openmw-tes3coop/components/resource/bulletshapemanager.hpp
scrawl df57d4bfba Use a common base class for resource managers
Implement updateCache to delete unreferenced cached objects when they have not been referenced for a while.
2016-02-06 17:22:17 +01:00

38 lines
973 B
C++

#ifndef OPENMW_COMPONENTS_BULLETSHAPEMANAGER_H
#define OPENMW_COMPONENTS_BULLETSHAPEMANAGER_H
#include <map>
#include <string>
#include <osg/ref_ptr>
#include "bulletshape.hpp"
#include "resourcemanager.hpp"
namespace Resource
{
class SceneManager;
class NifFileManager;
class BulletShape;
class BulletShapeInstance;
/// Handles loading, caching and "instancing" of bullet shapes.
/// A shape 'instance' is a clone of another shape, with the goal of setting a different scale on this instance.
/// @note May be used from any thread.
class BulletShapeManager : public ResourceManager
{
public:
BulletShapeManager(const VFS::Manager* vfs, SceneManager* sceneMgr, NifFileManager* nifFileManager);
~BulletShapeManager();
osg::ref_ptr<BulletShapeInstance> createInstance(const std::string& name);
private:
SceneManager* mSceneManager;
NifFileManager* mNifFileManager;
};
}
#endif