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action.cpp
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Old door sound fades out on door open/close. Door sound is synchronised to angle on action.
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2013-07-31 15:46:23 +02:00 |
action.hpp
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Old door sound fades out on door open/close. Door sound is synchronised to angle on action.
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2013-07-31 15:46:23 +02:00 |
actionalchemy.cpp
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Fix for bug #1080, can't read/repair/make potions/use soul gems/rest/sleep while in combat.
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2014-04-24 22:47:45 -04:00 |
actionalchemy.hpp
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Issue #351: Refactoring Action class
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2012-07-27 12:00:10 +02:00 |
actionapply.cpp
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Issue #370: replaced custom target handling in apply action with base class implementation
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2012-09-04 15:18:59 +02:00 |
actionapply.hpp
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Projectile models are now spawned (no movement or impact yet). Refactored trap activation to apply range types properly. Handle ContinuousVFX for magic effects (note they aren't stopped yet when the effect ends)
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2013-11-13 14:02:15 +01:00 |
actiondoor.cpp
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Opening doors
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2013-04-28 14:59:15 +02:00 |
actiondoor.hpp
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Opening doors
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2013-04-28 14:59:15 +02:00 |
actioneat.cpp
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moved CellRefList into a separate file
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2014-02-23 20:11:05 +01:00 |
actioneat.hpp
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Issue #356: Implemented ingredient eating
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2012-09-13 13:02:26 +02:00 |
actionequip.cpp
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Issue #777: Create InventoryStore for creatures with weapons/shields
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2014-01-19 11:43:23 +01:00 |
actionequip.hpp
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Issue #370: replaced custom target handling in equip action with base class implementation
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2012-09-04 15:27:10 +02:00 |
actionopen.cpp
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Closes #1081: Implement disease contraction
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2014-01-03 23:33:14 +01:00 |
actionopen.hpp
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Added "dispose corpse" button, added stealing (all items visible and no penalty yet)
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2013-03-07 14:00:13 +01:00 |
actionread.cpp
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Fix for not being able to pick up scrolls during combat
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2014-04-27 09:15:37 +02:00 |
actionread.hpp
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Issue #370: replaced custom target handling in read action with base class implementation
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2012-09-04 15:24:55 +02:00 |
actionrepair.cpp
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Fix for bug #1080, can't read/repair/make potions/use soul gems/rest/sleep while in combat.
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2014-04-24 22:47:45 -04:00 |
actionrepair.hpp
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Added PC repair feature
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2013-03-23 08:16:46 +01:00 |
actionsoulgem.cpp
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Fix for bug #1080, can't read/repair/make potions/use soul gems/rest/sleep while in combat.
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2014-04-24 22:47:45 -04:00 |
actionsoulgem.hpp
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Added soulgem dialog; made interactive message boxes not close the previous UI
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2013-03-30 15:51:07 +01:00 |
actiontake.cpp
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Implement theft detection
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2014-01-07 19:58:17 +01:00 |
actiontake.hpp
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Issue #370: replaced custom target handling in take action with base class implementation
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2012-09-04 15:34:44 +02:00 |
actiontalk.cpp
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Issue #370: replaced custom target handling in talk action with base class implementation
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2012-09-04 15:38:21 +02:00 |
actiontalk.hpp
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Issue #370: replaced custom target handling in talk action with base class implementation
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2012-09-04 15:38:21 +02:00 |
actionteleport.cpp
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minor performance improvements in apps/openmw
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2014-04-27 19:10:23 +02:00 |
actionteleport.hpp
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Issue #351: Refactoring Action class
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2012-07-27 12:00:10 +02:00 |
actiontrap.cpp
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Feature #957: Handle area effects for "on touch" range
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2014-01-21 12:30:15 +01:00 |
actiontrap.hpp
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Projectile models are now spawned (no movement or impact yet). Refactored trap activation to apply range types properly. Handle ContinuousVFX for magic effects (note they aren't stopped yet when the effect ends)
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2013-11-13 14:02:15 +01:00 |
cellfunctors.hpp
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Show marked position on map. Implement Detect X magic effects.
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2014-01-01 22:37:52 +01:00 |
cellreflist.hpp
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encapsulated reference collections
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2014-02-23 21:21:27 +01:00 |
cells.cpp
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Fixes #1172: Added basic loading/saving progress bar
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2014-04-28 11:29:57 +02:00 |
cells.hpp
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Fixes #1172: Added basic loading/saving progress bar
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2014-04-28 11:29:57 +02:00 |
cellstore.cpp
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minor performance improvements in apps/openmw
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2014-04-27 19:10:23 +02:00 |
cellstore.hpp
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Cleanup and little tweaking.
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2014-04-20 08:31:02 +10:00 |
class.cpp
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Fixed various issues caused by late-night coding. Also added "unlock" message to unlocked doors
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2014-04-23 13:02:51 -04:00 |
class.hpp
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Feature 1154 & 73: NPCs react to crime
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2014-04-01 14:15:55 -04:00 |
containerstore.cpp
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Fixes #1302: Do not attempt to set OnPcAdd before the script has been added
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2014-05-01 16:55:15 +02:00 |
containerstore.hpp
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moved CellRefList into a separate file
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2014-02-23 20:11:05 +01:00 |
contentloader.hpp
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Missing iostream include
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2013-11-04 10:36:22 +01:00 |
customdata.hpp
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added customdata base class (issue #185)
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2012-01-24 11:24:05 +01:00 |
esmloader.cpp
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Issue #913: Merge --master and --plugin switches
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2013-09-29 09:11:57 +02:00 |
esmloader.hpp
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Issue #913: Merge --master and --plugin switches
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2013-09-29 09:11:57 +02:00 |
esmstore.cpp
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Fixes #1172: Added basic loading/saving progress bar
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2014-04-28 11:29:57 +02:00 |
esmstore.hpp
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Fixes #1172: Added basic loading/saving progress bar
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2014-04-28 11:29:57 +02:00 |
failedaction.cpp
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Handle object activation as a werewolf
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2013-08-08 22:34:53 -07:00 |
failedaction.hpp
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Handle object activation as a werewolf
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2013-08-08 22:34:53 -07:00 |
fallback.cpp
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some cleanup
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2013-03-15 10:26:04 +01:00 |
fallback.hpp
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some cleanup
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2013-03-15 10:26:04 +01:00 |
globals.cpp
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Fixes #1172: Added basic loading/saving progress bar
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2014-04-28 11:29:57 +02:00 |
globals.hpp
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Fixes #1172: Added basic loading/saving progress bar
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2014-04-28 11:29:57 +02:00 |
inventorystore.cpp
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Fixes #1270, Fixes #1201: Update active weapon/spell icons every frame
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2014-04-26 16:44:20 +02:00 |
inventorystore.hpp
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moved CellRefList into a separate file
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2014-02-23 20:11:05 +01:00 |
livecellref.cpp
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fix for previous commit
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2014-03-22 16:39:24 +01:00 |
livecellref.hpp
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Fix linking issues on Windows using MSVC.
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2014-02-02 23:59:57 +01:00 |
localscripts.cpp
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encapsulated reference collections
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2014-02-23 21:21:27 +01:00 |
localscripts.hpp
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objects scripts are now stopped when they are removed from a container
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2013-01-13 17:05:12 +00:00 |
manualref.hpp
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Merge branch 'refnum' into savedgame
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2014-01-12 16:58:06 +01:00 |
nullaction.hpp
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Issue #351: Refactoring Action class
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2012-07-27 12:00:10 +02:00 |
omwloader.cpp
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Issue #913: Merge --master and --plugin switches
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2013-09-29 09:11:57 +02:00 |
omwloader.hpp
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Issue #913: Merge --master and --plugin switches
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2013-09-29 09:11:57 +02:00 |
physicssystem.cpp
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Restore fix for Bug #875 (commit 602be9bbe7 , was broken by 43757efdc4 )
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2014-05-03 11:33:20 +02:00 |
physicssystem.hpp
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Remove unused functions and parameters
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2013-08-25 16:08:45 -07:00 |
player.cpp
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Merged files
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2014-05-04 11:33:27 -04:00 |
player.hpp
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Fix some spelling mistakes.
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2014-05-03 12:23:22 +02:00 |
ptr.cpp
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make Ptr a bit more pointer-like
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2014-02-23 18:17:41 +01:00 |
ptr.hpp
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moved CellRefList into a separate file
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2014-02-23 20:11:05 +01:00 |
recordcmp.hpp
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Cell names localization fix
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2012-12-23 23:23:24 +04:00 |
refdata.cpp
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fix for previous commit
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2014-03-22 16:39:24 +01:00 |
refdata.hpp
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fix for previous commit
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2014-03-22 16:39:24 +01:00 |
scene.cpp
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Bug #416: Workaround for page flipping problem
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2014-03-05 22:24:05 +01:00 |
scene.hpp
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encapsulated reference collections
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2014-02-23 21:21:27 +01:00 |
store.cpp
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Merge branch 'savedgame'
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2014-02-01 18:16:32 +01:00 |
store.hpp
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Fixes #1172: Added basic loading/saving progress bar
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2014-04-28 11:29:57 +02:00 |
timestamp.cpp
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fixed time stamp operator
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2012-08-11 11:38:26 +02:00 |
timestamp.hpp
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Issue #256: added TimeStamp class
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2012-05-18 22:04:22 +02:00 |
weather.cpp
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Fix sunlight for interiors
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2014-05-02 21:20:27 +02:00 |
weather.hpp
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Fixes #1172: Added basic loading/saving progress bar
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2014-04-28 11:29:57 +02:00 |
worldimp.cpp
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Merge remote-tracking branch 'mrcheko/master'
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2014-04-29 10:03:29 +02:00 |
worldimp.hpp
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Merge remote-tracking branch 'mrcheko/master'
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2014-04-29 10:03:29 +02:00 |