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openmw-tes3coop/components/nifbullet/bulletnifloader.hpp

74 lines
1.5 KiB
C++

#ifndef OPENMW_COMPONENTS_NIFBULLET_BULLETNIFLOADER_HPP
#define OPENMW_COMPONENTS_NIFBULLET_BULLETNIFLOADER_HPP
#include <cassert>
#include <string>
#include <set>
#include <iostream>
#include <map>
#include <osg/Matrixf>
#include <osg/BoundingBox>
#include <osg/ref_ptr>
#include <osg/Referenced>
#include <components/nif/niffile.hpp>
#include <components/resource/bulletshape.hpp>
class btTriangleMesh;
class btCompoundShape;
class btCollisionShape;
namespace Nif
{
class Node;
struct Transformation;
struct NiTriShape;
}
namespace NifBullet
{
/**
*Load bulletShape from NIF files.
*/
class BulletNifLoader
{
public:
BulletNifLoader();
virtual ~BulletNifLoader();
void warn(const std::string &msg)
{
std::cerr << "NIFLoader: Warn:" << msg << "\n";
}
void fail(const std::string &msg)
{
std::cerr << "NIFLoader: Fail: "<< msg << std::endl;
abort();
}
osg::ref_ptr<Resource::BulletShape> load(const Nif::NIFFilePtr& file);
private:
bool findBoundingBox(const Nif::Node* node, int flags = 0);
void handleNode(const std::string& fileName, Nif::Node const *node, int flags, bool isCollisionNode, bool isAnimated=false, bool autogenerated=false);
const Nif::Node* getCollisionNode(const Nif::Node* rootNode);
void handleNiTriShape(const Nif::NiTriShape *shape, int flags, const osg::Matrixf& transform, bool isAnimated);
btCompoundShape* mCompoundShape;
btTriangleMesh* mStaticMesh;
osg::ref_ptr<Resource::BulletShape> mShape;
};
}
#endif