openmw-tes3coop/apps/openmw
scrawl a47de06492 Make local map resolution configurable and use lower default value
This seems to be the resolution the original engine is using. The change also significantly reduces cell loading time.
2014-12-24 15:45:14 +01:00
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mwbase Update crime system according to research wiki for more accurate attack responses 2014-12-24 15:45:13 +01:00
mwclass Support animation groups for Light and Door objects (Fixes #2039) 2014-12-24 15:45:14 +01:00
mwdialogue Function_CreatureTargetted should return '2' for werewolfs 2014-12-24 15:45:12 +01:00
mwgui Use fMagicStartIconBlink for spell effect indicator fading 2014-12-24 15:45:13 +01:00
mwinput Implement weapon/spell cycling hotkeys (Fixes #1024) 2014-12-15 16:23:08 +01:00
mwmechanics Swap use of iDispAttackMod/fDispAttacking (thanks Hrnchamd) 2014-12-24 15:45:14 +01:00
mwrender Make local map resolution configurable and use lower default value 2014-12-24 15:45:14 +01:00
mwscript Support region names in cell dialogue filter (Fixes #2113) 2014-12-24 15:45:12 +01:00
mwsound Add vanilla-compatible range limiting for playloopsound (Fixes #244, Fixes #1342) 2014-12-08 23:58:20 +01:00
mwstate Implement leveled list script functions (Fixes #1546) 2014-12-17 01:24:22 +01:00
mwworld Use maximum step size of 62 units for stepping down (Fixes #1809) 2014-12-24 15:45:14 +01:00
android_main.c fixe all code v 2 2014-08-06 00:46:21 +04:00
CMakeLists.txt Add MWMechanics::Actor class for temporary actor state, move AiState there 2014-12-24 15:45:14 +01:00
crashcatcher.cpp Fix cppcheck issues 2014-09-26 17:48:14 +02:00
doc.hpp first set of additional doxygen comments 2010-09-25 15:03:53 +02:00
engine.cpp Fix player being able to activate objects when knocked out 2014-12-24 15:45:13 +01:00
engine.hpp Add --script-all-dialogue switch to compile all dialogue scripts (Fixes #1659) 2014-12-13 02:51:18 +01:00
main.cpp Add --script-all-dialogue switch to compile all dialogue scripts (Fixes #1659) 2014-12-13 02:51:18 +01:00