openmw-tes3coop/apps/openmw-mp/Settings.hpp
Koncord 2d0840cb3a [General] Modernize Script API
This commit changes the style of tes3mp serverside scripting mods. Short list of changes:
* Break compatibility with old server mods
* OOP style lua API
* Basic dependency checker, allowing the installation of multiple server mods without changing configs
* Remove support for C++ plugins
* Change outdated LuaBridge to [sol2](https://github.com/ThePhD/sol2);
* Support GCC, Clang and MSVC compilers
* New environment variables: "TES3MP_SERVER_DIR" and "TES3MP_SERVER_USERDIR";
* New entity "Command controller" for registering new chat commands;
* New Event system
* Simplified Timer API
* All Lua mods now run in their own environments
* Add global namespace - Data that can be used for communicating between mods
* Player and Actor inherit base class NetActor
2017-08-28 00:15:56 +08:00

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//
// Created by koncord on 12.08.17.
//
#pragma once
class LuaState;
class Player;
class GameSettings
{
public:
static void Init(LuaState &lua);
public:
explicit GameSettings(Player *player);
~GameSettings();
/**
* \brief Set whether the console is allowed for a player.
*
* This changes the console permission for that player in the server memory, but does not
* by itself send a packet.
*
* \param The console permission state.
*/
void SetConsoleAllow(bool state);
/**
* \brief Set the difficulty for a player.
*
* This changes the difficulty for that player in the server memory, but does not by itself
* send a packet.
*
* \param The difficulty.
*/
void SetDifficulty(int difficulty);
void update();
private:
Player *player;
bool changed;
};