openmw-tes3coop/files/shaders/objects_fragment.glsl
scrawl a9ad1b09e2 Introduce ShaderManager & ShaderVisitor
Actual shaders still to be written.
2016-02-18 19:37:56 +01:00

15 lines
234 B
GLSL

#version 120
#if @diffuseMap
uniform sampler2D diffuseMap;
varying vec2 diffuseMapUV;
#endif
void main()
{
#if @diffuseMap
gl_FragData[0] = texture2D(diffuseMap, diffuseMapUV);
#else
gl_FragData[0] = vec4(1,1,1,1);
#endif
}