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openmw-tes3coop/files/ui/advancedpage.ui

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<?xml version="1.0" encoding="UTF-8"?>
<ui version="4.0">
<class>AdvancedPage</class>
<widget class="QWidget" name="AdvancedPage">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>671</width>
<height>373</height>
</rect>
</property>
<layout class="QVBoxLayout" name="pageVerticalLayout">
<item>
<widget class="QScrollArea" name="scrollArea">
<property name="widgetResizable">
<bool>true</bool>
</property>
<widget class="QWidget" name="scrollAreaWidgetContents">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>641</width>
<height>998</height>
</rect>
</property>
<layout class="QVBoxLayout" name="scrollAreaVerticalLayout">
<item>
<widget class="QGroupBox" name="gameGroup">
<property name="title">
<string>Game Mechanics</string>
</property>
<layout class="QVBoxLayout" name="gameGroupVerticalLayout">
<item>
<widget class="QCheckBox" name="canLootDuringDeathAnimationCheckBox">
<property name="toolTip">
<string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;If this setting is true, the player is allowed to loot actors (e.g. summoned creatures) during death animation, if they are not in combat. However disposing corpses during death animation is not recommended - death counter may not be incremented, and this behaviour can break quests. This is how original Morrowind behaves.&lt;/p&gt;&lt;p&gt;If this setting is false, player has to wait until end of death animation in all cases. This case is more safe, but makes using of summoned creatures exploit (looting summoned Dremoras and Golden Saints for expensive weapons) a lot harder.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
</property>
<property name="text">
<string>Can loot during death animation</string>
</property>
</widget>
</item>
<item>
<widget class="QCheckBox" name="followersAttackOnSightCheckBox">
<property name="toolTip">
<string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Make player followers and escorters start combat with enemies who have started combat with them or the player. Otherwise they wait for the enemies or the player to do an attack first.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
</property>
<property name="text">
<string>Followers attack on sight</string>
</property>
</widget>
</item>
<item>
<widget class="QCheckBox" name="preventMerchantEquippingCheckBox">
<property name="toolTip">
<string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Prevents merchants from equipping items that are sold to them.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
</property>
<property name="text">
<string>Prevent merchant equipping</string>
</property>
</widget>
</item>
<item>
<widget class="QCheckBox" name="rebalanceSoulGemValuesCheckBox">
<property name="toolTip">
<string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Make the value of filled soul gems dependent only on soul magnitude.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
</property>
<property name="text">
<string>Rebalance soul gem values</string>
</property>
</widget>
</item>
<item>
<widget class="QCheckBox" name="chargeForEveryFollowerCheckBox">
<property name="toolTip">
<string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Account for the first follower in fast travel cost calculations.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
</property>
<property name="text">
<string>Charge for every follower travelling</string>
</property>
</widget>
</item>
<item>
<widget class="QCheckBox" name="enchantedWeaponsMagicalCheckBox">
<property name="toolTip">
<string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Make enchanted weaponry without Magical flag bypass normal weapons resistance, like in Morrowind.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
</property>
<property name="text">
<string>Enchanted weapons are magical</string>
</property>
</widget>
</item>
<item>
<widget class="QCheckBox" name="permanentBarterDispositionChangeCheckBox">
<property name="toolTip">
<string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Make disposition change of merchants caused by trading permanent.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
</property>
<property name="text">
<string>Barter disposition change is permanent</string>
</property>
</widget>
</item>
</layout>
</widget>
</item>
<item>
<widget class="QGroupBox" name="inputGroup">
<property name="title">
<string>Input</string>
</property>
<layout class="QVBoxLayout" name="inputGroupVerticalLayout">
<item>
<widget class="QCheckBox" name="allowThirdPersonZoomCheckBox">
<property name="toolTip">
<string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Allow zooming in and out using the middle mouse wheel in third person view. This feature may not work correctly if the mouse wheel is bound to other actions, and may be triggered accidentally in some cases, so is disabled by default.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
</property>
<property name="text">
<string>Allow third person zoom</string>
</property>
</widget>
</item>
<item>
<widget class="QCheckBox" name="grabCursorCheckBox">
<property name="toolTip">
<string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;OpenMW will capture control of the cursor if this setting is true.&lt;/p&gt;&lt;p&gt;In “look mode”, OpenMW will center the cursor regardless of the value of this setting (since the cursor/crosshair is always centered in the OpenMW window). However, in GUI mode, this setting determines the behavior when the cursor is moved outside the OpenMW window. If true, the cursor movement stops at the edge of the window preventing access to other applications. If false, the cursor is allowed to move freely on the desktop.&lt;/p&gt;&lt;p&gt;This setting does not apply to the screen where escape has been pressed, where the cursor is never captured. Regardless of this setting “Alt-Tab” or some other operating system dependent key sequence can be used to allow the operating system to regain control of the mouse cursor. This setting interacts with the minimize on focus loss setting by affecting what counts as a focus loss. Specifically on a two-screen configuration it may be more convenient to access the second screen with setting disabled.&lt;/p&gt;&lt;p&gt;Note for developers: its desirable to have this setting disabled when running the game in a debugger, to prevent the mouse cursor from becoming unusable when the game pauses on a breakpoint.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
</property>
<property name="text">
<string>Grab cursor</string>
</property>
</widget>
</item>
<item>
<widget class="QCheckBox" name="toggleSneakCheckBox">
<property name="toolTip">
<string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;This setting causes the behavior of the sneak key (bound to Ctrl by default) to toggle sneaking on and off rather than requiring the key to be held down while sneaking. Players that spend significant time sneaking may find the character easier to control with this option enabled. &lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
</property>
<property name="text">
<string>Toggle sneak</string>
</property>
</widget>
</item>
</layout>
</widget>
</item>
<item>
<widget class="QGroupBox" name="savesGroup">
<property name="title">
<string>Saves</string>
</property>
<layout class="QVBoxLayout" name="savesGroupVerticalLayout">
<item>
<widget class="QCheckBox" name="timePlayedCheckbox">
<property name="toolTip">
<string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;This setting determines whether the amount of the time the player has spent playing will be displayed for each saved game in the Load menu.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
</property>
<property name="text">
<string>Add &quot;Time Played&quot; to saves</string>
</property>
</widget>
</item>
<item alignment="Qt::AlignLeft">
<widget class="QWidget" name="maximumQuicksavesGroup" native="true">
<property name="toolTip">
<string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;This setting determines how many quicksave and autosave slots you can have at a time. If greater than 1, quicksaves will be sequentially created each time you quicksave. Once the maximum number of quicksaves has been reached, the oldest quicksave will be recycled the next time you perform a quicksave.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
</property>
<layout class="QHBoxLayout" name="maximumQuicksavesLayout">
<property name="spacing">
<number>6</number>
</property>
<property name="leftMargin">
<number>0</number>
</property>
<property name="topMargin">
<number>0</number>
</property>
<property name="rightMargin">
<number>0</number>
</property>
<property name="bottomMargin">
<number>0</number>
</property>
<item>
<widget class="QLabel" name="maximumQuicksavesLabel">
<property name="text">
<string>Maximum Quicksaves</string>
</property>
</widget>
</item>
<item>
<widget class="QSpinBox" name="maximumQuicksavesComboBox">
<property name="minimum">
<number>1</number>
</property>
</widget>
</item>
</layout>
</widget>
</item>
</layout>
</widget>
</item>
<item>
<widget class="QGroupBox" name="testingGroup">
<property name="title">
<string>Testing</string>
</property>
<layout class="QVBoxLayout" name="testingGroupVerticalLayout">
<item>
<widget class="QLabel" name="testingLabel">
<property name="text">
<string>These settings are intended for testing mods and will cause issues if used for normal gameplay.</string>
</property>
<property name="wordWrap">
<bool>true</bool>
</property>
</widget>
</item>
<item>
<widget class="Line" name="testingLine">
<property name="orientation">
<enum>Qt::Horizontal</enum>
</property>
</widget>
</item>
<item>
<widget class="QCheckBox" name="skipMenuCheckBox">
<property name="text">
<string>Skip menu and generate default character</string>
</property>
</widget>
</item>
<item>
<layout class="QHBoxLayout" name="startDefaultCharacterAtHorizontalLayout">
<item>
<spacer name="startDefaultCharacterAtHorizontalSpacer">
<property name="orientation">
<enum>Qt::Horizontal</enum>
</property>
<property name="sizeType">
<enum>QSizePolicy::Fixed</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>20</width>
<height>20</height>
</size>
</property>
</spacer>
</item>
<item>
<widget class="QLabel" name="startDefaultCharacterAtLabel">
<property name="text">
<string>Start default character at</string>
</property>
</widget>
</item>
<item>
<widget class="QLineEdit" name="startDefaultCharacterAtField">
<property name="placeholderText">
<string>default cell</string>
</property>
</widget>
</item>
</layout>
</item>
<item>
<widget class="QLabel" name="label">
<property name="text">
<string>Run script after startup:</string>
</property>
</widget>
</item>
<item>
<layout class="QHBoxLayout" name="runScriptAfterStartupHorizontalLayout">
<item>
<widget class="QLineEdit" name="runScriptAfterStartupField"/>
</item>
<item>
<widget class="QPushButton" name="runScriptAfterStartupBrowseButton">
<property name="text">
<string>Browse…</string>
</property>
</widget>
</item>
</layout>
</item>
</layout>
</widget>
</item>
<item>
<widget class="QGroupBox" name="userInterfaceGroup">
<property name="title">
<string>User Interface</string>
</property>
<layout class="QVBoxLayout" name="userInterfaceVerticalLayout">
<item>
<widget class="QCheckBox" name="showEffectDurationCheckBox">
<property name="toolTip">
<string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Show the remaining duration of magic effects and lights if this setting is true. The remaining duration is displayed in the tooltip by hovering over the magical effect. &lt;/p&gt;&lt;p&gt;The default value is false.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
</property>
<property name="text">
<string>Show effect duration</string>
</property>
</widget>
</item>
<item>
<widget class="QCheckBox" name="showEnchantChanceCheckBox">
<property name="toolTip">
<string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Whether or not the chance of success will be displayed in the enchanting menu.&lt;/p&gt;&lt;p&gt;The default value is false.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
</property>
<property name="text">
<string>Show enchant chance</string>
</property>
</widget>
</item>
<item>
<widget class="QCheckBox" name="showMeleeInfoCheckBox">
<property name="toolTip">
<string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;If this setting is true, melee weapons reach and speed will be showed on item tooltip.&lt;/p&gt;&lt;p&gt;The default value is false.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
</property>
<property name="text">
<string>Show melee info</string>
</property>
</widget>
</item>
<item>
<widget class="QCheckBox" name="showProjectileDamageCheckBox">
<property name="toolTip">
<string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;If this setting is true, damage bonus of arrows and bolts will be showed on item tooltip.&lt;/p&gt;&lt;p&gt;The default value is false.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
</property>
<property name="text">
<string>Show projectile damage</string>
</property>
</widget>
</item>
<item alignment="Qt::AlignLeft">
<widget class="QWidget" name="showOwnedGroup" native="true">
<property name="toolTip">
<string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Enable visual clues for items owned by NPCs when the crosshair is on the object.&lt;/p&gt;&lt;p&gt;The default value is Off.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
</property>
<layout class="QHBoxLayout" name="horizontalLayout">
<property name="spacing">
<number>6</number>
</property>
<property name="leftMargin">
<number>0</number>
</property>
<property name="topMargin">
<number>0</number>
</property>
<property name="rightMargin">
<number>0</number>
</property>
<property name="bottomMargin">
<number>0</number>
</property>
<item alignment="Qt::AlignRight">
<widget class="QLabel" name="showOwnedLabel">
<property name="text">
<string>Show owned:</string>
</property>
</widget>
</item>
<item>
<widget class="QComboBox" name="showOwnedComboBox">
<property name="currentIndex">
<number>1</number>
</property>
<item>
<property name="text">
<string>Off</string>
</property>
</item>
<item>
<property name="text">
<string>Tool Tip Only</string>
</property>
</item>
<item>
<property name="text">
<string>Crosshair Only</string>
</property>
</item>
<item>
<property name="text">
<string>Tool Tip and Crosshair</string>
</property>
</item>
</widget>
</item>
</layout>
</widget>
</item>
</layout>
</widget>
</item>
<item>
<widget class="QGroupBox" name="otherGroup">
<property name="title">
<string>Other</string>
</property>
<layout class="QVBoxLayout" name="otherGroupVerticalLayout">
<item alignment="Qt::AlignLeft">
<widget class="QWidget" name="screenshotFormatGroup" native="true">
<property name="toolTip">
<string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Specify the format for screen shots taken by pressing the screen shot key (bound to F12 by default). This setting should be the file extension commonly associated with the desired format. The formats supported will be determined at compilation, but “jpg”, “png”, and “tga” should be allowed.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
</property>
<layout class="QHBoxLayout" name="screenshotFormatLayout">
<property name="spacing">
<number>6</number>
</property>
<property name="leftMargin">
<number>0</number>
</property>
<property name="topMargin">
<number>0</number>
</property>
<property name="rightMargin">
<number>0</number>
</property>
<property name="bottomMargin">
<number>0</number>
</property>
<item alignment="Qt::AlignRight">
<widget class="QLabel" name="screenshotFormatLabel">
<property name="text">
<string>Screenshot Format</string>
</property>
</widget>
</item>
<item>
<widget class="QComboBox" name="screenshotFormatComboBox">
<item>
<property name="text">
<string>JPG</string>
</property>
</item>
<item>
<property name="text">
<string>PNG</string>
</property>
</item>
<item>
<property name="text">
<string>TGA</string>
</property>
</item>
</widget>
</item>
</layout>
</widget>
</item>
</layout>
</widget>
</item>
</layout>
</widget>
</widget>
</item>
</layout>
</widget>
<resources/>
<connections/>
</ui>