openmw-tes3coop/apps/openmw
vorenon aa45127895 Adjusted swish sounds
Sorry Chris, I was wrong. The game actually uses SwishM for every attack, but at a different pitch depending on the force of the attack. I realized it after testing your changes.
2013-08-02 16:33:39 +02:00
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mwbase Old door sound fades out on door open/close. Door sound is synchronised to angle on action. 2013-07-31 15:46:23 +02:00
mwclass Move getEvasion to CreatureStats 2013-08-02 00:21:01 -07:00
mwdialogue Some changes suggested by cppcheck 2013-07-31 18:46:32 +02:00
mwgui Merge remote-tracking branch 'swick/inventorypos' 2013-07-31 22:16:56 +02:00
mwinput Fixed screenshot keybinding, and make it bindable 2013-07-31 20:24:44 +02:00
mwmechanics Adjusted swish sounds 2013-08-02 16:33:39 +02:00
mwrender Some changes suggested by cppcheck 2013-07-31 18:46:32 +02:00
mwscript Some changes suggested by cppcheck 2013-07-31 18:46:32 +02:00
mwsound Merge remote-tracking branch 'scrawl/cppcheck' 2013-07-31 20:00:35 +02:00
mwworld Move getEvasion to CreatureStats 2013-08-02 00:21:01 -07:00
CMakeLists.txt Merge branch 'master' of git://github.com/zinnschlag/openmw 2013-07-06 16:08:29 +02:00
config.hpp.cmake another minor correction (fixing the previous one) 2011-07-08 16:16:06 +02:00
doc.hpp first set of additional doxygen comments 2010-09-25 15:03:53 +02:00
engine.cpp Some changes suggested by cppcheck 2013-07-31 18:46:32 +02:00
engine.hpp Removed the no longer needed --debug switch 2013-06-16 20:39:40 +02:00
main.cpp Some changes suggested by cppcheck 2013-07-31 18:46:32 +02:00