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openmw-tes3coop/libs
scrawl 386604bc9d Fixes #869: Added methods to control external and internal collision modes separately
When an actor dies, we should only disable external collisions, i.e. prevent other actors from colliding with the dead body. The dead actor, however, should still have gravity and collision applied.

Also moved disableCollision to when the death animation finishes, not as soon as the actor's health is 0.
11 years ago
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openengine Fixes #869: Added methods to control external and internal collision modes separately 11 years ago
platform remove our stdint.h version that uses boost and force usage of system stdint.h 11 years ago