openmw-tes3coop/apps/openmw
Lukasz Gromanowski ac9b1715d5 Added new command line option: "encoding"
Added new command line option: "encoding" which allow to
change font encoding used in game messages.

Currently there are three evailable encodings:

    win1250 - Central and Eastern European (languages
              that use Latin script, such as Polish,
              Czech, Slovak, Hungarian, Slovene, Bosnian,
              Croatian, Serbian (Latin script),
              Romanian and Albanian)

    win1251 - languages that use the Cyrillic alphabet
              such as Russian, Bulgarian, Serbian Cyrillic
              and others

    win1252 - Western European (Latin) - default

Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2011-07-17 22:16:50 +02:00
..
mwclass Merge branch 'components_namespaces' into next 2011-06-19 20:22:29 +02:00
mwdialogue added topic tracking 2011-04-26 20:48:36 +02:00
mwgui everything works, also the readPressedButton function should do the job 2011-07-12 20:05:04 +02:00
mwinput changed OGRE framelistener function from frameStarted to frameRenderingQueued 2011-05-18 16:37:09 +02:00
mwmechanics Merge branch 'master' of git://github.com/zinnschlag/openmw.git into collisions 2011-03-15 13:36:25 +01:00
mwrender Merge branch 'components_namespaces' into next 2011-06-19 20:22:29 +02:00
mwscript added GetButtonPressed function 2011-07-12 21:26:58 +02:00
mwsound more cleanup 2011-06-15 22:33:31 +02:00
mwworld Added new command line option: "encoding" 2011-07-17 22:16:50 +02:00
CMakeLists.txt created config.hpp file for appps/openmw 2011-07-08 14:39:23 +02:00
config.hpp.cmake another minor correction (fixing the previous one) 2011-07-08 16:16:06 +02:00
doc.hpp first set of additional doxygen comments 2010-09-25 15:03:53 +02:00
engine.cpp Added new command line option: "encoding" 2011-07-17 22:16:50 +02:00
engine.hpp Added new command line option: "encoding" 2011-07-17 22:16:50 +02:00
main.cpp Added new command line option: "encoding" 2011-07-17 22:16:50 +02:00