openmw-tes3coop/apps/openmw/mwmechanics
2014-05-15 09:54:10 +02:00
..
activespells.cpp Savegame: store ActiveSpells 2014-05-14 23:54:15 +02:00
activespells.hpp Savegame: store ActiveSpells 2014-05-14 23:54:15 +02:00
actors.cpp Savegame: store ActiveSpells 2014-05-14 23:54:15 +02:00
actors.hpp Fixes #894: Make sure the player's CharacterController is updated when the player is rebuilt. Necessary if the race is changed while we are still in a GUI (e.g. in the review dialog), and an update normally wouldn't occur. 2014-05-13 19:01:02 +02:00
aiactivate.cpp Fixed AiPursue by fixing underlying issue is Pathto() 2014-05-14 14:11:34 -04:00
aiactivate.hpp Fixed moving activatable object being incorrectly activated. 2014-05-13 20:32:29 -04:00
aiavoiddoor.cpp Savegame: store door movement state (Closes #747) 2014-05-15 09:54:10 +02:00
aiavoiddoor.hpp Fix a wrong use of reference that causes potential crash 2014-05-15 09:54:10 +02:00
aicombat.cpp Merge remote-tracking branch 'scrawl/master' into openmw-30 2014-05-10 10:48:40 +02:00
aicombat.hpp Made code a bit more standardized and added a good bit of documentation. 2014-04-29 23:40:59 -04:00
aiescort.cpp Changed AiEScort to use new PathTo function 2014-05-14 01:44:11 -04:00
aiescort.hpp Made code a bit more standardized and added a good bit of documentation. 2014-04-29 23:40:59 -04:00
aifollow.cpp Fixed AiPursue by fixing underlying issue is Pathto() 2014-05-14 14:11:34 -04:00
aifollow.hpp Undid some code clean up changes, and changed how some includes work 2014-05-13 13:43:50 -04:00
aipackage.cpp Fixed AiPursue by fixing underlying issue is Pathto() 2014-05-14 14:11:34 -04:00
aipackage.hpp Changed AiEScort to use new PathTo function 2014-05-14 01:44:11 -04:00
aipursue.cpp Changed implementations of aifollow/pursue/activate slightly, added ability for NPCs to go through unlocked doors (They even try locked ones), and step back from opening doors (Although it still needs some work) 2014-05-13 03:58:32 -04:00
aipursue.hpp Changed implementations of aifollow/pursue/activate slightly, added ability for NPCs to go through unlocked doors (They even try locked ones), and step back from opening doors (Although it still needs some work) 2014-05-13 03:58:32 -04:00
aisequence.cpp Fix some spelling mistakes. 2014-05-03 12:23:22 +02:00
aisequence.hpp Removed merging error 2014-05-13 14:24:48 -04:00
aitravel.cpp AiWander: make sure to walk, not run 2014-04-26 05:01:26 +02:00
aitravel.hpp Made code a bit more standardized and added a good bit of documentation. 2014-04-29 23:40:59 -04:00
aiwander.cpp fix to broken aiwander logic 2014-05-01 11:41:25 +04:00
aiwander.hpp fix to broken aiwander logic 2014-05-01 11:41:25 +04:00
alchemy.cpp
alchemy.hpp Undid some code clean up changes, and changed how some includes work 2014-05-13 13:43:50 -04:00
character.cpp Change ActiveSpells to use ActorId 2014-05-14 07:14:08 +02:00
character.hpp Change ActiveSpells to use ActorId 2014-05-14 07:14:08 +02:00
combat.cpp
combat.hpp
creaturestats.cpp Savegame: store ActiveSpells 2014-05-14 23:54:15 +02:00
creaturestats.hpp Savegame: store actorIds 2014-05-14 09:47:49 +02:00
disease.hpp
drawstate.hpp Savegame: store most of CreatureStats 2014-05-12 21:37:36 +02:00
enchanting.cpp
enchanting.hpp
levelledlist.hpp
magiceffects.cpp
magiceffects.hpp Change ActiveSpells to use ActorId 2014-05-14 07:14:08 +02:00
mechanicsmanagerimp.cpp Fixes #894: Make sure the player's CharacterController is updated when the player is rebuilt. Necessary if the race is changed while we are still in a GUI (e.g. in the review dialog), and an update normally wouldn't occur. 2014-05-13 19:01:02 +02:00
mechanicsmanagerimp.hpp Say an attack phrase when combat starts 2014-05-06 00:13:31 +02:00
movement.hpp
npcstats.cpp Savegame: store most of CreatureStats 2014-05-12 21:37:36 +02:00
npcstats.hpp Savegame: store most of CreatureStats 2014-05-12 21:37:36 +02:00
objects.cpp
objects.hpp
obstacle.cpp Changed getNearbyDoor to use MWWorld::Ptr 2014-05-13 23:46:00 -04:00
obstacle.hpp Changed getNearbyDoor to use MWWorld::Ptr 2014-05-13 23:46:00 -04:00
pathfinding.cpp Moved pathfinding code to aiPackage, implemented it's use with aiFollow and aiPursue 2014-05-12 21:05:32 -04:00
pathfinding.hpp Moved pathfinding code to aiPackage, implemented it's use with aiFollow and aiPursue 2014-05-12 21:05:32 -04:00
pathgrid.cpp minor performance improvements in apps/openmw 2014-04-27 19:10:23 +02:00
pathgrid.hpp Cleanup and little tweaking. 2014-04-20 08:31:02 +10:00
pickpocket.cpp
pickpocket.hpp
repair.cpp
repair.hpp
security.cpp Removed mLocked, kept it as "Negative lock level means unlocked" 2014-04-23 10:00:18 -04:00
security.hpp
spellcasting.cpp Savegame: store ActiveSpells 2014-05-14 23:54:15 +02:00
spellcasting.hpp Don't attempt to inflict spells on dead actors 2014-05-14 05:37:53 +02:00
spells.cpp Change ActiveSpells to use ActorId 2014-05-14 07:14:08 +02:00
spells.hpp Savegame: store most of CreatureStats 2014-05-12 21:37:36 +02:00
stat.cpp
stat.hpp
steering.cpp merge master 2014-04-27 13:49:31 +04:00
steering.hpp merge master 2014-04-27 13:49:31 +04:00