forked from teamnwah/openmw-tes3coop
2d0840cb3a
This commit changes the style of tes3mp serverside scripting mods. Short list of changes: * Break compatibility with old server mods * OOP style lua API * Basic dependency checker, allowing the installation of multiple server mods without changing configs * Remove support for C++ plugins * Change outdated LuaBridge to [sol2](https://github.com/ThePhD/sol2); * Support GCC, Clang and MSVC compilers * New environment variables: "TES3MP_SERVER_DIR" and "TES3MP_SERVER_USERDIR"; * New entity "Command controller" for registering new chat commands; * New Event system * Simplified Timer API * All Lua mods now run in their own environments * Add global namespace - Data that can be used for communicating between mods * Player and Actor inherit base class NetActor
43 lines
No EOL
849 B
C++
43 lines
No EOL
849 B
C++
//
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// Created by koncord on 12.08.17.
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//
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#pragma once
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class LuaState;
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class Player;
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class GameSettings
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{
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public:
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static void Init(LuaState &lua);
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public:
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explicit GameSettings(Player *player);
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~GameSettings();
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/**
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* \brief Set whether the console is allowed for a player.
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*
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* This changes the console permission for that player in the server memory, but does not
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* by itself send a packet.
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*
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* \param The console permission state.
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*/
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void SetConsoleAllow(bool state);
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/**
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* \brief Set the difficulty for a player.
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*
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* This changes the difficulty for that player in the server memory, but does not by itself
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* send a packet.
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*
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* \param The difficulty.
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*/
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void SetDifficulty(int difficulty);
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void update();
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private:
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Player *player;
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bool changed;
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}; |