openmw-tes3coop/apps/openmw/mwbase
2013-11-13 14:02:15 +01:00
..
dialoguemanager.hpp Say something from the "hit" dialog topic when losing health 2013-07-24 10:02:50 -07:00
environment.cpp Removed a workaround from Renderer, some cleanup 2013-10-30 13:05:28 +01:00
environment.hpp Removed a workaround from Renderer, some cleanup 2013-10-30 13:05:28 +01:00
inputmanager.hpp loading screen 2012-09-11 16:37:54 +02:00
journal.hpp Added new game button 2013-05-15 17:54:18 +02:00
mechanicsmanager.hpp Adds functionality for checking if the animation group passed is currently playing on the actor passed. This is needed for AIWander. 2013-05-24 20:10:07 -07:00
scriptmanager.hpp Added new game button 2013-05-15 17:54:18 +02:00
soundmanager.hpp Avoid a hack to play the underwater sound properly 2013-08-27 13:26:57 -07:00
windowmanager.hpp Refactored loading screen 2013-08-27 15:48:13 +02:00
world.hpp Projectile models are now spawned (no movement or impact yet). Refactored trap activation to apply range types properly. Handle ContinuousVFX for magic effects (note they aren't stopped yet when the effect ends) 2013-11-13 14:02:15 +01:00