..
action.cpp
action.hpp
actionalchemy.cpp
Fix for bug #1080 , can't read/repair/make potions/use soul gems/rest/sleep while in combat.
2014-04-24 22:47:45 -04:00
actionalchemy.hpp
actionapply.cpp
Fix Potion use action removing the potion even when the action is not executed ( Fixes #1521 )
2014-06-17 04:05:20 +02:00
actionapply.hpp
Fix Potion use action removing the potion even when the action is not executed ( Fixes #1521 )
2014-06-17 04:05:20 +02:00
actiondoor.cpp
actiondoor.hpp
actioneat.cpp
Remove static method MWWorld::Class::get(&Ptr)
2014-05-22 20:50:00 +02:00
actioneat.hpp
actionequip.cpp
Allow equipping twohanded weapon and shield at the same time ( Fixes #1785 )
2014-12-12 16:49:22 +01:00
actionequip.hpp
actionopen.cpp
Closes #1081 : Implement disease contraction
2014-01-03 23:33:14 +01:00
actionopen.hpp
actionread.cpp
Remove static method MWWorld::Class::get(&Ptr)
2014-05-22 20:50:00 +02:00
actionread.hpp
actionrepair.cpp
Fix for bug #1080 , can't read/repair/make potions/use soul gems/rest/sleep while in combat.
2014-04-24 22:47:45 -04:00
actionrepair.hpp
actionsoulgem.cpp
Fix for bug #1080 , can't read/repair/make potions/use soul gems/rest/sleep while in combat.
2014-04-24 22:47:45 -04:00
actionsoulgem.hpp
actiontake.cpp
Implement theft detection
2014-01-07 19:58:17 +01:00
actiontake.hpp
actiontalk.cpp
actiontalk.hpp
actionteleport.cpp
Teleport indirect followers as well when using a door ( Fixes #1974 )
2014-10-05 15:18:32 +02:00
actionteleport.hpp
Fix potential infinite recursion in ActionTeleport ( Fixes #1840 )
2014-08-26 02:09:23 +02:00
actiontrap.cpp
Basic RefData and CellRef change tracking
2014-05-25 14:30:07 +02:00
actiontrap.hpp
Projectile models are now spawned (no movement or impact yet). Refactored trap activation to apply range types properly. Handle ContinuousVFX for magic effects (note they aren't stopped yet when the effect ends)
2013-11-13 14:02:15 +01:00
cellfunctors.hpp
Show marked position on map. Implement Detect X magic effects.
2014-01-01 22:37:52 +01:00
cellref.cpp
Reset RefNum when copying an object ( Fixes #1723 )
2014-07-29 15:55:58 +02:00
cellref.hpp
Reset RefNum when copying an object ( Fixes #1723 )
2014-07-29 15:55:58 +02:00
cellreflist.hpp
Remove script access to deleted references that have no content file
2014-12-07 22:37:50 +01:00
cells.cpp
Search exterior cells in reverse (workaround for duplicate chargen_plank reference in Morrowind.esm and Bloodmoon.esm)
2014-06-28 17:44:52 +02:00
cells.hpp
Fixes #1172 : Added basic loading/saving progress bar
2014-04-28 11:29:57 +02:00
cellstore.cpp
Work around pathgrid record limitation ( Fixes #2195 )
2014-12-09 00:13:56 +01:00
cellstore.hpp
Add support for undeleting references ( Fixes #2193 )
2014-12-06 21:08:18 +01:00
class.cpp
Implement Calm effect removing combat packages ( Fixes #1985 )
2014-12-14 19:35:34 +01:00
class.hpp
Implement Calm effect removing combat packages ( Fixes #1985 )
2014-12-14 19:35:34 +01:00
containerstore.cpp
Handle getdistance on objects inside a container ( Fixes #2046 )
2014-10-24 19:05:43 +02:00
containerstore.hpp
Attempt to restack item after repair or recharge ( Fixes #1656 )
2014-07-17 16:16:06 +02:00
contentloader.hpp
customdata.hpp
esmloader.cpp
esmloader.hpp
esmstore.cpp
Properly handle DialInfo records that were marked as Deleted ( Fixes #2035 )
2014-10-19 17:45:18 +02:00
esmstore.hpp
Change pathgrid workaround to check for interior cell name
2014-12-11 15:19:48 +01:00
failedaction.cpp
failedaction.hpp
fallback.cpp
Fix exception when there are spaces in INI-imported color settings
2014-05-28 21:29:09 +02:00
fallback.hpp
globals.cpp
Fix loading a savegame when some of its content files were disabled
2014-06-01 23:11:38 +02:00
globals.hpp
Fixes #1172 : Added basic loading/saving progress bar
2014-04-28 11:29:57 +02:00
inventorystore.cpp
Fix being able to use enchantments of items that failed to equip ( Fixes #2215 )
2014-12-15 13:47:34 +01:00
inventorystore.hpp
Fix being able to use enchantments of items that failed to equip ( Fixes #2215 )
2014-12-15 13:47:34 +01:00
livecellref.cpp
fix for potential script problem during saved game loading
2014-09-22 10:12:07 +02:00
livecellref.hpp
Basic RefData and CellRef change tracking
2014-05-25 14:30:07 +02:00
localscripts.cpp
Use a separate flag for references deleted by a content file ( Fixes #2018 )
2014-12-01 22:16:45 +01:00
localscripts.hpp
manualref.hpp
Remove unused FLTV and NAM0 from CellRef
2014-07-24 02:20:16 +02:00
nullaction.hpp
physicssystem.cpp
Movement controller: Don't allow stepping up other actors
2014-12-16 20:44:42 +01:00
physicssystem.hpp
More efficient water walking
2014-10-05 22:27:20 +02:00
player.cpp
Make sure player doesn't get any AI packages (Bug #1749 )
2014-08-06 20:13:57 +02:00
player.hpp
Fix some spelling mistakes.
2014-05-03 12:23:22 +02:00
projectilemanager.cpp
Fix projectiles colliding with dead actors ( Fixes #1971 )
2014-10-05 17:41:56 +02:00
projectilemanager.hpp
Fix exception when casting Bound Gloves spell
2014-06-19 16:00:27 +02:00
ptr.cpp
Basic RefData and CellRef change tracking
2014-05-25 14:30:07 +02:00
ptr.hpp
Basic RefData and CellRef change tracking
2014-05-25 14:30:07 +02:00
recordcmp.hpp
refdata.cpp
Add support for undeleting references ( Fixes #2193 )
2014-12-06 21:08:18 +01:00
refdata.hpp
Add support for undeleting references ( Fixes #2193 )
2014-12-06 21:08:18 +01:00
scene.cpp
Use a separate flag for references deleted by a content file ( Fixes #2018 )
2014-12-01 22:16:45 +01:00
scene.hpp
Implement cell loading threshold ( Fixes #1874 )
2014-10-02 16:50:10 +02:00
store.cpp
Merge cell names when merging cells ( Fixes #1929 )
2014-09-19 05:02:54 +02:00
store.hpp
Change pathgrid workaround to check for interior cell name
2014-12-11 15:19:48 +01:00
timestamp.cpp
Savegame: store most of CreatureStats
2014-05-12 21:37:36 +02:00
timestamp.hpp
Savegame: store most of CreatureStats
2014-05-12 21:37:36 +02:00
weather.cpp
Add particle and sound fading for weather transitions ( Fixes #2130 )
2014-12-01 23:09:47 +01:00
weather.hpp
Add particle and sound fading for weather transitions ( Fixes #2130 )
2014-12-01 23:09:47 +01:00
worldimp.cpp
Fix crash caused by dangling baseNode pointer
2014-12-11 20:32:05 +01:00
worldimp.hpp
Merge branch 'master' of https://github.com/OpenMW/openmw
2014-12-11 22:44:58 +01:00