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386604bc9d
When an actor dies, we should only disable external collisions, i.e. prevent other actors from colliding with the dead body. The dead actor, however, should still have gravity and collision applied. Also moved disableCollision to when the death animation finishes, not as soon as the actor's health is 0. |
11 years ago | |
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openengine | 11 years ago | |
platform | 11 years ago |