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a931124a2f
fix/skillcap
0.7.0
0.7.0-alpha
0.7.0-beta
master
0.8.0-dev
experimental-mono
sol2-server-rewrite
0.6.3
0.6.2
0.6.1-openmw-updates
new-script-api
0.6.1
experimental
coverity_scan
openmw-39
move
openmw-36
openmw-38
drop
openmw-37
sceneinput
c++11
test
replace
celladd
search
openmw-35
moveref
report
loadfix
openmw-33
deque
openmw-30
actorid
openmw-0.39.0
openmw-0.38.0
openmw-0.37.0
openmw-0.36.1
openmw-0.36.0
openmw-0.35.1
openmw-0.35.0
openmw-0.34.0
openmw-0.33.1
openmw-0.33.0
openmw-0.32.0
openmw-0.31.0
openmw-0.30.0
openmw-0.29.0
openmw-0.28.0
openmw-0.27.0
openmw-0.26.0
openmw-0.25.0
openmw-0.24.0
openmw-0.23.0
openmw-0.22.0
openmw-0.21.0
openmw-0.20.0
openmw-0.19.0
openmw-0.18.0
openmw-0.17.0
openmw-0.16.0
openmw-0.15.0
openmw-0.14.0
openmw-0.13.0
openmw-0.12.0
openmw-0.11.1
openmw-0.11.0
openmw-0.10.0
openmw-0.9.0
0.7.0-alpha
old_d_version
openmw-0.07_Bond_just_Bond
openmw-0.08
tes3mp-0.0.1b
tes3mp-0.0.1b.2
tes3mp-0.0.1c
tes3mp-0.2.0
tes3mp-0.3.0
tes3mp-0.4.0
tes3mp-0.4.1
tes3mp-0.5.0
tes3mp-0.5.1
tes3mp-0.6.0
tes3mp-0.6.1
tes3mp-0.6.2
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openmw-tes3coop
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apps
History
Alexander "Ace" Olofsson
a931124a2f
Changed the confg writer, it now creates configs identical to those created by Ogre itself. This seems to have solved a small issue with Ogre always using OpenGL rendering even when Direct3D was selected in Windows.
14 years ago
..
esmtool
Converted all tabs to four spaces
14 years ago
launcher
Changed the confg writer, it now creates configs identical to those created by Ogre itself. This seems to have solved a small issue with Ogre always using OpenGL rendering even when Direct3D was selected in Windows.
14 years ago
openmw
Merge branch 'next'
14 years ago
doc.hpp
first set of additional doxygen comments
14 years ago