forked from teamnwah/openmw-tes3coop
2d0840cb3a
This commit changes the style of tes3mp serverside scripting mods. Short list of changes: * Break compatibility with old server mods * OOP style lua API * Basic dependency checker, allowing the installation of multiple server mods without changing configs * Remove support for C++ plugins * Change outdated LuaBridge to [sol2](https://github.com/ThePhD/sol2); * Support GCC, Clang and MSVC compilers * New environment variables: "TES3MP_SERVER_DIR" and "TES3MP_SERVER_USERDIR"; * New entity "Command controller" for registering new chat commands; * New Event system * Simplified Timer API * All Lua mods now run in their own environments * Add global namespace - Data that can be used for communicating between mods * Player and Actor inherit base class NetActor
43 lines
715 B
C++
43 lines
715 B
C++
//
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// Created by koncord on 25.08.17.
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//
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#pragma once
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#include <cstddef>
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#include <string>
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#include <components/openmw-mp/Base/BasePlayer.hpp>
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class LuaState;
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class NetActor;
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class Cells
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{
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public:
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static void Init(LuaState &lua);
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public:
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explicit Cells(NetActor *netActor);
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~Cells();
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void update();
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std::string getCell() const;
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void setCell(const std::string &cellDescription);
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std::tuple<int, int> getExterior() const;
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void setExterior(int x, int y);
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bool isExterior() const;
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bool isChangingRegion() const;
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std::string getRegion() const;
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bool isChangedCell() const;
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void resetChangedCell();
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private:
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NetActor *netActor;
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bool changedCell;
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};
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