forked from teamnwah/openmw-tes3coop
Players can no longer unilaterally use items on themselves in their inventory. When they try to use an item, they send a PlayerItemUse packet to the server with the item's details. A serverside script can then check the item and either send the packet back to make the item use go through or drop it. |
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|---|---|---|
| .. | ||
| actor | ||
| object | ||
| player | ||
| worldstate | ||
| ActorProcessor.cpp | ||
| ActorProcessor.hpp | ||
| ObjectProcessor.cpp | ||
| ObjectProcessor.hpp | ||
| PlayerProcessor.cpp | ||
| PlayerProcessor.hpp | ||
| ProcessorInitializer.cpp | ||
| ProcessorInitializer.hpp | ||
| WorldstateProcessor.cpp | ||
| WorldstateProcessor.hpp | ||