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activespells.cpp
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Savegame: store ActiveSpells
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2014-05-14 23:54:15 +02:00 |
activespells.hpp
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Savegame: store ActiveSpells
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2014-05-14 23:54:15 +02:00 |
actors.cpp
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Savegame: store ActiveSpells
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2014-05-14 23:54:15 +02:00 |
actors.hpp
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Fixes #894: Make sure the player's CharacterController is updated when the player is rebuilt. Necessary if the race is changed while we are still in a GUI (e.g. in the review dialog), and an update normally wouldn't occur.
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2014-05-13 19:01:02 +02:00 |
aiactivate.cpp
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Fixed AiPursue by fixing underlying issue is Pathto()
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2014-05-14 14:11:34 -04:00 |
aiactivate.hpp
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Fixed moving activatable object being incorrectly activated.
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2014-05-13 20:32:29 -04:00 |
aiavoiddoor.cpp
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Savegame: store door movement state (Closes #747)
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2014-05-15 09:54:10 +02:00 |
aiavoiddoor.hpp
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Fix a wrong use of reference that causes potential crash
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2014-05-15 09:54:10 +02:00 |
aicombat.cpp
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Merge remote-tracking branch 'scrawl/master' into openmw-30
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2014-05-10 10:48:40 +02:00 |
aicombat.hpp
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Made code a bit more standardized and added a good bit of documentation.
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2014-04-29 23:40:59 -04:00 |
aiescort.cpp
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Changed AiEScort to use new PathTo function
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2014-05-14 01:44:11 -04:00 |
aiescort.hpp
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Made code a bit more standardized and added a good bit of documentation.
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2014-04-29 23:40:59 -04:00 |
aifollow.cpp
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Fixed AiPursue by fixing underlying issue is Pathto()
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2014-05-14 14:11:34 -04:00 |
aifollow.hpp
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Undid some code clean up changes, and changed how some includes work
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2014-05-13 13:43:50 -04:00 |
aipackage.cpp
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Fixed AiPursue by fixing underlying issue is Pathto()
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2014-05-14 14:11:34 -04:00 |
aipackage.hpp
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Changed AiEScort to use new PathTo function
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2014-05-14 01:44:11 -04:00 |
aipursue.cpp
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Changed implementations of aifollow/pursue/activate slightly, added ability for NPCs to go through unlocked doors (They even try locked ones), and step back from opening doors (Although it still needs some work)
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2014-05-13 03:58:32 -04:00 |
aipursue.hpp
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Changed implementations of aifollow/pursue/activate slightly, added ability for NPCs to go through unlocked doors (They even try locked ones), and step back from opening doors (Although it still needs some work)
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2014-05-13 03:58:32 -04:00 |
aisequence.cpp
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Fix some spelling mistakes.
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2014-05-03 12:23:22 +02:00 |
aisequence.hpp
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Removed merging error
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2014-05-13 14:24:48 -04:00 |
aitravel.cpp
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AiWander: make sure to walk, not run
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2014-04-26 05:01:26 +02:00 |
aitravel.hpp
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Made code a bit more standardized and added a good bit of documentation.
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2014-04-29 23:40:59 -04:00 |
aiwander.cpp
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fix to broken aiwander logic
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2014-05-01 11:41:25 +04:00 |
aiwander.hpp
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fix to broken aiwander logic
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2014-05-01 11:41:25 +04:00 |
alchemy.cpp
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alchemy.hpp
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Undid some code clean up changes, and changed how some includes work
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2014-05-13 13:43:50 -04:00 |
character.cpp
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Change ActiveSpells to use ActorId
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2014-05-14 07:14:08 +02:00 |
character.hpp
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Change ActiveSpells to use ActorId
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2014-05-14 07:14:08 +02:00 |
combat.cpp
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combat.hpp
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creaturestats.cpp
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Savegame: store ActiveSpells
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2014-05-14 23:54:15 +02:00 |
creaturestats.hpp
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Savegame: store actorIds
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2014-05-14 09:47:49 +02:00 |
disease.hpp
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drawstate.hpp
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Savegame: store most of CreatureStats
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2014-05-12 21:37:36 +02:00 |
enchanting.cpp
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enchanting.hpp
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levelledlist.hpp
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magiceffects.cpp
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magiceffects.hpp
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Change ActiveSpells to use ActorId
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2014-05-14 07:14:08 +02:00 |
mechanicsmanagerimp.cpp
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Fixes #894: Make sure the player's CharacterController is updated when the player is rebuilt. Necessary if the race is changed while we are still in a GUI (e.g. in the review dialog), and an update normally wouldn't occur.
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2014-05-13 19:01:02 +02:00 |
mechanicsmanagerimp.hpp
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Say an attack phrase when combat starts
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2014-05-06 00:13:31 +02:00 |
movement.hpp
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npcstats.cpp
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Savegame: store most of CreatureStats
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2014-05-12 21:37:36 +02:00 |
npcstats.hpp
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Savegame: store most of CreatureStats
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2014-05-12 21:37:36 +02:00 |
objects.cpp
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objects.hpp
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obstacle.cpp
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Changed getNearbyDoor to use MWWorld::Ptr
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2014-05-13 23:46:00 -04:00 |
obstacle.hpp
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Changed getNearbyDoor to use MWWorld::Ptr
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2014-05-13 23:46:00 -04:00 |
pathfinding.cpp
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Moved pathfinding code to aiPackage, implemented it's use with aiFollow and aiPursue
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2014-05-12 21:05:32 -04:00 |
pathfinding.hpp
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Moved pathfinding code to aiPackage, implemented it's use with aiFollow and aiPursue
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2014-05-12 21:05:32 -04:00 |
pathgrid.cpp
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minor performance improvements in apps/openmw
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2014-04-27 19:10:23 +02:00 |
pathgrid.hpp
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Cleanup and little tweaking.
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2014-04-20 08:31:02 +10:00 |
pickpocket.cpp
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pickpocket.hpp
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repair.cpp
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repair.hpp
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security.cpp
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Removed mLocked, kept it as "Negative lock level means unlocked"
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2014-04-23 10:00:18 -04:00 |
security.hpp
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spellcasting.cpp
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Savegame: store ActiveSpells
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2014-05-14 23:54:15 +02:00 |
spellcasting.hpp
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Don't attempt to inflict spells on dead actors
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2014-05-14 05:37:53 +02:00 |
spells.cpp
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Change ActiveSpells to use ActorId
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2014-05-14 07:14:08 +02:00 |
spells.hpp
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Savegame: store most of CreatureStats
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2014-05-12 21:37:36 +02:00 |
stat.cpp
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stat.hpp
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steering.cpp
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merge master
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2014-04-27 13:49:31 +04:00 |
steering.hpp
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merge master
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2014-04-27 13:49:31 +04:00 |