openmw-tes3coop/apps/openmw/mwmechanics
2017-01-20 09:07:07 +02:00
..
activespells.cpp
activespells.hpp
actor.cpp
actor.hpp
actors.cpp Merge pull request #127 from OpenMW/master 2017-01-15 02:51:15 +02:00
actors.hpp Player now pays for the following actors when travelling, with the exception of the first follower who travels for free, refactored getFollowers to getActorsFollowing/getActorsSidingWith 2016-12-20 12:38:51 +01:00
actorutil.cpp
actorutil.hpp
aiactivate.cpp Fix shadowing warnings 2016-10-31 00:39:31 +09:00
aiactivate.hpp
aiavoiddoor.cpp
aiavoiddoor.hpp
aicombat.cpp Stop combat between AI when canFight is false 2016-12-26 22:42:42 +09:00
aicombat.hpp Stop combat between AI when canFight is false 2016-12-26 22:42:42 +09:00
aicombataction.cpp Implement fleeing AI (Closes #1118) 2016-11-16 20:15:25 +01:00
aicombataction.hpp Implement fleeing AI (Closes #1118) 2016-11-16 20:15:25 +01:00
aiescort.cpp
aiescort.hpp
aiface.cpp
aiface.hpp
aifollow.cpp Fixed multiple spelling mistakes 2016-12-14 16:39:33 +01:00
aifollow.hpp Don't make Command spells cancel AI packages 2017-01-12 00:07:22 +09:00
aipackage.cpp Fix warning 2016-09-13 02:49:19 +02:00
aipackage.hpp Fixed more spelling mistakes 2016-12-15 13:09:40 +01:00
aipursue.cpp
aipursue.hpp
aisequence.cpp Stop combat when adding an AI package to an actor 2017-01-15 01:53:22 +09:00
aisequence.hpp
aistate.hpp
aitravel.cpp
aitravel.hpp
aiwander.cpp Added check to prevent attempted wandering of empty paths 2016-12-16 15:18:28 -07:00
aiwander.hpp Fixed more spelling mistakes 2016-12-15 13:09:40 +01:00
alchemy.cpp Fix reversed use of alembics and retorts 2016-10-07 01:38:50 +09:00
alchemy.hpp
autocalcspell.cpp Show starting abilities, powers and spells in stat-review window (Fixes #2410) 2016-11-19 21:51:19 +01:00
autocalcspell.hpp Show starting abilities, powers and spells in stat-review window (Fixes #2410) 2016-11-19 21:51:19 +01:00
character.cpp Merge pull request #125 from OpenMW/master 2017-01-12 04:33:25 +02:00
character.hpp Fix swish sound ID and play swish sound effects for all creatures (Fixes #3653) 2016-12-11 19:35:53 +01:00
combat.cpp Merge pull request #128 from OpenMW/master while resolving conflicts 2017-01-18 15:38:18 +02:00
combat.hpp Fixed bug https://bugs.openmw.org/issues/3617 by allowing touch and target enchantments from ranged weapons and their projectiles to explode even when colliding with non-activable objects, terrain, water slab or when shoot underwater. 2017-01-15 09:49:25 +01:00
coordinateconverter.cpp
coordinateconverter.hpp
creaturestats.cpp
creaturestats.hpp
difficultyscaling.cpp
difficultyscaling.hpp
disease.hpp
drawstate.hpp
enchanting.cpp
enchanting.hpp
levelledlist.hpp
magiceffects.cpp
magiceffects.hpp
mechanicsmanagerimp.cpp Send spellbook in LocalPlayer CharGen & change UPDATE action name to SET 2017-01-20 09:07:07 +02:00
mechanicsmanagerimp.hpp Player now pays for the following actors when travelling, with the exception of the first follower who travels for free, refactored getFollowers to getActorsFollowing/getActorsSidingWith 2016-12-20 12:38:51 +01:00
movement.hpp
npcstats.cpp Resolve conflicts in pull request #75 2016-10-14 18:34:17 +03:00
npcstats.hpp Add getSkillIncrease, setSkillIncrease functions to OpenMW's NpcStats 2016-09-30 07:15:03 +03:00
objects.cpp
objects.hpp
obstacle.cpp
obstacle.hpp Fixed multiple spelling mistakes 2016-12-14 16:39:33 +01:00
pathfinding.cpp Fixed more spelling mistakes 2016-12-15 13:09:40 +01:00
pathfinding.hpp Fixed more spelling mistakes 2016-12-15 13:09:40 +01:00
pathgrid.cpp Fixed more spelling mistakes 2016-12-15 13:09:40 +01:00
pathgrid.hpp Fixed more spelling mistakes 2016-12-15 13:09:40 +01:00
pickpocket.cpp
pickpocket.hpp
repair.cpp Fix shadowing warnings 2016-10-02 17:48:54 +09:00
repair.hpp
security.cpp Cleanup tes3mp headers 2016-12-16 16:59:15 +08:00
security.hpp
spellcasting.cpp Merge pull request #128 from OpenMW/master while resolving conflicts 2017-01-18 15:38:18 +02:00
spellcasting.hpp Fixed bug https://bugs.openmw.org/issues/3617 by allowing touch and target enchantments from ranged weapons and their projectiles to explode even when colliding with non-activable objects, terrain, water slab or when shoot underwater. 2017-01-15 09:49:25 +01:00
spells.cpp
spells.hpp
stat.cpp
stat.hpp
steering.cpp
steering.hpp
summoning.cpp
summoning.hpp
trading.cpp
trading.hpp