..
mwbase
Change CharacterManager to use list instead of vector
2014-06-02 20:24:35 +02:00
mwclass
Support lights that do not have a model ( Fixes #1361 )
2014-05-29 16:44:50 +02:00
mwdialogue
Make trade disposition changes temporary again, as in vanilla
2014-05-31 13:57:07 +02:00
mwgui
Rewrite journal GUI quest index
2014-06-03 00:28:33 +02:00
mwinput
Merge remote-tracking branch 'digmaster/master'
2014-05-29 18:57:16 +02:00
mwmechanics
Re-enable collision when an actor is resurrected
2014-06-02 20:45:25 +02:00
mwrender
Support lights that do not have a model ( Fixes #1361 )
2014-05-29 16:44:50 +02:00
mwscript
Make Activate instruction work properly even when onActivate was not called in the same frame.
2014-05-28 19:23:50 +02:00
mwsound
Revert "Started implementing sound time tracking so we can have NPCs' mouths move as they talk."
2014-05-28 15:04:35 -05:00
mwstate
Change CharacterManager to use list instead of vector
2014-06-02 20:24:35 +02:00
mwworld
Show wallpaper when loading a savegame
2014-06-02 23:26:43 +02:00
CMakeLists.txt
Basic RefData and CellRef change tracking
2014-05-25 14:30:07 +02:00
crashcatcher.cpp
crashcatcher uname error checking
2014-01-09 00:52:37 +01:00
doc.hpp
first set of additional doxygen comments
2010-09-25 15:03:53 +02:00
engine.cpp
Support animated main menus (menu_background.bik)
2014-05-29 17:24:25 +02:00
engine.hpp
moved resources group creation from Engine to bsa component
2014-03-09 11:42:39 +01:00
main.cpp
Merge branch 'master' into script
2014-02-13 15:02:02 +01:00