.. |
alchemywindow.cpp
|
Fixed code issues found with unity build. Missing include guards, duplicated functions, ...
|
2014-03-16 23:49:06 +01:00 |
alchemywindow.hpp
|
|
|
backgroundimage.cpp
|
Consider aspect ratio for loading screen background
|
2014-03-30 23:07:49 +02:00 |
backgroundimage.hpp
|
Consider aspect ratio for loading screen background
|
2014-03-30 23:07:49 +02:00 |
birth.cpp
|
Allow double click / Enter key for accepting race/class/birthsign
|
2014-01-29 15:37:27 +01:00 |
birth.hpp
|
Allow double click / Enter key for accepting race/class/birthsign
|
2014-01-29 15:37:27 +01:00 |
bookpage.cpp
|
Fix crash when exiting OpenMW while dialogue/journal is opened and mouse cursor on a topic
|
2014-05-10 01:37:34 +02:00 |
bookpage.hpp
|
remove our stdint.h version that uses boost and force usage of system stdint.h
|
2014-03-05 17:08:58 +01:00 |
bookwindow.cpp
|
moved CellRefList into a separate file
|
2014-02-23 20:11:05 +01:00 |
bookwindow.hpp
|
Move a piece of functionality to its appropriate place
|
2014-01-04 01:13:19 +01:00 |
charactercreation.cpp
|
Fix #1207: Remember previous choice in class creation dialog
|
2014-04-28 09:12:03 +02:00 |
charactercreation.hpp
|
moved CellRefList into a separate file
|
2014-02-23 20:11:05 +01:00 |
class.cpp
|
Allow double click / Enter key for accepting race/class/birthsign
|
2014-01-29 15:37:27 +01:00 |
class.hpp
|
Allow double click / Enter key for accepting race/class/birthsign
|
2014-01-29 15:37:27 +01:00 |
companionitemmodel.cpp
|
Fixes #1100: Looting a corpse is no longer considered stealing
|
2014-04-27 06:08:08 +02:00 |
companionitemmodel.hpp
|
Fixes #1100: Looting a corpse is no longer considered stealing
|
2014-04-27 06:08:08 +02:00 |
companionwindow.cpp
|
|
|
companionwindow.hpp
|
|
|
confirmationdialog.cpp
|
|
|
confirmationdialog.hpp
|
|
|
console.cpp
|
Console autocompletion: List candidates when repeatedly pressing tab (bash-style)
|
2014-05-02 22:19:02 +02:00 |
console.hpp
|
|
|
container.cpp
|
Fixes #1100: Looting a corpse is no longer considered stealing
|
2014-04-27 06:08:08 +02:00 |
container.hpp
|
Rewrite some awful code
|
2014-01-11 00:24:21 +01:00 |
containeritemmodel.cpp
|
Fixes #1100: Looting a corpse is no longer considered stealing
|
2014-04-27 06:08:08 +02:00 |
containeritemmodel.hpp
|
Fixes #1100: Looting a corpse is no longer considered stealing
|
2014-04-27 06:08:08 +02:00 |
controllers.cpp
|
Use the already existing mScrollPage as step size for scrollbar button repeats; increased precision of options menu sliders
|
2013-07-06 16:40:57 +02:00 |
controllers.hpp
|
|
|
countdialog.cpp
|
|
|
countdialog.hpp
|
|
|
cursor.cpp
|
|
|
cursor.hpp
|
|
|
dialogue.cpp
|
Only exchange bribe gold if the bribe was accepted
|
2014-03-30 00:12:31 +01:00 |
dialogue.hpp
|
Only exchange bribe gold if the bribe was accepted
|
2014-03-30 00:12:31 +01:00 |
enchantingdialog.cpp
|
Include some more required Ogre headers explicitely.
|
2014-03-05 21:46:37 +01:00 |
enchantingdialog.hpp
|
|
|
exposedwindow.cpp
|
|
|
exposedwindow.hpp
|
|
|
fontloader.cpp
|
Fix another leak
|
2014-05-01 16:55:16 +02:00 |
fontloader.hpp
|
|
|
formatting.cpp
|
Bug #1148: Workaround for broken images in some MW versions
|
2014-01-31 04:43:35 +01:00 |
formatting.hpp
|
|
|
hud.cpp
|
Get rid of bigbars.png and smallbars.png
|
2014-04-27 09:43:48 +02:00 |
hud.hpp
|
Fixes #1240: Don't hardcode drowning time
|
2014-04-27 04:27:26 +02:00 |
imagebutton.cpp
|
|
|
imagebutton.hpp
|
|
|
inventoryitemmodel.cpp
|
Fixes #1100: Looting a corpse is no longer considered stealing
|
2014-04-27 06:08:08 +02:00 |
inventoryitemmodel.hpp
|
Fixes #1100: Looting a corpse is no longer considered stealing
|
2014-04-27 06:08:08 +02:00 |
inventorywindow.cpp
|
Fix several leaks
|
2014-05-01 16:55:15 +02:00 |
inventorywindow.hpp
|
Fix several leaks
|
2014-05-01 16:55:15 +02:00 |
itemmodel.cpp
|
Fixes #1100: Looting a corpse is no longer considered stealing
|
2014-04-27 06:08:08 +02:00 |
itemmodel.hpp
|
Fixes #1100: Looting a corpse is no longer considered stealing
|
2014-04-27 06:08:08 +02:00 |
itemselection.cpp
|
|
|
itemselection.hpp
|
Fixed code issues found with unity build. Missing include guards, duplicated functions, ...
|
2014-03-16 23:49:06 +01:00 |
itemview.cpp
|
Fixed code issues found with unity build. Missing include guards, duplicated functions, ...
|
2014-03-16 23:49:06 +01:00 |
itemview.hpp
|
Fixed code issues found with unity build. Missing include guards, duplicated functions, ...
|
2014-03-16 23:49:06 +01:00 |
journalbooks.cpp
|
One more fix
|
2014-03-17 14:15:52 +01:00 |
journalbooks.hpp
|
One more fix
|
2014-03-17 14:15:52 +01:00 |
journalviewmodel.cpp
|
Don't list unnamed quests in the quest book
|
2014-02-19 11:23:03 +01:00 |
journalviewmodel.hpp
|
remove our stdint.h version that uses boost and force usage of system stdint.h
|
2014-03-05 17:08:58 +01:00 |
journalwindow.cpp
|
|
|
journalwindow.hpp
|
|
|
keywordsearch.cpp
|
|
|
keywordsearch.hpp
|
|
|
levelupdialog.cpp
|
Avoid hard coding "thief.dds" string.
|
2014-04-15 22:30:41 +10:00 |
levelupdialog.hpp
|
|
|
list.cpp
|
Fixes #1286 (Dialogue topic list clips with window frame)
|
2014-04-28 18:40:29 +02:00 |
list.hpp
|
|
|
loadingscreen.cpp
|
Removed asserts
|
2014-04-28 15:00:52 +02:00 |
loadingscreen.hpp
|
Fixes #1172: Added basic loading/saving progress bar
|
2014-04-28 11:29:57 +02:00 |
mainmenu.cpp
|
Fixes #1309: Do not allow saving while dialogs are opened, just like vanilla
|
2014-05-02 11:20:43 +02:00 |
mainmenu.hpp
|
Consider aspect ratio for loading screen background
|
2014-03-30 23:07:49 +02:00 |
mapwindow.cpp
|
Get rid of no longer needed widget names
|
2014-05-11 01:05:49 +02:00 |
mapwindow.hpp
|
Fix clearing of local map markers
|
2014-05-10 01:07:40 +02:00 |
merchantrepair.cpp
|
moved CellRefList into a separate file
|
2014-02-23 20:11:05 +01:00 |
merchantrepair.hpp
|
|
|
messagebox.cpp
|
Fix message box formatting bug
|
2014-02-05 05:18:11 +01:00 |
messagebox.hpp
|
Rewrite some awful code
|
2014-01-11 00:24:21 +01:00 |
mode.hpp
|
Refactored video player (now a MyGUI widget)
|
2014-03-27 19:10:15 +01:00 |
pickpocketitemmodel.cpp
|
Added getSkill to Class interface, since creatures also have skills (which are provided by generalized Combat, Magic and Stealth attributes which substitute for the specific skills, in the same way as specialization)
|
2014-01-15 15:50:45 +01:00 |
pickpocketitemmodel.hpp
|
|
|
quickkeysmenu.cpp
|
Move to esm component
|
2014-05-02 12:48:07 +02:00 |
quickkeysmenu.hpp
|
Fixes #1252: Add item/magic keybindings to savegame
|
2014-05-01 21:16:32 +02:00 |
race.cpp
|
Fixes #1197: incorrect mouse wheel step
|
2014-03-15 20:34:12 +01:00 |
race.hpp
|
Allow double click / Enter key for accepting race/class/birthsign
|
2014-01-29 15:37:27 +01:00 |
recharge.cpp
|
Add getPlayerPtr() utility method. Reduces dependencies a lot.
|
2014-01-08 18:39:44 +01:00 |
recharge.hpp
|
|
|
referenceinterface.cpp
|
Merge branch 'master' of https://github.com/zinnschlag/openmw into savedgame
|
2014-01-24 18:28:35 +01:00 |
referenceinterface.hpp
|
Fixes #1309: Do not allow saving while dialogs are opened, just like vanilla
|
2014-05-02 11:20:43 +02:00 |
repair.cpp
|
Include some more required Ogre headers explicitely.
|
2014-03-05 21:46:37 +01:00 |
repair.hpp
|
|
|
review.cpp
|
Implement Damage/restore skill/attribute effects. Use dedicated classes for skill and attribute values (instead of Stat<T>) since there are some important differences.
|
2014-01-03 03:48:43 +01:00 |
review.hpp
|
Change all instances of skill/attribute values to use an appropriate typedef.
|
2014-01-03 01:59:15 +01:00 |
savegamedialog.cpp
|
Slightly prettier backdrop when loading game from main menu.
|
2014-05-02 12:48:01 +02:00 |
savegamedialog.hpp
|
Allow to delete savegames (shift + click)
|
2014-04-28 20:57:45 +02:00 |
scrollwindow.cpp
|
moved CellRefList into a separate file
|
2014-02-23 20:11:05 +01:00 |
scrollwindow.hpp
|
|
|
settingswindow.cpp
|
Refactored settings window
|
2014-03-22 19:02:14 +01:00 |
settingswindow.hpp
|
Refactored settings window
|
2014-03-22 19:02:14 +01:00 |
sortfilteritemmodel.cpp
|
moved CellRefList into a separate file
|
2014-02-23 20:11:05 +01:00 |
sortfilteritemmodel.hpp
|
|
|
soulgemdialog.cpp
|
|
|
soulgemdialog.hpp
|
|
|
spellbuyingwindow.cpp
|
moved CellRefList into a separate file
|
2014-02-23 20:11:05 +01:00 |
spellbuyingwindow.hpp
|
|
|
spellcreationdialog.cpp
|
Some cleanup - move definitions to implementation file
|
2014-01-18 10:52:16 +01:00 |
spellcreationdialog.hpp
|
|
|
spellicons.cpp
|
Add getPlayerPtr() utility method. Reduces dependencies a lot.
|
2014-01-08 18:39:44 +01:00 |
spellicons.hpp
|
Implement SoulTrap magic effect
|
2014-01-02 21:21:28 +01:00 |
spellwindow.cpp
|
Fixes #1270, Fixes #1201: Update active weapon/spell icons every frame
|
2014-04-26 16:44:20 +02:00 |
spellwindow.hpp
|
Build fix
|
2014-03-17 13:32:13 +01:00 |
statswindow.cpp
|
Fix exception when shift+click on empty space in save dialog
|
2014-05-01 16:55:15 +02:00 |
statswindow.hpp
|
Drag&Drop: auto-hide windows that can't be drop targets on mouseover
|
2014-01-29 15:37:26 +01:00 |
textinput.cpp
|
|
|
textinput.hpp
|
Bug #1052: Don't use set/getOnlyText which discards escape characters
|
2013-12-27 19:52:10 +01:00 |
tooltips.cpp
|
Include some more required Ogre headers explicitely.
|
2014-03-05 21:46:37 +01:00 |
tooltips.hpp
|
|
|
tradeitemmodel.cpp
|
Fixes #1100: Looting a corpse is no longer considered stealing
|
2014-04-27 06:08:08 +02:00 |
tradeitemmodel.hpp
|
|
|
tradewindow.cpp
|
minor performance improvements in apps/openmw
|
2014-04-27 19:10:23 +02:00 |
tradewindow.hpp
|
Trader Gold Reset Delay
|
2014-03-27 01:23:56 -04:00 |
trainingwindow.cpp
|
Fix fatigue not restoring when waiting
|
2014-01-14 02:20:13 +01:00 |
trainingwindow.hpp
|
|
|
travelwindow.cpp
|
moved CellRefList into a separate file
|
2014-02-23 20:11:05 +01:00 |
travelwindow.hpp
|
|
|
videowidget.cpp
|
Refactored video player (now a MyGUI widget)
|
2014-03-27 19:10:15 +01:00 |
videowidget.hpp
|
Refactored video player (now a MyGUI widget)
|
2014-03-27 19:10:15 +01:00 |
waitdialog.cpp
|
Moved quickload to statemanager for consistency's sake, as well as make autosave only occur on sleep, not wait.
|
2014-04-24 03:14:47 -04:00 |
waitdialog.hpp
|
Added autosave on rest, as well as an option in the settings menu
|
2014-04-23 23:12:30 -04:00 |
widgets.cpp
|
Implement Damage/restore skill/attribute effects. Use dedicated classes for skill and attribute values (instead of Stat<T>) since there are some important differences.
|
2014-01-03 03:48:43 +01:00 |
widgets.hpp
|
Change all instances of skill/attribute values to use an appropriate typedef.
|
2014-01-03 01:59:15 +01:00 |
windowbase.cpp
|
Drag&Drop: auto-hide windows that can't be drop targets on mouseover
|
2014-01-29 15:37:26 +01:00 |
windowbase.hpp
|
Drag&Drop: auto-hide windows that can't be drop targets on mouseover
|
2014-01-29 15:37:26 +01:00 |
windowmanagerimp.cpp
|
Fix autosaves
|
2014-05-05 22:38:08 +02:00 |
windowmanagerimp.hpp
|
Fixes #1309: Do not allow saving while dialogs are opened, just like vanilla
|
2014-05-02 11:20:43 +02:00 |
windowpinnablebase.cpp
|
|
|
windowpinnablebase.hpp
|
|
|