forked from teamnwah/openmw-tes3coop
a729b1b12a
Depends on two factors: * End up close enough above to a walkable plane (it's within sMaxStep units down and is angled sMaxSlope or less) * Started out on the ground without any upward movement This also reduces the distance needed to be to the ground to 4 (from 10), and ensures the actor is 2 units above the ground when on it. Downward force is also removed when starting on the ground. |
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.. | ||
mwbase | ||
mwclass | ||
mwdialogue | ||
mwgui | ||
mwinput | ||
mwmechanics | ||
mwrender | ||
mwscript | ||
mwsound | ||
mwworld | ||
CMakeLists.txt | ||
config.hpp.cmake | ||
doc.hpp | ||
engine.cpp | ||
engine.hpp | ||
main.cpp |