openmw-tes3coop/apps/openmw
Chris Robinson a3511c62cf Don't store textkeys in user object bindings
It's a bit unwieldy to have them stored in the 'skeleton master' instead
of the skeleton instance. And although the text keys are extracted for
each created instance now, this shouldn't be much worse than the
multimap copying going on before.

Plus, proper serialization can help for future optimizations.
2013-04-22 00:01:30 -07:00
..
mwbase Add initial player inventory when new game is started 2013-04-15 02:56:23 +02:00
mwclass Auto calculate attributes if there are not specified in the NPC record 2013-04-18 23:51:43 +02:00
mwdialogue Fix consecutive dialogue choices 2013-04-19 17:57:22 +02:00
mwgui Fixed race.cpp 2013-04-17 19:38:13 -04:00
mwinput fix for turning animations playing when in vanity mode 2013-04-09 19:24:41 +01:00
mwmechanics Pass "loop stop" to the character controller 2013-04-21 18:38:25 -07:00
mwrender Don't store textkeys in user object bindings 2013-04-22 00:01:30 -07:00
mwscript Merge remote-tracking branch 'zini/master' into nifogre 2013-04-06 10:35:01 -07:00
mwsound Fix startRandomTitle 2013-04-04 15:10:27 +02:00
mwworld Workaround for ambiguous "Chargen_plank" ID in chargen script (one at -22,16 and one at -2,-9) 2013-04-18 16:46:32 +02:00
CMakeLists.txt add cmake fix for compiling with binutils >= 2.23 which requires explicit linking for dl<friends> and Xt 2013-04-17 12:04:05 +02:00
config.hpp.cmake another minor correction (fixing the previous one) 2011-07-08 16:16:06 +02:00
doc.hpp first set of additional doxygen comments 2010-09-25 15:03:53 +02:00
engine.cpp Add initial player inventory when new game is started 2013-04-15 02:56:23 +02:00
engine.hpp Load fallback archives listed in openmw.cfg at startup 2013-03-09 21:14:11 +01:00
main.cpp Load fallback archives listed in openmw.cfg at startup 2013-03-09 21:14:11 +01:00