openmw-tes3coop/apps/openmw/mwphysics
scrawl a49058721e Use a contactTest for collision script functions
The previous method didn't work for stationary actors. This change fixes the grinder in "Sotha Sil, Dome of Kasia" not registering collisions if the player stands still. (Fixes #1934)
2015-11-18 21:20:12 +01:00
..
actor.cpp Move BulletShapeManager and BulletShape to resource/ 2015-11-17 00:20:15 +01:00
actor.hpp Move BulletShapeManager and BulletShape to resource/ 2015-11-17 00:20:15 +01:00
collisiontype.hpp Readded collision objects and movement physics 2015-05-12 03:02:15 +02:00
convert.hpp Readded collision objects and movement physics 2015-05-12 03:02:15 +02:00
physicssystem.cpp Use a contactTest for collision script functions 2015-11-18 21:20:12 +01:00
physicssystem.hpp Use a contactTest for collision script functions 2015-11-18 21:20:12 +01:00
trace.cpp Use a btCollisionWorld instead of btDiscreteDynamicsWorld 2015-05-27 23:09:38 +02:00
trace.h Use a btCollisionWorld instead of btDiscreteDynamicsWorld 2015-05-27 23:09:38 +02:00