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112 lines
2.3 KiB
C++
112 lines
2.3 KiB
C++
#include "property.hpp"
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#include "data.hpp"
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#include "controlled.hpp"
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namespace Nif
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{
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void Property::read(NIFStream *nif)
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{
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Named::read(nif);
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flags = nif->getUShort();
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}
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void NiTexturingProperty::Texture::read(NIFStream *nif)
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{
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inUse = !!nif->getInt();
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if(!inUse) return;
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texture.read(nif);
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clamp = nif->getInt();
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filter = nif->getInt();
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uvSet = nif->getInt();
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// I have no idea, but I think these are actually two
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// PS2-specific shorts (ps2L and ps2K), followed by an unknown
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// short.
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nif->skip(6);
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}
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void NiTexturingProperty::Texture::post(NIFFile *nif)
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{
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texture.post(nif);
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}
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void NiTexturingProperty::read(NIFStream *nif)
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{
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Property::read(nif);
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apply = nif->getInt();
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// Unknown, always 7. Probably the number of textures to read
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// below
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nif->getInt();
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textures[0].read(nif); // Base
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textures[1].read(nif); // Dark
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textures[2].read(nif); // Detail
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textures[3].read(nif); // Gloss (never present)
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textures[4].read(nif); // Glow
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textures[5].read(nif); // Bump map
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if(textures[5].inUse)
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{
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// Ignore these at the moment
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/*float lumaScale =*/ nif->getFloat();
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/*float lumaOffset =*/ nif->getFloat();
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/*const Vector4 *lumaMatrix =*/ nif->getVector4();
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}
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textures[6].read(nif); // Decal
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}
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void NiTexturingProperty::post(NIFFile *nif)
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{
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Property::post(nif);
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for(int i = 0;i < 7;i++)
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textures[i].post(nif);
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}
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void NiFogProperty::read(NIFStream *nif)
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{
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Property::read(nif);
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mFogDepth = nif->getFloat();
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mColour = nif->getVector3();
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}
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void S_MaterialProperty::read(NIFStream *nif)
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{
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ambient = nif->getVector3();
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diffuse = nif->getVector3();
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specular = nif->getVector3();
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emissive = nif->getVector3();
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glossiness = nif->getFloat();
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alpha = nif->getFloat();
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}
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void S_VertexColorProperty::read(NIFStream *nif)
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{
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vertmode = nif->getInt();
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lightmode = nif->getInt();
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}
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void S_AlphaProperty::read(NIFStream *nif)
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{
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threshold = nif->getChar();
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}
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void S_StencilProperty::read(NIFStream *nif)
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{
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enabled = nif->getChar();
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compareFunc = nif->getInt();
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stencilRef = nif->getUInt();
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stencilMask = nif->getUInt();
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failAction = nif->getInt();
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zFailAction = nif->getInt();
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zPassAction = nif->getInt();
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drawMode = nif->getInt();
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}
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}
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