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54 lines
1.1 KiB
C++
54 lines
1.1 KiB
C++
#ifndef OPENMW_ESM_SPELLSTATE_H
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#define OPENMW_ESM_SPELLSTATE_H
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#include <map>
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#include <vector>
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#include <string>
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#include <set>
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#include "defs.hpp"
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namespace ESM
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{
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class ESMReader;
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class ESMWriter;
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// NOTE: spell ids must be lower case
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struct SpellState
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{
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struct CorprusStats
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{
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int mWorsenings;
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TimeStamp mNextWorsening;
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};
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struct PermanentSpellEffectInfo
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{
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int mId;
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int mArg;
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float mMagnitude;
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};
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struct SpellParams {
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std::map<int, float> mEffectRands;
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std::set<int> mPurgedEffects;
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};
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typedef std::map<std::string, SpellParams> TContainer;
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TContainer mSpells;
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std::map<std::string, std::vector<PermanentSpellEffectInfo> > mPermanentSpellEffects;
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std::map<std::string, CorprusStats> mCorprusSpells;
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std::map<std::string, TimeStamp> mUsedPowers;
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std::string mSelectedSpell;
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void load (ESMReader &esm);
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void save (ESMWriter &esm) const;
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};
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}
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#endif
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