed.
if (actor.getClass().getCreatureStats(actor).isDead())
return false;
mLastTopic = "";
mPermanentDispositionChange = 0;
mTemporaryDispositionChange = 0;
mChoice = -1;
mIsInChoice = false;
mGoodbye = false;
mChoices.clear();
mActor = actor;
MWMechanics::CreatureStats& creatureStats = actor.getClass().getCreatureStats (actor);
mTalkedTo = creatureStats.hasTalkedToPlayer();
mActorKnownTopics.clear();
//greeting
const MWWorld::Store<ESM::Dialogue> &dialogs =
MWBase::Environment::get().getWorld()->getStore().get<ESM::Dialogue>();
Filter filter (actor, mChoice, mTalkedTo);
for (MWWorld::Store<ESM::Dialogue>::iterator it = dialogs.begin(); it != dialogs.end(); ++it)
{
if(it->mType == ESM::Dialogue::Greeting)
{
// Search a response (we do not accept a fallback to "Info refusal" here)
if (const ESM::DialInfo *info = filter.search (*it, false))
{
creatureStats.talkedToPlayer();
if (!info->mSound.empty())
{
// TODO play sound
}
MWScript::InterpreterContext interpreterContext(&mActor.getRefData().getLocals(),mActor);
callback->addResponse("", Interpreter::fixDefinesDialog(info->mResponse, interpreterContext));
executeScript (info->mResultScript, mActor);
mLastTopic = it->mId;
parseText (info->mResponse);
return true;
}
}
}
return false;
}
bool DialogueManager::compile (const std::string& cmd, std::vector<Interpreter::Type_Code>& code, const MWWorld::Ptr& actor)
{
bool success = true;
try
{
mErrorHandler.reset();
mErrorHandler.setContext("[dialogue script]");
std::istringstream input (cmd + "\n");
Compiler::Scanner scanner (mErrorHandler, input, mCompilerContext.getExtensions());
Compiler::Locals locals;
std::string actorScript = actor.getClass().getScript (actor);
if (!actorScript.empty())
{
// grab local variables from actor's script, if available.
locals = MWBase::Environment::get().getScriptManager()->getLocals (actorScript);
}
Compiler::ScriptParser parser(mErrorHandler,mCompilerContext, locals, false);
scanner.scan (parser);
if (!mErrorHandler.isGood())
success = false;
if (success)
parser.getCode (code);
}
catch (const Compiler::SourceException& /* error */)
{
// error has already been reported via error handler
success = false;
}
catch (const std::exception& error)
{
std::cerr << std::string ("Dialogue error: An exception has been thrown: ") + error.what() << std::endl;
success = false;
}
if (!success)
{
std::cerr
<< "Warning: compiling failed (dialogue script)" << std::endl
<< cmd
<< std::endl << std::endl;
}
return success;
}
void DialogueManager::executeScript (const std::string& script, const MWWorld::Ptr& actor)
{
std::vector<Interpreter::Type_Code> code;
if(compile(script, code, actor))
{
try
{
MWScript::InterpreterContext interpreterContext(&actor.getRefData().getLocals(), actor);
/*
Start of tes3mp addition
Mark this InterpreterContext as having a CONSOLE context,
so that packets sent by the Interpreter can have their
origin determined by serverside scripts
*/
interpreterContext.setContextType(Interpreter::Context::DIALOGUE);
/*
End of tes3mp addition
*/
Interpreter::Interpreter interpreter;
MWScript::installOpcodes (interpreter);
interpreter.run (&code[0], code.size(), interpreterContext);
}
catch (const std::exception& error)
{
std::cerr << std::string ("Dialogue error: An exception has been thrown: ") + error.what() << std::endl;
}
}
}
void DialogueManager::executeTopic (const std::string& topic, ResponseCallback* callback)
{
Filter filter (mActor, mChoice, mTalkedTo);
const MWWorld::Store<ESM::Dialogue> &dialogues =
MWBase::Environment::get().getWorld()->getStore().get<ESM::Dialogue>();
const ESM::Dialogue& dialogue = *dialogues.find (topic);
const ESM::DialInfo* info = filter.search(dialogue, true);
if (info)
{
std::string title;
if (dialogue.mType==ESM::Dialogue::Persuasion)
{
// Determine GMST from dialogue topic. GMSTs are:
// sAdmireSuccess, sAdmireFail, sIntimidateSuccess, sIntimidateFail,
// sTauntSuccess, sTauntFail, sBribeSuccess, sBribeFail
std::string modifiedTopic = "s" + topic;
modifiedTopic.erase (std::remove (modifiedTopic.begin(), modifiedTopic.end(), ' '), modifiedTopic.end());
const MWWorld::Store<ESM::GameSetting>& gmsts =
MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>();
title = gmsts.find (modifiedTopic)->getString();
}
else
title = topic;
MWScript::InterpreterContext interpreterContext(&mActor.getRefData().getLocals(),mActor);
callback->addResponse(title, Interpreter::fixDefinesDialog(info->mResponse, interpreterContext));
if (dialogue.mType == ESM::Dialogue::Topic)
{
// Make sure the returned DialInfo is from the Dialogue we supplied. If could also be from the Info refusal group,
// in which case it should not be added to the journal.
for (ESM::Dialogue::InfoContainer::const_iterator iter = dialogue.mInfo.begin();
iter!=dialogue.mInfo.end(); ++iter)
{
if (iter->mId == info->mId)
{
MWBase::Environment::get().getJournal()->addTopic (Misc::StringUtils::lowerCase(topic), info->mId, mActor);
break;
}
}
}
executeScript (info->mResultScript, mActor);
parseText (info->mResponse);
mLastTopic = topic;
}
}
const ESM::Dialogue *DialogueManager::searchDialogue(const std::string& id)
{
return MWBase::Environment::get().getWorld()->getStore().get<ESM::Dialogue>().search(id);
}
void DialogueManager::updateGlobals()
{
MWBase::Environment::get().getWorld()->updateDialogueGlobals();
}
void DialogueManager::updateActorKnownTopics()
{
updateGlobals();
mActorKnownTopics.clear();
const MWWorld::Store<ESM::Dialogue> &dialogs =
MWBase::Environment::get().getWorld()->getStore().get<ESM::Dialogue>();
Filter filter (mActor, -1, mTalkedTo);
for (MWWorld::Store<ESM::Dialogue>::iterator iter = dialogs.begin(); iter != dialogs.end(); ++iter)
{
if (iter->mType == ESM::Dialogue::Topic)
{
if (filter.responseAvailable (*iter))
{
mActorKnownTopics.insert (iter->mId);
}
}
}
}
std::list<std::string> DialogueManager::getAvailableTopics()
{
updateActorKnownTopics();
std::list<std::string> keywordList;
for (const std::string& topic : mActorKnownTopics)
{
//does the player know the topic?
if (mKnownTopics.count(topic))
keywordList.push_back(topic);
}
// sort again, because the previous sort was case-sensitive
keywordList.sort(Misc::StringUtils::ciLess);
return keywordList;
}
void DialogueManager::keywordSelected (const std::string& keyword, ResponseCallback* callback)
{
if(!mIsInChoice)
{
const ESM::Dialogue* dialogue = searchDialogue(keyword);
if (dialogue && dialogue->mType == ESM::Dialogue::Topic)
{
executeTopic (keyword, callback);
}
}
}
bool DialogueManager::isInChoice() const
{
return mIsInChoice;
}
void DialogueManager::goodbyeSelected()
{
// Apply disposition change to NPC's base disposition
if (mActor.getClass().isNpc())
{
// Clamp permanent disposition change so that final disposition doesn't go below 0 (could happen with intimidate)
float curDisp = static_cast<float>(MWBase::Environment::get().getMechanicsManager()->getDerivedDisposition(mActor, false));
if (curDisp + mPermanentDispositionChange < 0)
mPermanentDispositionChange = -curDisp;
MWMechanics::NpcStats& npcStats = mActor.getClass().getNpcStats(mActor);
npcStats.setBaseDisposition(static_cast<int>(npcStats.getBaseDisposition() + mPermanentDispositionChange));
}
mPermanentDispositionChange = 0;
mTemporaryDispositionChange = 0;
}
void DialogueManager::questionAnswered (int answer, ResponseCallback* callback)
{
mChoice = answer;
const ESM::Dialogue* dialogue = searchDialogue(mLastTopic);
if (dialogue)
{
Filter filter (mActor, mChoice, mTalkedTo);
if (dialogue->mType == ESM::Dialogue::Topic || dialogue->mType == ESM::Dialogue::Greeting)
{
if (const ESM::DialInfo *info = filter.search (*dialogue, true))
{
std::string text = info->mResponse;
parseText (text);
mChoice = -1;
mIsInChoice = false;
mChoices.clear();
MWScript::InterpreterContext interpreterContext(&mActor.getRefData().getLocals(),mActor);
callback->addResponse("", Interpreter::fixDefinesDialog(text, interpreterContext));
if (dialogue->mType == ESM::Dialogue::Topic)
{
// Make sure the returned DialInfo is from the Dialogue we supplied. If could also be from the Info refusal group,
// in which case it should not be added to the journal
for (ESM::Dialogue::InfoContainer::const_iterator iter = dialogue->mInfo.begin();
iter!=dialogue->mInfo.end(); ++iter)
{
if (iter->mId == info->mId)
{
MWBase::Environment::get().getJournal()->addTopic (Misc::StringUtils::lowerCase(mLastTopic), info->mId, mActor);
break;
}
}
}
executeScript (info->mResultScript, mActor);
}
else
{
mChoice = -1;
mIsInChoice = false;
mChoices.clear();
}
}
}
updateActorKnownTopics();
}
void DialogueManager::addChoice (const std::string& text, int choice)
{
mIsInChoice = true;
mChoices.push_back(std::make_pair(text, choice));
}
const std::vector<std::pair<std::string, int> >& DialogueManager::getChoices()
{
return mChoices;
}
bool DialogueManager::isGoodbye()
{
return mGoodbye;
}
void DialogueManager::goodbye()
{
mIsInChoice = false;
mGoodbye = true;
}
void DialogueManager::persuade(int type, ResponseCallback* callback)
{
bool success;
float temp, perm;
MWBase::Environment::get().getMechanicsManager()->getPersuasionDispositionChange(
mActor, MWBase::MechanicsManager::PersuasionType(type),
success, temp, perm);
mTemporaryDispositionChange += temp;
mPermanentDispositionChange += perm;
// change temp disposition so that final disposition is between 0...100
float curDisp = static_cast<float>(MWBase::Environment::get().getMechanicsManager()->getDerivedDisposition(mActor, false));
if (curDisp + mTemporaryDispositionChange < 0)
mTemporaryDispositionChange = -curDisp;
else if (curDisp + mTemporaryDispositionChange > 100)
mTemporaryDispositionChange = 100 - curDisp;
MWWorld::Ptr player = MWMechanics::getPlayer();
player.getClass().skillUsageSucceeded(player, ESM::Skill::Speechcraft, success ? 0 : 1);
if (success)
{
int gold=0;
if (type == MWBase::MechanicsManager::PT_Bribe10)
gold = 10;
else if (type == MWBase::MechanicsManager::PT_Bribe100)
gold = 100;
else if (type == MWBase::MechanicsManager::PT_Bribe1000)
gold = 1000;
if (gold)
{
player.getClass().getContainerStore(player).remove(MWWorld::ContainerStore::sGoldId, gold, player);
mActor.getClass().getContainerStore(mActor).add(MWWorld::ContainerStore::sGoldId, gold, mActor);
}
}
std::string text;
if (type == MWBase::MechanicsManager::PT_Admire)
text = "Admire";
else if (type == MWBase::MechanicsManager::PT_Taunt)
text = "Taunt";
else if (type == MWBase::MechanicsManager::PT_Intimidate)
text = "Intimidate";
else{
text = "Bribe";
}
executeTopic (text + (success ? " Success" : " Fail"), callback);
}
int DialogueManager::getTemporaryDispositionChange() const
{
return static_cast<int>(mTemporaryDispositionChange);
}
void DialogueManager::applyBarterDispositionChange(int delta)
{
mTemporaryDispositionChange += delta;
if (Settings::Manager::getBool("barter disposition change is permanent", "Game"))
mPermanentDispositionChange += delta;
}
bool DialogueManager::checkServiceRefused(ResponseCallback* callback)
{
Filter filter (mActor, mChoice, mTalkedTo);
const MWWorld::Store<ESM::Dialogue> &dialogues =
MWBase::Environment::get().getWorld()->getStore().get<ESM::Dialogue>();
const ESM::Dialogue& dialogue = *dialogues.find ("Service Refusal");
std::vector<const ESM::DialInfo *> infos = filter.list (dialogue, false, false, true);
if (!infos.empty())
{
const ESM::DialInfo* info = infos[0];
parseText (info->mResponse);
const MWWorld::Store<ESM::GameSetting>& gmsts =
MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>();
MWScript::InterpreterContext interpreterContext(&mActor.getRefData().getLocals(),mActor);
callback->addResponse(gmsts.find ("sServiceRefusal")->getString(), Interpreter::fixDefinesDialog(info->mResponse, interpreterContext));
executeScript (info->mResultScript, mActor);
return true;
}
return false;
}
void DialogueManager::say(const MWWorld::Ptr &actor, const std::string &topic)
{
MWBase::SoundManager *sndMgr = MWBase::Environment::get().getSoundManager();
if(!sndMgr->sayDone(actor))
{
// Actor is already saying something.
return;
}
if (actor.getClass().isNpc() && MWBase::Environment::get().getWorld()->isSwimming(actor))
{
// NPCs don't talk while submerged
return;
}
if (actor.getClass().getCreatureStats(actor).getKnockedDown())
{
// Unconscious actors can not speak
return;
}
const MWWorld::ESMStore &store = MWBase::Environment::get().getWorld()->getStore();
const ESM::Dialogue *dial = store.get<ESM::Dialogue>().find(topic);
const MWMechanics::CreatureStats& creatureStats = actor.getClass().getCreatureStats(actor);
Filter filter(actor, 0, creatureStats.hasTalkedToPlayer());
const ESM::DialInfo *info = filter.search(*dial, false);
if(info != NULL)
{
MWBase::WindowManager *winMgr = MWBase::Environment::get().getWindowManager();
if (winMgr->getSubtitlesEnabled())
/*
Start of tes3mp change (minor)
Prevent subtitles for NPC sounds from being added to a currently open dialogue window,
which wasn't a problem in regular OpenMW because time was frozen during dialogue
*/
winMgr->messageBox(info->mResponse, MWGui::ShowInDialogueMode_Never);
/*
End of tes3mp change (minor)
*/
if (!info->mSound.empty())
sndMgr->say(actor, info->mSound);
if (!info->mResultScript.empty())
executeScript(info->mResultScript, actor);
/*
Start of tes3mp addition
If we are the cell authority over this actor, we need to record this new
sound for it
*/
if (mwmp::Main::get().getCellController()->isLocalActor(actor))
{
mwmp::LocalActor *localActor = mwmp::Main::get().getCellController()->getLocalActor(actor);
localActor->sound = info->mSound;
}
/*
End of tes3mp addition
*/
}
}
int DialogueManager::countSavedGameRecords() const
{
return 1; // known topics
}
void DialogueManager::write (ESM::ESMWriter& writer, Loading::Listener& progress) const
{
ESM::DialogueState state;
for (std::set<std::string>::const_iterator iter (mKnownTopics.begin());
iter!=mKnownTopics.end(); ++iter)
{
state.mKnownTopics.push_back (*iter);
}
state.mChangedFactionReaction = mChangedFactionReaction;
writer.startRecord (ESM::REC_DIAS);
state.save (writer);
writer.endRecord (ESM::REC_DIAS);
}
void DialogueManager::readRecord (ESM::ESMReader& reader, uint32_t type)
{
if (type==ESM::REC_DIAS)
{
const MWWorld::ESMStore& store = MWBase::Environment::get().getWorld()->getStore();
ESM::DialogueState state;
state.load (reader);
for (std::vector<std::string>::const_iterator iter (state.mKnownTopics.begin());
iter!=state.mKnownTopics.end(); ++iter)
if (store.get<ESM::Dialogue>().search (*iter))
mKnownTopics.insert (*iter);
mChangedFactionReaction = state.mChangedFactionReaction;
}
}
void DialogueManager::modFactionReaction(const std::string &faction1, const std::string &faction2, int diff)
{
std::string fact1 = Misc::StringUtils::lowerCase(faction1);
std::string fact2 = Misc::StringUtils::lowerCase(faction2);
// Make sure the factions exist
MWBase::Environment::get().getWorld()->getStore().get<ESM::Faction>().find(fact1);
MWBase::Environment::get().getWorld()->getStore().get<ESM::Faction>().find(fact2);
int newValue = getFactionReaction(faction1, faction2) + diff;
std::map<std::string, int>& map = mChangedFactionReaction[fact1];
map[fact2] = newValue;
}
void DialogueManager::setFactionReaction(const std::string &faction1, const std::string &faction2, int absolute)
{
std::string fact1 = Misc::StringUtils::lowerCase(faction1);
std::string fact2 = Misc::StringUtils::lowerCase(faction2);
// Make sure the factions exist
MWBase::Environment::get().getWorld()->getStore().get<ESM::Faction>().find(fact1);
MWBase::Environment::get().getWorld()->getStore().get<ESM::Faction>().find(fact2);
std::map<std::string, int>& map = mChangedFactionReaction[fact1];
map[fact2] = absolute;
}
int DialogueManager::getFactionReaction(const std::string &faction1, const std::string &faction2) const
{
std::string fact1 = Misc::StringUtils::lowerCase(faction1);
std::string fact2 = Misc::StringUtils::lowerCase(faction2);
ModFactionReactionMap::const_iterator map = mChangedFactionReaction.find(fact1);
if (map != mChangedFactionReaction.end() && map->second.find(fact2) != map->second.end())
return map->second.at(fact2);
const ESM::Faction* faction = MWBase::Environment::get().getWorld()->getStore().get<ESM::Faction>().find(fact1);
std::map<std::string, int>::const_iterator it = faction->mReactions.begin();
for (; it != faction->mReactions.end(); ++it)
{
if (Misc::StringUtils::ciEqual(it->first, fact2))
return it->second;
}
return 0;
}
void DialogueManager::clearInfoActor(const MWWorld::Ptr &actor) const
{
if (actor == mActor && !mLastTopic.empty())
{
MWBase::Environment::get().getJournal()->removeLastAddedTopicResponse(
Misc::StringUtils::lowerCase(mLastTopic), actor.getClass().getName(actor));
}
}
/*
Start of tes3mp addition
Make it possible to get the caption of a voice dialogue
*/
std::string DialogueManager::getVoiceCaption(const std::string& sound) const
{
const MWWorld::Store<ESM::Dialogue>& dialogues = MWBase::Environment::get().getWorld()->getStore().get<ESM::Dialogue>();
for (MWWorld::Store<ESM::Dialogue>::iterator dialogueIter = dialogues.begin(); dialogueIter != dialogues.end(); ++dialogueIter)
{
if (dialogueIter->mType == ESM::Dialogue::Voice)
{
for (ESM::Dialogue::InfoContainer::const_iterator infoIter = dialogueIter->mInfo.begin();
infoIter != dialogueIter->mInfo.end(); ++infoIter)
{
if (!infoIter->mSound.empty() && Misc::StringUtils::ciEqual(sound, infoIter->mSound))
return infoIter->mResponse;
}
}
}
return "???";
}
/*
End of tes3mp addition
*/
}