openmw-tes3coop/apps/openmw
2013-11-16 11:36:32 +01:00
..
mwbase moved exit game flag from Environment to StateManager 2013-11-16 11:07:23 +01:00
mwclass Refactor NpcAnimation: get rid of delayed update (no longer required), make sure that the Animation is set up *before* the inventory store is accessed anywhere (which now triggers auto equip and animation update). Allows better tracking of magic VFX for permanent enchantments in InventoryStore. 2013-11-14 14:41:10 +01:00
mwdialogue added missing columns to topic info table 2013-11-05 11:41:48 +01:00
mwgui moved exit game flag from Environment to StateManager 2013-11-16 11:07:23 +01:00
mwinput moved exit game flag from Environment to StateManager 2013-11-16 11:07:23 +01:00
mwmechanics Use the formula from the wiki for spell success. 2013-11-14 19:19:32 +01:00
mwrender Remove a no longer required method 2013-11-15 02:20:04 +01:00
mwscript Use an inventory store listener for animation parts and VFX update instead of updating them directly. Slightly more flexible, reduces InventoryStore dependencies and solves a crash during character creation due to the preview doll's animation not being registered in World. 2013-11-15 02:08:36 +01:00
mwsound Slightly randomize time between environment sounds 2013-08-27 16:04:19 -07:00
mwstate moved exit game flag from Environment to StateManager 2013-11-16 11:07:23 +01:00
mwworld Remove a no longer required method 2013-11-15 02:20:04 +01:00
CMakeLists.txt added new mwstate subsystem 2013-11-16 10:31:46 +01:00
config.hpp.cmake another minor correction (fixing the previous one) 2011-07-08 16:16:06 +02:00
doc.hpp first set of additional doxygen comments 2010-09-25 15:03:53 +02:00
engine.cpp removed --new-game switch 2013-11-16 11:36:32 +01:00
engine.hpp removed --new-game switch 2013-11-16 11:36:32 +01:00
main.cpp removed --new-game switch 2013-11-16 11:36:32 +01:00