forked from teamnwah/openmw-tes3coop
This should make it more efficient to lookup a sound instead of checking each time it's played. A better method would perhaps be to check if the resource exists when the ESM is loaded and replace it then as needed. |
||
|---|---|---|
| .. | ||
| ffmpeg_decoder.cpp | ||
| ffmpeg_decoder.hpp | ||
| mpgsnd_decoder.cpp | ||
| mpgsnd_decoder.hpp | ||
| openal_output.cpp | ||
| openal_output.hpp | ||
| sound.hpp | ||
| sound_decoder.hpp | ||
| sound_output.hpp | ||
| soundmanager.cpp | ||
| soundmanager.hpp | ||