openmw-tes3coop/components/openmw-mp/Base
David Cernat b5f46ada73 [General] Synchronize projectile speed for ranged attacks
This is done by including the final attackStrength used for ranged attacks in packets and then applying it in WeaponAnimation::releaseArrow() on other clients.
2018-09-18 01:13:48 +03:00
..
BaseActor.hpp [General] Allow followers to follow non-authority players through cells 2018-07-13 21:27:29 +03:00
BaseObject.hpp [General] Sync soul refIds for items and add related script functions 2018-07-26 22:37:04 +03:00
BasePacketProcessor.hpp [General] Move AddProcessor to BasePacketProcessor 2017-06-30 20:09:05 +08:00
BasePlayer.hpp [General] Reduce inventory-sending hooks to just 2 in ContainerStore 2018-08-28 05:01:52 +03:00
BaseStructs.hpp [General] Synchronize projectile speed for ranged attacks 2018-09-18 01:13:48 +03:00
BaseWorldstate.hpp [General] Allow setting of AI fight & dynamic stats in record packets 2018-08-05 11:00:25 +03:00