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activespells.cpp
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activespells.hpp
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actor.cpp
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actor.hpp
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actors.cpp
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Merge pull request #127 from OpenMW/master
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2017-01-15 02:51:15 +02:00 |
actors.hpp
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Player now pays for the following actors when travelling, with the exception of the first follower who travels for free, refactored getFollowers to getActorsFollowing/getActorsSidingWith
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2016-12-20 12:38:51 +01:00 |
actorutil.cpp
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actorutil.hpp
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aiactivate.cpp
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Fix shadowing warnings
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2016-10-31 00:39:31 +09:00 |
aiactivate.hpp
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aiavoiddoor.cpp
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aiavoiddoor.hpp
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aicombat.cpp
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Stop combat between AI when canFight is false
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2016-12-26 22:42:42 +09:00 |
aicombat.hpp
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Stop combat between AI when canFight is false
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2016-12-26 22:42:42 +09:00 |
aicombataction.cpp
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Implement fleeing AI (Closes #1118)
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2016-11-16 20:15:25 +01:00 |
aicombataction.hpp
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Implement fleeing AI (Closes #1118)
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2016-11-16 20:15:25 +01:00 |
aiescort.cpp
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aiescort.hpp
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aiface.cpp
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aiface.hpp
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aifollow.cpp
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Fixed multiple spelling mistakes
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2016-12-14 16:39:33 +01:00 |
aifollow.hpp
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Don't make Command spells cancel AI packages
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2017-01-12 00:07:22 +09:00 |
aipackage.cpp
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Fix warning
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2016-09-13 02:49:19 +02:00 |
aipackage.hpp
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Fixed more spelling mistakes
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2016-12-15 13:09:40 +01:00 |
aipursue.cpp
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aipursue.hpp
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aisequence.cpp
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Stop combat when adding an AI package to an actor
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2017-01-15 01:53:22 +09:00 |
aisequence.hpp
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aistate.hpp
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aitravel.cpp
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aitravel.hpp
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aiwander.cpp
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Added check to prevent attempted wandering of empty paths
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2016-12-16 15:18:28 -07:00 |
aiwander.hpp
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Fixed more spelling mistakes
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2016-12-15 13:09:40 +01:00 |
alchemy.cpp
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Fix reversed use of alembics and retorts
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2016-10-07 01:38:50 +09:00 |
alchemy.hpp
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autocalcspell.cpp
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Show starting abilities, powers and spells in stat-review window (Fixes #2410)
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2016-11-19 21:51:19 +01:00 |
autocalcspell.hpp
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Show starting abilities, powers and spells in stat-review window (Fixes #2410)
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2016-11-19 21:51:19 +01:00 |
character.cpp
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Merge pull request #125 from OpenMW/master
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2017-01-12 04:33:25 +02:00 |
character.hpp
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Fix swish sound ID and play swish sound effects for all creatures (Fixes #3653)
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2016-12-11 19:35:53 +01:00 |
combat.cpp
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Merge pull request #128 from OpenMW/master while resolving conflicts
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2017-01-18 15:38:18 +02:00 |
combat.hpp
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Fixed bug https://bugs.openmw.org/issues/3617 by allowing touch and target enchantments from ranged weapons and their projectiles to explode even when colliding with non-activable objects, terrain, water slab or when shoot underwater.
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2017-01-15 09:49:25 +01:00 |
coordinateconverter.cpp
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coordinateconverter.hpp
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creaturestats.cpp
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creaturestats.hpp
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difficultyscaling.cpp
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difficultyscaling.hpp
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disease.hpp
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drawstate.hpp
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enchanting.cpp
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enchanting.hpp
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levelledlist.hpp
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magiceffects.cpp
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magiceffects.hpp
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mechanicsmanagerimp.cpp
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Send spellbook in LocalPlayer CharGen & change UPDATE action name to SET
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2017-01-20 09:07:07 +02:00 |
mechanicsmanagerimp.hpp
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Player now pays for the following actors when travelling, with the exception of the first follower who travels for free, refactored getFollowers to getActorsFollowing/getActorsSidingWith
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2016-12-20 12:38:51 +01:00 |
movement.hpp
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npcstats.cpp
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Resolve conflicts in pull request #75
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2016-10-14 18:34:17 +03:00 |
npcstats.hpp
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Add getSkillIncrease, setSkillIncrease functions to OpenMW's NpcStats
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2016-09-30 07:15:03 +03:00 |
objects.cpp
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objects.hpp
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obstacle.cpp
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obstacle.hpp
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Fixed multiple spelling mistakes
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2016-12-14 16:39:33 +01:00 |
pathfinding.cpp
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Fixed more spelling mistakes
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2016-12-15 13:09:40 +01:00 |
pathfinding.hpp
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Fixed more spelling mistakes
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2016-12-15 13:09:40 +01:00 |
pathgrid.cpp
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Fixed more spelling mistakes
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2016-12-15 13:09:40 +01:00 |
pathgrid.hpp
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Fixed more spelling mistakes
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2016-12-15 13:09:40 +01:00 |
pickpocket.cpp
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pickpocket.hpp
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repair.cpp
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Fix shadowing warnings
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2016-10-02 17:48:54 +09:00 |
repair.hpp
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security.cpp
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Cleanup tes3mp headers
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2016-12-16 16:59:15 +08:00 |
security.hpp
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spellcasting.cpp
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Merge pull request #128 from OpenMW/master while resolving conflicts
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2017-01-18 15:38:18 +02:00 |
spellcasting.hpp
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Fixed bug https://bugs.openmw.org/issues/3617 by allowing touch and target enchantments from ranged weapons and their projectiles to explode even when colliding with non-activable objects, terrain, water slab or when shoot underwater.
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2017-01-15 09:49:25 +01:00 |
spells.cpp
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spells.hpp
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stat.cpp
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stat.hpp
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steering.cpp
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steering.hpp
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summoning.cpp
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summoning.hpp
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trading.cpp
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trading.hpp
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