forked from teamnwah/openmw-tes3coop
This is done by including the final attackStrength used for ranged attacks in packets and then applying it in WeaponAnimation::releaseArrow() on other clients. |
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BaseActor.hpp | ||
BaseObject.hpp | ||
BasePacketProcessor.hpp | ||
BasePlayer.hpp | ||
BaseStructs.hpp | ||
BaseWorldstate.hpp |