openmw-tes3coop/apps/openmw-mp/Cells.hpp
Koncord 2d0840cb3a [General] Modernize Script API
This commit changes the style of tes3mp serverside scripting mods. Short list of changes:
* Break compatibility with old server mods
* OOP style lua API
* Basic dependency checker, allowing the installation of multiple server mods without changing configs
* Remove support for C++ plugins
* Change outdated LuaBridge to [sol2](https://github.com/ThePhD/sol2);
* Support GCC, Clang and MSVC compilers
* New environment variables: "TES3MP_SERVER_DIR" and "TES3MP_SERVER_USERDIR";
* New entity "Command controller" for registering new chat commands;
* New Event system
* Simplified Timer API
* All Lua mods now run in their own environments
* Add global namespace - Data that can be used for communicating between mods
* Player and Actor inherit base class NetActor
2017-08-28 00:15:56 +08:00

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//
// Created by koncord on 25.08.17.
//
#pragma once
#include <cstddef>
#include <string>
#include <components/openmw-mp/Base/BasePlayer.hpp>
class LuaState;
class NetActor;
class Cells
{
public:
static void Init(LuaState &lua);
public:
explicit Cells(NetActor *netActor);
~Cells();
void update();
std::string getCell() const;
void setCell(const std::string &cellDescription);
std::tuple<int, int> getExterior() const;
void setExterior(int x, int y);
bool isExterior() const;
bool isChangingRegion() const;
std::string getRegion() const;
bool isChangedCell() const;
void resetChangedCell();
private:
NetActor *netActor;
bool changedCell;
};