forked from teamnwah/openmw-tes3coop
Previously, clientside representations of players were able to move to a new exterior cell once during their movement tick and then again when sending a cell change packet to the server. Besides causing crashes in CellRef because of a messy cell-changing record, this also led to major desyncs. Clientside representations of players can now only change their cells when a server-sent cell change packet specifically allows it. |
||
|---|---|---|
| .. | ||
| mwbase | ||
| mwclass | ||
| mwdialogue | ||
| mwgui | ||
| mwinput | ||
| mwmechanics | ||
| mwmp | ||
| mwphysics | ||
| mwrender | ||
| mwscript | ||
| mwsound | ||
| mwstate | ||
| mwworld | ||
| android_commandLine.cpp | ||
| android_commandLine.h | ||
| android_main.c | ||
| CMakeLists.txt | ||
| crashcatcher.cpp | ||
| doc.hpp | ||
| engine.cpp | ||
| engine.hpp | ||
| main.cpp | ||