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krageon
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openmw-tes3coop
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teamnwah/openmw-tes3coop
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openmw-tes3coop
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scrawl
726c93c365
Terrain fixes to match vanilla better - vertices need to be mapped directly to texels for colormap and blendmap (this also caused seams at cell borders), layer uv scale appears to be 8 not 10
2013-08-07 01:34:17 +02:00
..
atmosphere.shader
atmosphere.shaderset
clouds.shader
clouds.shaderset
core.h
moon.shader
moon.shaderset
mygui.mat
mygui.shader
mygui.shaderset
objects.mat
objects.shader
objects.shaderset
openmw.configuration
quad.mat
quad.shader
quad.shaderset
selection.mat
selection.shader
selection.shaderset
shadowcaster.mat
shadowcaster.shader
shadowcaster.shaderset
shadows.h
sky.mat
stars.shader
stars.shaderset
sun.shader
sun.shaderset
terrain.shader
Terrain fixes to match vanilla better - vertices need to be mapped directly to texels for colormap and blendmap (this also caused seams at cell borders), layer uv scale appears to be 8 not 10
2013-08-07 01:34:17 +02:00
terrain.shaderset
underwater.h
Simpler, more lightweight underwater effect, changed colors to match vanilla better
2013-03-03 19:28:11 +01:00
water.mat
water.shader
water.shaderset
watersim.mat
watersim.shaderset
watersim_addimpulse.shader
watersim_common.h
watersim_heightmap.shader
watersim_heighttonormal.shader