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openmw-tes3coop/components/terrain
scrawl b66c2abfe3 Build the bounding sphere in the loading thread (only relevant for TerrainGrid) 8 years ago
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buffercache.cpp Refactor BufferCache to allow caching buffers of different sizes 8 years ago
buffercache.hpp Refactor BufferCache to allow caching buffers of different sizes 8 years ago
chunkmanager.cpp Build the bounding sphere in the loading thread (only relevant for TerrainGrid) 8 years ago
chunkmanager.hpp Avoid redundant culling tests on the transform/drawable 8 years ago
compositemaprenderer.cpp Avoid compiling composite maps that are no longer referenced 8 years ago
compositemaprenderer.hpp Add CompositeMapRenderer info to the stats panel 8 years ago
defs.hpp Add terrain parallax mapping 9 years ago
material.cpp Add CompositeMapRenderer 8 years ago
material.hpp Add CompositeMapRenderer 8 years ago
quadtreenode.cpp Hold a ref to the intersection visitor's view if possible 8 years ago
quadtreenode.hpp Add preloading implementation to QuadTreeWorld 8 years ago
quadtreeworld.cpp Avoid redundant culling tests on the transform/drawable 8 years ago
quadtreeworld.hpp Add QuadTreeWorld::cacheCell to preload cells at max LOD for local maps 8 years ago
storage.hpp Add quad tree implementation (no rendering yet) 8 years ago
terraindrawable.cpp Skip light collection for far away terrain 8 years ago
terraindrawable.hpp Skip light collection for far away terrain 8 years ago
terraingrid.cpp Use the View-based preloading for TerrainGrid as well 8 years ago
terraingrid.hpp Use the View-based preloading for TerrainGrid as well 8 years ago
texturemanager.cpp Make reportStats const 8 years ago
texturemanager.hpp Make reportStats const 8 years ago
viewdata.cpp Refactor ownership of terrain views 8 years ago
viewdata.hpp Refactor ownership of terrain views 8 years ago
world.cpp Use the View-based preloading for TerrainGrid as well 8 years ago
world.hpp Use the View-based preloading for TerrainGrid as well 8 years ago